I went into FNVEdit to look inside a mod I've been building, and I'm noticing the formIDs have 2 different indexes (the first 2 digits). Maybe this was caused by adding a master when I'd already been working on it for a while - I'm not sure.
In short, about half the formids (mostly dialogue topics and the quest they're part of) share the same index as one of the masters (let's say 02), and the other half have the index they're supposed to have (03). Even though neither the topics nor the quest belong to the master. Apart from making it difficult to console-test some things, it also injects the master with stuff that it really shouldn't, and problems are sure to follow.
Is there an easy way to clean this up, or do I have to copy & rebuild in a new esp?