Skyrim is a fun game, but it holds your hand all the way, you don't have to think at all to solve any quest. In morrowind there were no waypoints, no arrows to help you. You had a map, and a general direction.
Being a big Morrowind fan myself, I had thought this at first too, but this is simply not true. I have received quests from (among other things) reading books, finding notes, and from NPC conversation. In some cases these give me a note in my journal, in others, I've had to simply study the book or story myself with no direct or formal commission from someone or any journal entry at all. In many of the quests I've received, I've had no map marker and no compass pointer to follow - just a few vague clues to go by.
Let me be clear: There are TONS of Morrowind-style, "use your brain", quests in Skyrim. If you haven't seen these yet, take a walk off the beaten track for a while and you'll start finding them. They require serious brainwork, patience and investigation to solve. To be honest, I had thought like the person I quoted above. After the first few main quest missions, I felt like I was playing Call of Duty, like I was on rails. I was absolutely SHOCKED the first time I found a quest that felt identical to the kind that we got in Morrowind. After that, I started getting more and more of these type of quests scattered all over the world. It was then that I realized that Skyrim doesn't deserve the criticism that it simply holds your hand the whole way.
It seems to me that the beauty of Skyrim is that it caters to both the modern casual gamer (those who really loved Oblivion) and those of us who loved the nuanced, problem solving atmosphere of Morrowind. There are plenty of both types of game-styles in Skyrim, you just have to go looking for it to find it. I'd like to crush the misconception before it gets started, that Skyrim is a "hand-holder". Some of the "prime" quest paths, indeed, hold your hand a lot, but once you've gotten off the rails you'll find a plethora of mysteries to solve.