Missing Meshes.

Post » Tue Dec 13, 2011 5:59 am

First time majorly modding Oblivion, and have (mostly) successfully installed FCOM, but I seem to have missing meshes on the rusted iron weapons (not the armour), as well as bone shards and a gem or two (dropped them and couldn't pick them back up, so I dont know the names exactly.) in the starter dungeon. I realise this is a problem with MMM, but I can't seem to fix it (have tried renaming the BSA to the 4 different selections I've seen, and I cannot find anything else to download or replace these meshes.). I've downloaded and installed FormID Finder and it says it cannot find: meshes\weapons\MMMKOLrusty\"weaponname".nif

Load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.3]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Open Cities Resources.esm  [Version 4.0.3]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Kvatch Rebuilt.esm09  Unofficial Oblivion Patch.esp  [Version 3.3.6]0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.3]0C  SM Plugin Refurbish - SI.esp  [Version 1.30]0D  Francesco's Optional Chance of Stronger Bosses.esp0E  Francesco's Optional Chance of Stronger Enemies.esp0F  Francesco's Optional Chance of More Enemies.esp10  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  Natural_Habitat_by_Max_Tael.esp13  All Natural.esp  [Version 1.3]14  All Natural - SI.esp  [Version 1.3]++  All Natural - MMM Patch.esp  [Version 1.3]15  Immersive Interiors.esp  [Version 0.8.1]**  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.2]16  All Natural - Real Lights.esp  [Version 1.3]17  WindowLightingSystem.esp**  Book Jackets Oblivion.esp18  Camping.esp19  RAEVWD Cities.esp  [Version 1.9]1A  RAEVWD New Sheoth.esp  [Version 1.7]1B  RAEVWD Imperial City.esp  [Version 1.9]++  VA_BetterGold.esp1C  FormID Finder4.esp1D  Streamline 3.0.esp1E  Dynamic Map.esp  [Version 2.0]1F  DLCHorseArmor.esp20  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]21  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]22  DLCOrrery.esp23  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]24  SM Plugin Refurbish - Orrery.esp  [Version 1.11]25  DLCVileLair.esp26  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]27  DLCMehrunesRazor.esp28  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]29  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]2A  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2B  Book Jackets DLC.esp2C  GrimbotsSpellTomes.esp++  CM_Better Wine_SI.esp2D  DLCThievesDen.esp2E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]2F  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]30  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]31  Bob's Armory Oblivion.esp32  FCOM_BobsArmory.esp  [Version 0.9.9]33  Oblivion WarCry EV.esp  [Version 1.09]34  FCOM_WarCry.esp  [Version 0.9.9MB5]++  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]35  OMOBS_SI.esp  [Version 2.0]**  FCOM_Convergence.esp  [Version 0.9.9Mb3]36  FCOM_RealSwords.esp  [Version 0.9.9]37  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]3B  OOO-WaterFish.esp  [Version 1.34]3C  Cyrodiil Transportation Network WZ OC.esp3D  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp3E  Kvatch Rebuilt - Leveled Guards - FCOM.esp3F  M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp  [Version 6]40  M.O.E. - The Black Sacrament - Night Mother's Ritual.esp  [Version 2]41  DLCFrostcrag.esp42  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]43  OCOD+FrostcragSpire Patch.esp44  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]45  Knights.esp46  Knights - Book Jackets.esp47  Knights - Unofficial Patch.esp  [Version 1.1.1]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]48  OCC-KOTN-Patch.esp  [Version 3.0]++  FCOM_SlofsHorses.esp49  road+bridges.esp  [Version 4.6.1]4A  xuldarkforest.esp  [Version 1.0.5]4B  xulStendarrValley.esp  [Version 1.2.2]4C  xulTheHeath.esp++  MMMMWL-TheHeath patch.esp4D  XulEntiusGorge.esp4E  xulFallenleafEverglade.esp  [Version 1.3.1]4F  xulColovianHighlands_EV.esp  [Version 1.2.1]50  xulChorrolHinterland.esp  [Version 1.2.2]51  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]52  xulBravilBarrowfields.esp  [Version 1.3.3]53  xulLushWoodlands.esp  [Version 1.3.1]54  xulAncientYews.esp  [Version 1.4.3]55  xulAncientRedwoods.esp  [Version 1.6]56  xulCloudtopMountains.esp  [Version 1.0.3]57  xulArriusCreek.esp  [Version 1.1.3]58  xulPatch_AY_AC.esp  [Version 1.1]59  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]++  MMMMWL-RollingHills patch.esp5A  xulPantherRiver.esp5B  xulRiverEthe.esp  [Version 1.0.2]5C  xulBrenaRiverRavine.esp  [Version 1.1]5D  xulImperialIsle.esp  [Version 1.6.7]5E  xulBlackwoodForest.esp  [Version 1.1.0]5F  xulCheydinhalFalls.esp  [Version 1.0.1]60  KvatchRebuilt-CheydinhalFalls patch.esp61  xulAspenWood.esp  [Version 1.0.2]62  xulSkingradOutskirts.esp  [Version 1.0.1]63  xulSnowdale.esp  [Version 1.0.2]++  OOO-Snowdale Patch.esp64  xulCliffsOfAnvil.esp  [Version 1.12]65  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]66  xulSilverfishRiverValley.esp  [Version 1.0.1]67  ImpeREAL Empire - Unique Forts.esp68  ImpeREAL Empire - Unique Forts - Slofs Horses - By Xtudo.esp69  ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp++  ImpeREAL Forts + Silverfish River Patch.esp6A  West Roads.esp6B  bartholm.esp6C  Open Cities New Sheoth.esp  [Version 2.0]6D  Open Cities Bartholm.esp  [Version 2.0]6E  Open Cities Outer Districts.esp  [Version 4.0.2]6F  Open Cities Reborn.esp  [Version 1.0.1]70  ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp  [Version 1.1.5]++  OCR + OOO Patch.esp  [Version 3.0.1]71  NRB4+UL-II+OCOD Patch.esp  [Version 3.0.2]72  OC+ULSkingradOutskirts Patch.esp  [Version 1.0.1]++  Natural_Vegetation_by_Max_Tael.esp73  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]74  HUD Status Bars.esp  [Version 4.3]75  M.O.E. - Lycanthropy and Lichcraft.esp  [Version 7]76  Basic Primary Needs.esp77  M.O.E. - Vampire Clan Raelu.esp  [Version 6]78  SupremeMagicka.esp  [Version 0.90b]79  SM_ShiveringIsles.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]7A  SM_EnchantStaff.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]7B  RenGuardOverhaul.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]++  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]7C  Bashed Patch, 0.esp


I also have Cava Obscura, but it is not activated or imported into the Bashed Patch. Any tips or suggestions for the load order are also welcome. Ive only really used BOSS to change it.

Oh! It may also be worth mentioning, I did have OBGE v3 installed along with Liquid Water, but OBGE gave me black lines along some things, so I uninstalled and decided to leave it untill a later date. I also have a lot of different texture packs, but am having no problems with anything else (missing textures or meshes). I am using the latest version of OBSE. My tweaks in the Bashed Patch also do not seem to work, but I am not sure if they are suppossed to or not.

Its not a big problem, especially if no other meshes will be missing in the game after the starter dungeon, but I've come this far, and everything seems to be working wonderfully, I want to "wrap up the loose ends" so to speak.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Tue Dec 13, 2011 8:07 am

Are you sure it's named correctly? Try something like DLCShiveringIsles - MMM.bsa
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Mon Dec 12, 2011 9:00 pm

I had thought with FCOM the MMM.bsa file had to be renamed as:
FCOM_Convergence - Mart'sMonsterMod.bsa
FCOM_Convergence - MMM.bsa
FCOM_Convergence_Mart'sMonsterMod.bsa
FCOM_Convergence_MMM.bsa

one of those. I have tried all 4 and nothing.

Edit: I was wrong. DLCShiveringIsles - MMM.bsa worked. Thank you!
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am


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