Sweet, I hope you are able to update it then. I really like how this fatigue mod doesn't make it too complicated with lots of game changes like Realistic Fatigue does. I also have some suggestions/requests if you don't mind me bugging you on another mod.

1)Would you be able to change the amount of fatigue you need to recover from walking to start running again from a percaentage to a set value, and the option to change this value in the ini file? I think it would be better this way so a higher level character with more fatigue does not end up having to recover a larger amount of fatigue to start running again then a lower level character with less fatigue. I worked out what I thought would be a good value for it, 60 fatigue. Here is my working:
-Fatigue = Strength + Willpowerl +Endurance + Agility
-Starting values for most attributes are 40 plus or minus 10 depending on race/six
-40 is the middle value so 4x40=160 gives the average starting fatigue of a new character not taking into account birthsigns that add to one of the contributing attributes
-Multiply this by 0.35(Your current % of fatigue needed to recover from walking) you get a value of 56
-Round this up to ten's of numbers and you get 60.
2)Right now the amount of fatigue to be at to be forced to start walking instead of running is not at a fixed value. Sometimes I can run for a bit on 0 fatigue before it forces me to walk, and sometimes it forces me to walk before it reaches 0. Would you be able to add an option to the ini file to be able to set this value at a certain amount of fatigue instead of it being random inside the paramters you gave it, and an option to adjust that amount?(a set value not percentage)