Thanks for the updates Strategy Master.
I have a question regarding the Fallout 3 encumberance/fatigue system(I haven't played it). Does it use an increasing encumberance system like you have added in this mod, or does it have a set limit like Oblivion?
Is it possible to add a setting to be forced to walk at an encumberance amount that's independent of the increasing encumberance system? I would like to be able to be forced to walk at an encumberance amount without having health or fatigue penalized. Not a set value, but at a percentage of your total encumberance capacity.
Also with the new OBSE fucntions for player movement that are now being used for the sprint function, is it possible to add in a feature using them that would make the players movement speed affected by whatever their total encumberance is, instead of just the encumberance of their equipped items like in vanilla? With an oh so handy adjustable setting setting in the ini?

Unless you think it would wreck gameplay, but I can't think how of it would do if the setting wasn't too severe. I think it would fit in fine with the currnet armour skill mastery perks of reduced weight for armour when it is equipped, since that affects the total amount of weight a player is carrying so you will still move faster because of them as in Vanilla.
Fallout 3: http://fallout.wikia.com/wiki/Carry_Weight
A player's carry weight is equal to 150 + (ST x 10). Characters with average Strength (5) will have a carry weight of 200. Movement speed is unaffected by your character's carry weight until the weight of items carried exceeds your total carry weight, at which point your character will be unable to run, jump, or fast travel.
A player can add 50 lbs. to his or her carry weight by taking the Strong Back perk
The maximum carry weight a player can have is 300 lbs.
I could consider it but if below idea was implemented probrobly wouldn't need to be seperate.
Possibly I can't remember if i read the effective speed with those OBSE can't be set to less than 0 though so would be almost useless if thats the case. This was actually what the original 1.0 version of this mod was doing too but it didn't just effect you so it had to be removed.
Oeps, just remembered something else about SM Encumbrance and Fatigue. Could you stop all the fatigue/health drops when the player controls are disabled? I've been killed quite often during a Daedric Shrine speech and also on a few other occasions. :shrug:
Ha yes i'll look into that
Thanks for the great set of mods!
I'm having an issue with the current version of SM Encumbrance and Fatigue. Basically, my encumbrance values seem to adjusting up and down, but I can never move when over-encumbered, and the max value always ends up being less than my current value as I add items. For example, here's a test....
My character is strength 55, and he shows a max encumb. of 275. He is carrying 79.
I pick up four pieces of armor which weigh 44 each.
I am now at 255/275. Can move fine. Seems to be some fatigue drain when running.
I pick up a mace weighing 27. The screen flashes that I am encumbered, and the values show as 282/275. I cannot move, and get a fatigue drain when trying.
I pick up another piece of armor which weighs 44. Values now show as 326/313. Still can't move.
Pick up another armor @ 44. Now I am at 370/357. Can't move.
Drop a dagger weighing 6. Now I am at 363/350. Can't move.
Drop the iron mace weighing 27. Now I am at 336/323. Can't move.
Etc.... so, basically my max encumbrance seems to be adjusting upwards, but it's always lower than my carried weight when I am carrying anything over my default max.
Could this be a mod conflict, perhaps? if so, any suggestions on how to identify the culprit?
In the ini can you try setting the weightoffset value to 20. Likely a mod changes your starting equipment (yes dunno why but starting equipment does strange permanent things to encumbrance) alot to cause such weight change or another mod has modified your encumbrance and left it in an inconsistent state.
Either way that offset value should do it hopefully.