[WiPz] Misc. Little Projects

Post » Fri Feb 18, 2011 8:49 am

http://www.mediafire.com/?jmhw0mmnh03

Thanks! :D
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roxanna matoorah
 
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Post » Fri Feb 18, 2011 7:02 pm

New and updated stuff. See OP for details.

IMPORTANT: Which Dwemer longsword do you want, version 1 or version 2?

EDIT: note to self: update screens for Bonemold Cuirass and Dreugh Warlord Cuirass
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Dan Endacott
 
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Post » Fri Feb 18, 2011 10:33 pm

New and updated stuff. See OP for details.
Some great screens here, I really like the Dagoth dagger

IMPORTANT: Which Dwemer longsword do you want, version 1 or version 2?
I'd say version 2, what about you other guys?
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Andy durkan
 
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Post » Fri Feb 18, 2011 8:59 pm

I'm also for Dwemer Longsword V2. :)
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Nicholas C
 
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Post » Sat Feb 19, 2011 12:11 am

Whee! Updates :D I'd go with Version 2, the first Dwemer longsword looks a bit too much like a re-skinned Imperial Blade.

EDIT: I like the updated Dwemer Dagger, but I'm not to keen about the mark in the center of the blade (You know, just above the area where the hilt begins?). It doesn't seem very fitting to me.

Perhaps putting in a Scarab symbol instead? Of course, I'm not sure if there's anything in the vanilla game you could use..
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Tracey Duncan
 
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Post » Fri Feb 18, 2011 5:05 pm

EDIT: I like the updated Dwemer Dagger, but I'm not to keen about the mark in the center of the blade (You know, just above the area where the hilt begins?). It doesn't seem very fitting to me.

No, I'm not sure I understand. Do you mean the blade texture? It's just the shortsword texture. I can modify it so that it doesn't use the dark inlay (visually, between the majority of the blade texture and the quillions). Terminology: grip is the part you hold, pommel is the butt at the end of the grip (provides counterweight), and the guard is that cross-piece.
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Marine Arrègle
 
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Post » Fri Feb 18, 2011 9:32 am

Yeah, that's what I meant. It doesn't really matter much, the Dagger looks neat either way :)
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Alex Blacke
 
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Post » Fri Feb 18, 2011 7:48 pm

Awsome work. cant to see them in game. You said youd like to hear suggestions?If you wouldnt mind I got one. Maybe Greatswords Long Broadbladed Claymores essentially,made of the various materials in game.
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jesse villaneda
 
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Post » Sat Feb 19, 2011 12:26 am

Small request from anyone who knows how to use a modeling program: I need the two ancillary plumes removed from http://www.mediafire.com/?5n1wnynnmnw (download link). In other words, removing the two smaller plumes on either side of the central plume. The "plume" as I call it is part of the Daedric Fountain Helm that I'm trying to add on to an imperial helm to jazz it up. :P
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Assumptah George
 
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Post » Sat Feb 19, 2011 1:00 am

Uh... the link leads to a wikipedia article on what ancillary means. :spotted owl:
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Vickytoria Vasquez
 
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Post » Fri Feb 18, 2011 2:44 pm

Uh... the link leads to a wikipedia article on what ancillary means. :spotted owl:

:o

Link fixed!

-----
EDIT: OP now updated! Some new mesh fixes, and screenies for new armor.

Note to self: update Silver Halberd screenshot.

Trying to work on icons, but I'm a bit rusty at it, particularly since I'm still new at Paint.NET. I'll figure it out. :brokencomputer:
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K J S
 
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Post » Fri Feb 18, 2011 11:51 am

There you go:
http://www.4shared.com/file/Z6KfNP8v/singleplume.html

Umm it's very possible that in the conversion, that size and maybe orientation got messy. Some Nifskope work can probably fix that. If not, I'll fix it.
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Jack Bryan
 
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Post » Fri Feb 18, 2011 9:35 am

There you go:
http://www.4shared.com/file/Z6KfNP8v/singleplume.html

Umm it's very possible that in the conversion, that size and maybe orientation got messy. Some Nifskope work can probably fix that. If not, I'll fix it.

Thanks! Orientation and size look good, but it kind of lost its texture property. I'm pretty sure this is something I can add in Nifskope... but I don't know how. D: Please help?
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Laura
 
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Post » Fri Feb 18, 2011 9:31 am

Thanks! Orientation and size look good, but it kind of lost its texture property. I'm pretty sure this is something I can add in Nifskope... but I don't know how. D: Please help?

Oh. Well it should still have retained it's mapping so it should be as easy as:
1, Right click the NiTriShape property
2, Node -> Attatch Property -> NiTexturingProperty
3, Right click NiTexturingProperty
4, Texture -> Add whatever map you need, base texture, dark map, detail map or glow map

Hope that helps. Cheers!
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Joe Bonney
 
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Post » Fri Feb 18, 2011 9:31 pm

Oh. Well it should still have retained it's mapping so it should be as easy as:
1, Right click the NiTriShape property
2, Node -> Attatch Property -> NiTexturingProperty
3, Right click NiTexturingProperty
4, Texture -> Add whatever map you need, base texture, dark map, detail map or glow map

Hope that helps. Cheers!


I tried but... but it won't show the texture on the mesh. :brokencomputer:
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Heather M
 
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Post » Fri Feb 18, 2011 1:50 pm

Sorry, not your fault, completely mine... bah!

I fixed it up for you:
http://www.4shared.com/file/FMng17z5/Mir_Fixed.html

All you need to do now is point the mesh to your texture. And maybe rename the mesh to something more appropriate. Sorry for the delay.
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Katy Hogben
 
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Post » Fri Feb 18, 2011 12:58 pm

Sorry, not your fault, completely mine... bah!

I fixed it up for you:
http://www.4shared.com/file/FMng17z5/Mir_Fixed.html

All you need to do now is point the mesh to your texture. And maybe rename the mesh to something more appropriate. Sorry for the delay.

Thanks. :) Oh, uh, one little thing.... its UV map is now upside-down. I can't fix that easily in Nifskope... would you or someone else be kind enough to make that tweak for me? :icecream:
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barbara belmonte
 
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Post » Fri Feb 18, 2011 8:37 pm

Bump.

I still need help with that plume. :(
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Chris Johnston
 
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Post » Fri Feb 18, 2011 1:13 pm

Trying to work on icons, but I'm a bit rusty at it, particularly since I'm still new at Paint.NET. I'll figure it out. :brokencomputer:


Tried GIMP? :)

Thanks. :) Oh, uh, one little thing.... its UV map is now upside-down. I can't fix that easily in Nifskope... would you or someone else be kind enough to make that tweak for me? :icecream:


:whisper: Yes you can...

This is version 1.0.22 of NifSkope.

changes since 1.0.21:

* UV editor:
- added coordinate set selection / duplication to context menu
- added rotation and scaling / translation of selected vertices to context menu with respective shortcuts (suggested by psymoniser and snowfox)
- increased maximum zoom level, reworked grid lines and cursors


Unless NifSkope 1.0.22 doesn't work for you... :unsure:
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des lynam
 
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Post » Sat Feb 19, 2011 1:41 am

This is a mod I REALLY like so please release it, because I would definitely use in my game since I'm already have your 'Unique Finery Replacer' mod installed. :nod: I especially like the glass collection and of course the hand shaft (blue coloured) on the silver weapons. B) ... also the Helm of Graff the White. :thumbsup:

There is one thing I think you have missed or not thought about it, that's the ebony bow and glass bow but that's my opinion though.


Btw... could you provide an update of those links you have, because I've read the whole thread and try almost every one but some of them seems to be broken. :D
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George PUluse
 
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Post » Fri Feb 18, 2011 5:57 pm

:whisper: Yes you can...



Unless NifSkope 1.0.22 doesn't work for you... :unsure:

:bowdown: At last! To think of the hours spent manually moving the little nodes to achieve rotation.... *weeps with joy*

EDIT: @Carjades: Opening post has the most up-to-date screenshots. You can always look through http://s468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/ if the links aren't working for some odd reason.
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vanuza
 
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Post » Sat Feb 19, 2011 12:52 am

Thank you so much for the link Alaisiagae. :wave:
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leigh stewart
 
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Post » Fri Feb 18, 2011 11:02 pm

I like the dwemer longsword best, as well as the dreugh cuirass and silver cuirass. Idk how I feel about the chitin longsword, lore wise. I feel its a brittle material, although they do make spears out of it, but they're made in a different way...I always though chitin should do more damage when it's broken, to simulate jagged edges being created...

And the deadric fountain helm...nice fix, but man...it's something like that that just brings me back. The carved features, the flowing tufts of hair...it looks like something you'd find in the nightmare of an ancient Indian god. Oblivion never seemed to capture that kind of soul in any of it's features.
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George PUluse
 
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Post » Fri Feb 18, 2011 2:03 pm

Progress: Icons made for all weapons, armor, throwing weapons, and new bolts (no screenies for these yet). Currently working on: some new unique weapons, as well as reconstructing the vanilla bolts to give them three fins instead of two (thanks to Melchior for the meshes all those months ago).
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Amie Mccubbing
 
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Post » Sat Feb 19, 2011 12:22 am

I never use armor/weapon expansions because they often stand out a bit from the vanilla items. Which is why I'm very excited about these! :)

And it's always good to have unique looking vanilla uniques.
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jessica robson
 
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