[Rel/wip] Miscast mod

Post » Thu Jan 27, 2011 8:43 am

A very interesting idea for sure. I don't find that it really fits into Morrowind IMO, so probably won't use it, but it's always good to have many ways to play for different people, and I'm sure many people will enjoy this mod.
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Philip Lyon
 
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Post » Wed Jan 26, 2011 10:40 pm

After asking couple of questions from Fliggerty I decided to make MWSE patch that makes miscast affect NPCs too :D
And maybe I will add some new effects :dance:
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Rodney C
 
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Post » Thu Jan 27, 2011 2:07 am

You know... I gave you're last version a try and I think it's not working right. I played for quite a while and only ever got one miscast effect (very early on). I think the miscast scripts for each school of magic stopped working after the first time they were called. Like they get stuck.
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Naazhe Perezz
 
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Post » Thu Jan 27, 2011 10:14 am

You know... I gave you're last version a try and I think it's not working right. I played for quite a while and only ever got one miscast effect (very early on). I think the miscast scripts for each school of magic stopped working after the first time they were called. Like they get stuck.


I will check that.
Could you tell me what schooll of magic you used?


E: I think you used restoration. I actually found bug that stopped all scripts from working :banghead:
Will upload fixed version to PES
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james tait
 
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Post » Thu Jan 27, 2011 5:50 am

Writing the last script for MWSE patch while postiong this.

If somebody wants to beta test my mod just PM me.
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Tina Tupou
 
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Post » Wed Jan 26, 2011 8:42 pm

The idea seems great but magicka will be less efficient than weapons.
So player use more weapons instead.
Maybe a mod which do the same with weapon could balance that.
Fliggerty can add this in his mod AI overhaul ?

Some suggestions :
Maybe the chance would depend on your magicka skill ?

Some effects are hard for player :
- Make people attack you.
- Teleport somewhere.
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Evaa
 
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Post » Wed Jan 26, 2011 10:58 pm

The idea seems great but magicka will be less efficient than weapons.
So player use more weapons instead.
Maybe a mod which do the same with weapon could balance that.
Fliggerty can add this in his mod AI overhaul ?


About that you should ask from Fliggerty.

Some suggestions :
Maybe the chance would depend on your magicka skill ?


If somebody wants he can make a patch after asking me. I don

Some effects are hard for player :
- Make people attack you.
- Teleport somewhere.


Thats why I made Staff of Sorcerer. It can shield you from miscast.
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scorpion972
 
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Post » Thu Jan 27, 2011 3:49 am

No matter how patient Fliggerty has been helping me I havent managed to solve crashing problem with MWSE addon :confused:
I decided to stop bothering Fliggerty and decided to ask if somebody is willing to try to solve my problem. Just PM me and I will upload my mod to Rapidshare and send link to you.
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john page
 
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Post » Thu Jan 27, 2011 10:42 am

I just did found updated version from my computer and decided to upload it to PES.

If you are using this mod I recommend that you download the new version.


By the way, has anyone played this mod? Or is it just so perfect that nobody has nothing to suggest? :unsure:
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Sheila Esmailka
 
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Post » Thu Jan 27, 2011 10:46 am

wow. I just saw this thread since you posted. This is a really cool idea! Is the MWSE thing working too?
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Kill Bill
 
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Post » Thu Jan 27, 2011 3:32 am

No.

I have all of the scripts written, but everytime I start Morrowind with MWSE addon enabled it just crashes.
At the moment I'm making my Warhammer Total Conversion, but i could make MWSE addon ready if I get help.


E: New version is now downloable on PES
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Svenja Hedrich
 
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Post » Wed Jan 26, 2011 8:46 pm

good this just came up on the front page, sounds like really cool idea, just DL'ed it
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james reed
 
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Post » Thu Jan 27, 2011 6:39 am

Sounds like a great idea, and will go well with Spellmaking Mod/Tome of Ancient Knowledge. Beware of over-reaching your abilities!
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Ann Church
 
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Post » Thu Jan 27, 2011 7:38 am

Sounds like a great idea, and will go well with Spellmaking Mod/Tome of Ancient Knowledge. Beware of over-reaching your abilities!


That reminds me that I was planning to do some spells that always (when succeeded) result in a miscast. Those spells would be powerful, but very risky.
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suniti
 
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Post » Wed Jan 26, 2011 11:13 pm

I decided to stop bothering Fliggerty

Don't worry about that, you don't ever have to stop "bothering" me. I'm always happy to help. :hehe:
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Charlotte X
 
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Post » Thu Jan 27, 2011 5:53 am

I messed around with this for a while and every time I fail at casting a Restoration spell the warning comes up in a box and I have to click 'Ok' button every time and Alteration doesn't have the 'You survived your miscast...' box at all. I tried Alteration spells a few more times to see if I suffered any side effects but nothing happened. Conjuration seems to have a higher chance of something happening too. Nice job so far though :tops:
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Tiffany Holmes
 
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Post » Thu Jan 27, 2011 10:25 am

I messed around with this for a while and every time I fail at casting a Restoration spell the warning comes up in a box and I have to click 'Ok' button every time and Alteration doesn't have the 'You survived your miscast...' box at all. I tried Alteration spells a few more times to see if I suffered any side effects but nothing happened. Conjuration seems to have a higher chance of something happening too. Nice job so far though :tops:



I'll take a look at those issues.
I intended to fix restoration bug, but didn't remember to.

Hopefully next version includes MWSE addon.
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Rachyroo
 
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Post » Thu Jan 27, 2011 3:59 am

I'll take a look at those issues.
I intended to fix restoration bug, but didn't remember to.

Hopefully next version includes MWSE addon.
And this?
The Murderous Dreams Safe mod contains a non-functioning prototype script and other 'dirty' cell references. I have cleaned up the esp file which you can https://www.yousendit.com/transfer.php?action=batch_download&batch_id=WnBTU2VqVEhwTVhIRGc9PQ which should get rid of this error message.

Script '' in file 'Murderous Dreams_Safe.esp' has not been compiled.
:)
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Louise Dennis
 
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Post » Thu Jan 27, 2011 2:44 am

Dragon32 what do you mean with that Murderous Dreams problem?
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Devin Sluis
 
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Post » Wed Jan 26, 2011 9:48 pm

Dragon32 what do you mean with that Murderous Dreams problem?
Someone was having a problem with the mod and Slartibartfast fixed it. Click on the orange "snap back" arrow by Slartibartfast's quote to read the thread.
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Oscar Vazquez
 
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Post » Thu Jan 27, 2011 5:20 am

Someone was having a problem with the mod and Slartibartfast fixed it. Click on the orange "snap back" arrow by Slartibartfast's quote to read the thread.



Yes, but how that concerns me. I couldn't find any of my mods in the topic.
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Toby Green
 
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Post » Wed Jan 26, 2011 11:49 pm

Uploaded new esp, which fixes bug with weapon resulting in a miscast and hopefully alteration miscast problem.

Fliggerty is helping me with the MWSE addon, so we will get it ready at some point (hopefully).
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Tamika Jett
 
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Post » Wed Jan 26, 2011 9:23 pm

Yes, but how that concerns me. I couldn't find any of my mods in the topic.
Ignore me. I'm going mad. Or I can't read. Or both. :wacko:
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Maya Maya
 
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Post » Thu Jan 27, 2011 5:52 am

Just a bump.
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Jason Wolf
 
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Post » Thu Jan 27, 2011 8:04 am

Hey Teclis, did you get my last PM about this at GHF?
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Alyce Argabright
 
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