Miscellaneous QuakeCon Public Demo info.

Post » Mon Aug 08, 2011 1:01 am

Todd's Inventory:

WEAPONS

Imperial Sword
Iron Arrow (96)
Iron Dagger
Iron War Axe
Long Bow
Steel Arrow (2)
Steel Battleaxe
Steel Sword
Woodcutter's Axe

APPAREL

Apprentice Hood of Magicka
Apprentice Robes of Conjuration
Banded Iron Shield
Elven Armor^
Elven Boots
Elven Gauntlets
Elven Helmet
Iron Armor

FOOD

Carrot (3)
Horker Meat
Salmon Meat
Salmon Steak
Sweet Roll (2)

INGREDIENTS

Nirnroot (4)

BOOKS

Biography of Barenziah, v3
Brief History of the Empire, v2
Mysterious Note ~Black Hand Symbol "We know"~

POTIONS

Potion of Extreme Healing (15)

SPELLS and DRAGONSHOUTS

Bound Battleaxe
Chain Lightning
Circle of Protection
Clairvoyance
Flames
Fire Breath (Fire, Inferno, Sun)
Frost Rune
Frostbite
Healing
Slow Time (Time, Sand, Eternity)
Unrelenting Force
Whirlwind Sprint
Ice Form (Ice, Flesh, Statue)
Stormcall (Storm, Lightning, Wrath)

Perks:

BLOCK

Shield Wall (1 of 5)
Deflect Arrows
Quick Reflexes
Deadly Bash
Power Bash
Bash Disarm
Shield Charge
Elemental Protection
Riposte

TWO-HANDED

Two-Handed Prowess
Two-Handed Tactics
Deep Wounds (0 of 3)
Skullcrusher (0 of 3)
Limbsplitter (0 of 3)
Great Charge!
Devastating Blow

ONE-HANDED

Hack and Slash (0 of 3)
Charge!
Stand and Deliver
Savage Blows
Bone Breaker (1 of 3)
One-handed Tactics
One-Handed Prowess (1 of 5)
Bladesman (0 of 3)

Other:

Two children, boy and girl, standing next to a dog. Boy's name is "Frodnar." An advlt is leaning over a fence nearby.

Frost Trolls have stubby feet.

Treasure chest found after killing the two bandits included:

Glass Sword
Dibella Statue
Emerald
Gold (143)
Petty Soul Gem
Silver Necklace

Arvel the Swift's corpse:

Iron Sword
Hide Helmet
Hide Boots
Arvel's Journal
Farm Clothes
Golden Claw
Hide Armor
Hide Bracers

Second Chest:

Steel Plate Helmet
Dwarven War Axe
Staff of Magelight
Diamond
Gold (4)
Spell Tome: Fireball
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Cheville Thompson
 
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Post » Sun Aug 07, 2011 11:28 pm

Thanks Luke! quick, post it in Zaldir's topic!!!!!!
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BRIANNA
 
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Post » Sun Aug 07, 2011 1:13 pm

Hmmmmmmm....Limb Splitter.
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Marcin Tomkow
 
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Post » Sun Aug 07, 2011 8:06 pm

Hmmmmmmm....Limb Splitter.

This. Similar to the "bloody mess" Perk in Fallout 3? Hopefully!
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Steven Nicholson
 
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Post » Sun Aug 07, 2011 11:36 am

Ohh and something to add. The 'guards' that help fight the dragon are actually 2 stormcloak rebels.
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Blessed DIVA
 
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Post » Sun Aug 07, 2011 10:12 pm

This. Similar to the "bloody mess" Perk in Fallout 3? Hopefully!

:drool:
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Nancy RIP
 
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Post » Sun Aug 07, 2011 1:42 pm

Looks like clothes, some of them at least, are one piece outfits. <_<
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Wane Peters
 
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Post » Sun Aug 07, 2011 7:28 pm

This. Similar to the "bloody mess" Perk in Fallout 3? Hopefully!



Hopefully not. Dismemberment? YES. Gore? No. I just don't think excessive violence would work in TES. Dismemberment though adds flavor.
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Pixie
 
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Post » Sun Aug 07, 2011 7:37 pm

The School of Illusion involves manipulating the mind of the enemy. This skill makes it easier to cast spells like Fear, Charm and Invisibility.
The School of Conjuration governs raising the dead or summoning creatures from Oblivion. This skill makes it easier to cast those spells as well as Soul Trap and bindings.
The School of Destruction involves the harnessing the energies (sic!) of fire, frost and shock. This skill makes it easier to cast spells like Fireball, Ice Spike and Lightning Bolt.
The School of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and magical Wards.
The School of Alteration involves the manipulation of the physical world and its natural properties. This skill makes it easier to cast spells like Waterbreathing, magical protection, and Paralysis.
The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.


The art of creating weapons and armor from raw materials, or improving non-magical weapons and armor.
Those trained to use Heavy Armor make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.
The art of blocking an enemy’s blows with a shield or weapon. Blocking reduces the damage and staggering from physical attacks.
The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.
The art of combat using one-handed weapons, such as daggers, swords, maces and war axes. Those trained in this skill deliver deadlier blows.
An Archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.


Those trained to use Light Armor make more effective use of Hide, Leather, Elven, and Glas armors.
Sneaking is the art of moving unseen and unheard. Highly skilled sneakers can even hide in plain sight.
The art of lockpicking is used to open doors and containers faster and with fewer broken lockpicks.
The stealthy art of picking an unsuspecting target’s pockets. A skilled pickpocket is less likely to be caught and is more likely to find valuables.
The skill of persuasion can be used to get better prices from merchants, and persuade other to do as you ask.
An alchemist can created magical potions and deadly poisons.


YOL Fire
TOOR Inferno
KREIN Sun
IIZ Ice
SLEN Flesh
NUS Statue
TIID Time
KLO Send
UL Eternity
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joeK
 
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Post » Mon Aug 08, 2011 1:46 am

Nice info guys.
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RAww DInsaww
 
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Post » Mon Aug 08, 2011 1:26 am

I wonder what that Eternity Shout does?
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Farrah Barry
 
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Post » Sun Aug 07, 2011 6:27 pm

So Mercantile and Speechcraft have been merged into a new skill called Persuasion?
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Assumptah George
 
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Post » Sun Aug 07, 2011 9:32 pm

The School of Illusion involves manipulating the mind of the enemy. This skill makes it easier to cast spells like Fear, Charm and Invisibility.
The School of Conjuration governs raising the dead or summoning creatures from Oblivion. This skill makes it easier to cast those spells as well as Soul Trap and bindings.
The School of Destruction involves the harnessing the energies (sic!) of fire, frost and shock. This skill makes it easier to cast spells like Fireball, Ice Spike and Lightning Bolt.
The School of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and magical Wards.
The School of Alteration involves the manipulation of the physical world and its natural properties. This skill makes it easier to cast spells like Waterbreathing, magical protection, and Paralysis.
The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.


The art of creating weapons and armor from raw materials, or improving non-magical weapons and armor.
Those trained to use Heavy Armor make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.
The art of blocking an enemy’s blows with a shield or weapon. Blocking reduces the damage and staggering from physical attacks.
The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.
The art of combat using one-handed weapons, such as daggers, swords, maces and war axes. Those trained in this skill deliver deadlier blows.
An Archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.


Those trained to use Light Armor make more effective use of Hide, Leather, Elven, and Glas armors.
Sneaking is the art of moving unseen and unheard. Highly skilled sneakers can even hide in plain sight.
The art of lockpicking is used to open doors and containers faster and with fewer broken lockpicks.
The stealthy art of picking an unsuspecting target’s pockets. A skilled pickpocket is less likely to be caught and is more likely to find valuables.
The skill of persuasion can be used to get better prices from merchants, and persuade other to do as you ask.
An alchemist can created magical potions and deadly poisons.


YOL Fire
TOOR Inferno
KREIN Sun
IIZ Ice
SLEN Flesh
NUS Statue
TIID Time
KLO Send
UL Eternity


Don't forget Fus, Ro and Dah!!! Which is Force, Balance and Push which I believe to be in the correct order.
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Danial Zachery
 
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Post » Mon Aug 08, 2011 3:00 am

So Mercantile and Speechcraft have been merged into Persuasion?

I think it's just Speechcraft now. They'll probably be Mercantile perks under Speechcraft now. Anyone else catch the icon for Gold coins? Looks slick!
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Heather Kush
 
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Post » Sun Aug 07, 2011 10:58 pm

Hopefully not. Dismemberment? YES. Gore? No. I just don't think excessive violence would work in TES. Dismemberment though adds flavor.


Dismemberment is the epitome of gore. Limbsplitter has me very intrigued!
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Pat RiMsey
 
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Post » Sun Aug 07, 2011 7:20 pm

Just seen the demo. Looks absolutely great :D

Mage characters especially will be a lot of fun. Magic looks better than ever.
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Mr.Broom30
 
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Post » Mon Aug 08, 2011 12:50 am

I think it's just Speechcraft now. They'll probably be Mercantile perks under Speechcraft now. Anyone else catch the icon for Gold coins? Looks slick!

Actually it's just "Speech" now. :shrug:

Don't forget Fus, Ro and Dah!!! Which is Force, Balance and Push which I believe to be in the correct order.

I just listed the new ones. Well except Yool and Iiz, which we guessed right earlier.
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Hannah Barnard
 
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Post » Sun Aug 07, 2011 4:16 pm

Those Dragon Shouts sound very interesting...Inferno, Sun, Statue, Eternity...i'm intrigued.
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!beef
 
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Post » Sun Aug 07, 2011 10:09 pm

I wonder what that Eternity Shout does?


Is that the slow down time one? That's my guess anyway.
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Darrell Fawcett
 
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Post » Sun Aug 07, 2011 3:37 pm

Hopefully not. Dismemberment? YES. Gore? No. I just don't think excessive violence would work in TES. Dismemberment though adds flavor.

Oh no of course not, well not in the Fallout level. When said that I meant like a bloody mess perk but toned down for TES
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An Lor
 
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Post » Sun Aug 07, 2011 9:19 pm

There was a professional cameraman in the back of the room. How could they possibly not see that? This whole leak is viral advertising.
http://desmond.yfrog.com/Himg620/scaled.php?tn=0&server=620&filename=ehzbee.jpg&xsize=640&ysize=640
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gandalf
 
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Post » Sun Aug 07, 2011 3:55 pm

So... not trying to start anything but so far it looks like light armor only has 4 types and heavy only has six. Side note, a Dibella statue? I wonder if that will be used to for shrines?
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Naomi Ward
 
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Post » Sun Aug 07, 2011 2:01 pm

I wonder if the skill description for Lockpicking indicates that lockpicking is now real-time?
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Tyrone Haywood
 
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Post » Sun Aug 07, 2011 1:52 pm

There was a professional cameraman in the back of the room. How could they possibly not see that? This whole leak is viral advertising.
http://desmond.yfrog.com/Himg620/scaled.php?tn=0&server=620&filename=ehzbee.jpg&xsize=640&ysize=640


You mean it? What's the point of leaking the video to a bunch of fans who are probably going to buy the game anyway?

Of course, I don't have a clue about marketing, so...
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Tanya Parra
 
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Post » Sun Aug 07, 2011 9:58 pm

Dibella statue? I wonder if that will be used to for shrines?

Where was this?
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His Bella
 
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