Missing Mesh tr_A_stud_leath_UA.NIF

Post » Sat Dec 10, 2011 11:39 am

Yep, while playing I've ran into some more errors :swear:

I had this error while travelling on the road from Pelagiad to Vivec, and also in Vivec,
Unfortunately it won't let me continue to run the game while replacing the mesh with a missing mesh file,
it just crashes to desktop with http://i.imgur.com/Pi6aX.jpg

by looking at the error its related to Tamriel Rebuilt

EDIT:

PROBLEM 1 is:
I was messing with wrye mash and now I have the vanilla map cells showing their borders (in blue) in game, so is there a way to safely fix this?

EDIT:

PROBLEM 2 is:

here's what my warning txt looks like atm (in spoiler)

Spoiler
Model Load Error: Meshes\TR\o\TR_cont_crate_L_01.nif cannot load file in Meshes\TR\o\TR_cont_crate_L_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\tr\b\TR_pb_IMP_head02.nif cannot load file in Meshes\tr\b\TR_pb_IMP_head02.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\TR\a\tr_A_stud_leath_UA.NIF cannot load file in Meshes\TR\a\tr_A_stud_leath_UA.NIF.
Will use the default object Marker_Error.NIF.



I've looked in the tamriel rebuilt installer files and there is no meshes folder so I don't think that reinstalling it will help (i ALSO RAN THE bsA FILE!)
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Nims
 
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Joined: Thu Jun 07, 2007 3:29 pm

Post » Sat Dec 10, 2011 2:43 am

I was messing with wrye mash and now I have the vanilla map cells showing their borders (in blue) in game, so is there a way to safely fix this?
Go to Saves TAB, right click Files header, disable World Map gridlines, redo Update Map

i ALSO RAN THE bsA FILE!
May be, but it does not seem to work. Verify to have/add by hand a line like this in your Morrowind.ini in the [Archives] section
Archive N=TR_Data.bsa
(replace N with proper number, e.g. this is my [Archives] section
[Archives]Archive 0=Tribunal.bsaArchive 1=Bloodmoon.bsaArchive 2=Flora Glow.bsaArchive 3=Complete Morrowind - GFX.bsaArchive 4=TR_Data.bsaArchive 5=MW_Children_1_0.bsaArchive 6=fkoa.bsa 


P.S. these things are explained in related readmes
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Beat freak
 
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Post » Sat Dec 10, 2011 6:16 am

Fixed the archive, removed the gridlines, so thats all good but Im getting some marker glitches (there is some extra markers that overlap the proper ones) around Ald Ruhn and the red mountain

Thanks heaps anyways, at least I can play now! :icecream:
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Natalie Taylor
 
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Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat Dec 10, 2011 1:40 pm

Fixed the archive, removed the gridlines, so thats all good but Im getting some marker glitches (there is some extra markers that overlap the proper ones) around Ald Ruhn and the red mountain

Thanks heaps anyways, at least I can play now! :icecream:


That seems odd, but may be an issue with saved game duplication.
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Veronica Martinez
 
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