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Is there any way to add certain rotations on axes for meshes?
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Do you mean something like
http://i20.photobucket.com/albums/b240/Psymoniser/NifSkope-Doodles/TransalationNS.jpgNifSkope can be abit picky about which rotation is done first, in this case after scaling, to start with I tried changing Pitch (P=Pitch) to -90 then use either Yaw (Y=Yaw) or Roll (R=Roll) to rotate in the desired direction but NifSkope would not allow any more rotations. Instead of using Pitch at all for any rotation I then just used Yaw and Roll as shown in the Screen cap and it seemed to work fine, is that what you meant?
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Also, is there any way to rotate an entire mesh, without having to do rotations for each individual part? It's rather tedious when I have to do transformations on over three mesh segments at a time.
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There are two ways:
You can Rightclick on the top most Node ('0 NiNode') then go Transform >Edit and Rotate as normal, if all of your meshs are children of this node it should rotate everthing in the Scene.
Alternately you can Rightclick on the top most Node then go to Node>Attach Node>NiNode. This will create anew Node in the Scene, give it a value so you can find it easily. Now with Block Details on Click on your new Node and find
'Num Children'. Set this to the number of meshes in your Scene you wish to rotate at once, then click on the Green Symbol below the number you just typed in. A
'+' should have appeared next to
'Children' expand this and put in the number representing the TriShape where it says
'none' (eg In the above screen cap if you want
'9 NiTriShape TriAmulet_Common_1 3' you would put
9 in here) do this for all the TriShapes you wish to rotate. Once You have done that You can Rightclick on your New Node then go to Transform>Edit as before and it will rotate only the meshes you parented to this Node.
Ok I hope that makes sense.
Sy