Hi there.
I am investigating a few things in the GECK.
I really want to check out the 13th floor of The Tops, and the Ultra-Luxe Kitchen.
Unfortunately, when I load these cells up in the GECK, they are only partially visible - it seems like big chunks are missing.
Any idea why this might be happening?
Thanks,
Dan
It's a common question. The answer is that it's a bug in the GECK. To see all of the items, you'll need to highlight and delete everything called a "RoomMarker" in the cell (alternately, you can just move them all really far up/down on the z-axis, but I haven't found a quick way to do this so I just delete 'em).
HOWEVER, this breaks all sorts of crap once the mod is actually loaded. So there are two options until this error is fixed, neither really ideal: 1) delete/move the markers in your mod, and then remove those changes using an external tool before release. This can be harder than it sounds, because sometimes screwing with room markers changes quests or other things you wouldn't expect, so this method becomes more difficult the larger your mod and the more changes you make. Alternately, my preferred method, 2) disable geck's autosave (not sure it works anyway), make these changes, observe and learn from the cell you're examining, and then reload your mod entirely.
Incidentally, if you're going to do a lot of modding (particularly scripting), you'll want http://www.newvegasnexus.com/downloads/file.php?id=36290. It's a memory-resident utility that fixes several major issues with the Geck - but NOT, sadly, the issue described above.