The developers aren't taking anything away. They're performing a service for you.
Consider making a sandwich for lunch.
Skyrim is like going to your kitchen and selecting the bread, meat, veggies, cheese, and condiments and slapping it together. Yum.
In previous games, you had to bake the bread from scratch, butcher the meat, grow the veggies, etc.
Or, put another way, how many of you (especially in the United States) would choose to drive a vehicle with a manual transmission over an automatic transmission? I understand that some people feel they're not really driving unless they have the total control afforded by a standard gearbox, and I can appreciate that. But I would also hazard a guess that most people would rather just get in the car and go where they want and still be able to derive a significant amount of utility and enjoyment from the experience.
Simply put.... This system is progress toward actual role-playing. The notion that numerical evaluations of attributes and role-playing are interdependent is popular but false.
There.. there are cars where you dont manually have to switch gear?
:boggled:
Boy, living in the future is great, what will they think of next.
I wonder if they are legal in Europa, I dont think Ive ever seen one.
On topic, while it may be so that roleplaying does not need to be a number thing only, it is where I and many other old school RPG'ers come from.
I came from tabletop RPG's to computer ones, and to me an RGP
is the numbers.
While on Mario 1 I could jump around and change my strength and powers by collecting mushrooms or flowers, I was basically the same guy the whole game.
In an RPG,
I built my guy during the game. And to do that I used numbers.
That is why a game like Morrowind is heaven for an RPG'er like me, because it offered such an amazing amount of control over those numbers.
The spellsystem allowed for such control over the character and gameworld, sheer heaven.
(Did you know you can permanently turn hostile outcast Ashlanders into peaceful NPC's by first casting calm and then getting their disposition to 100?)
Just one example.
Now in Skyrim I am stuck with insurmountable barriers in a supposedly open world game. (I can go down most things, but I cannot go up most things, or, not easily.)
There are no more attributes to build my character out of.
I run the same speed the entire game, same as jump height.
I cannot make my own spells and am stuck with someone elses idea of a mage.
6 apparel slots opposed to Daggerfall's 20+.
Skyrim is a wonderful game, but for me it really isnt much of an RPG.