Missing DLC content

Post » Tue Jan 04, 2011 5:50 am

Hi,

I just went into the Pitt (my first time there) but there's a rather big problem; namely, that Pitt-added content doesn't show up. The auto-axe appears in my hand, but when I use it it dissapears. And you haven't fought trogs until you've fought invisible trogs. At first I thought that they were glitching underground, but they died when I shot them using vats to help target them (VATS gave me 0% chance of hitting them, but I could still shoot them in real time). Here's my load order:


[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] CRAFT - Activation Perk.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - Followers Enhanced.esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] WeaponModKits.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[ ] Mart's Mutant Mod - DLC Broken Steel.esp
[ ] Mart's Mutant Mod - DLC Point Lookout.esp
[ ] Mart's Mutant Mod - DLC Zeta.esp
[ ] Mart's Mutant Mod - No Corpse Flies.esp
[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp
[ ] Mart's Mutant Mod - No Floaters.esp
[ ] Mart's Mutant Mod - No Geckos.esp
[ ] Mart's Mutant Mod - No Ghoul Raise.esp
[ ] Mart's Mutant Mod - No Size Scaling.esp
[ ] Mart's Mutant Mod - No Skeleton Decay.esp
[ ] Mart's Mutant Mod - No Wanamingos.esp
[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[ ] Mart's Mutant Mod - Increased Increased Spawns.esp
[ ] Mart's Mutant Mod - Increased Spawns.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Reduced Wasteland Spawns.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] FO3 Wanderers Edition - Optional Free Play After MQ.esp
[X] WMK.esp

Thanlks for any help!
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ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Tue Jan 04, 2011 6:15 am

There's an incompatibility between FOMM 12.3 and MMM at the moment. Manually install the resources if you used FOMM to install MMM.

Also, there is a specific MMM "invisible Trog fix" available on the MMM page at TESNexus.

edit: By the way, most of those MMM addon ESPs aren't needed if using the FOIP FWE MMM patch. The menu from the FWE-MMM patch will allow you to make those changes without those patches.
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naome duncan
 
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Joined: Tue Feb 06, 2007 12:36 am

Post » Tue Jan 04, 2011 10:29 am

Thanks for the help! I don't know why, but the auto-axe is working too now.
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Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am


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