I shouldn't to great with a one-handed weapon, but I shouldn't be useless either.
It's common sense really. Several things should factor into how effective you are with a weapon:
- Your attributes (physical strength = more powerful blows, agility = faster movement and reflexes, etc)
- Your skill with that particular weapon
- The quality of the weapon itself, ie. base damage (personally i'd like this to be even more complex, with weapons having different damage ratings for thrusts, slashes, etc. with armour having similar defence stats)
- The enemy you're hitting, their skills, attributes and armour
Taking any one of these factors out of the equation is dumbing down in my opinion. Sure, the end result might be the same - you either kill the enemy or die trying, but it's still dumbed down.