Your mods are all brilliant and I like especially their configure-ability.

SM's Misc Mod CollectionSM Encumbrance and Fatigue V2.3 OBSE Required - http://www.tesnexus.com/downloads/file.php?id=12074
Since version 2.0 this mod has been reborn as an experient in the merging of features from running revised, realistic fatigue and more realistic encumbrance to integrate and work together to truly make an ultimate running mod as well as being highly configurable.
SM Hand Combat V1.0 - http://www.tesnexus.com/downloads/file.php?id=18834
SM Hand Combat V0.9 betaREQUIRES OBSE 15This mod aims to improve the usage of the hand to hand skill such that its more usuable including dynamic fatigue damage, wearing armor improves hand skill and a perk that allows touch spells to be cast on your enemies as you punch.
For instance this one is a great combination of mods that I did not use personally, because of some features that I did not like in them, but your mod does indeed molds itself greatly into my tastes, thanks.
I have a suggestion though, could you add an option for us to toggle another option in this great mod?
I mean when we boost our speed in a sprint our athletics skill could raise faster by the same factor of our speed boost, it can be done by setting a GMST in the run-time, and that would be great.

SM's Misc Mod CollectionSM Combat Hide V1.1 - http://www.tesnexus.com/downloads/file.php?id=20303
This mod allows to more effectivly hide from npcs you are in combat with. If you stay out of visible sight from them long enough the npc will not be sure where you have gone and lose track of you. No more do npc's have homing beacons on your position.Once the npc has lost you they will search the area for a while and if they come accross you they will instantly attack. After some time they will stop actively searching the area for you.
SM Regional Bounty V1.07 - http://www.tesnexus.com/downloads/file.php?id=16137
Requires OBSE 15 and ( COBL 1.28 or higher is optional )A mod primarly made for personal use and to investigate testing of COBL fake death handling that implements guard knockouts. Also features a regional bounty system, and DYNAMIC no psyhcic guards.All features fully configurable (dont have to use all 3) but you still require COBL and OBSE.
I'm using Reneer's Guard Overhaul and it still has some features that these great mods do not have, I do not care much for disguises, but the feature that guards follow you around if you act suspiciously, or a configurable rate of bounty decrease overtime, or for instance if you kill all the witness guards, your bounty would not register, and the like.
Could you make these mods a bit more compatible with RGO?
Or better still, could you implement an OBSE-COBL version of those features?

For instance you can combine these two mods and add those additional guard AIs and make a whole new mod called something like: "SM Natural Behavior", just an example.