I went all the way through the startof the game (i.e the caves and small section of sewer) as well as the immediate surround outside of where you first come outside on and ran around the Market District, but when i went inside the Vilverine Runes (or whatever their called) i ran into this...
Screenshot: http://i72.photobucket.com/albums/i186/DM_Phantomizer/ScreenShot0.jpg
Here's another screenshot of the inventory of the dead enemy: http://i72.photobucket.com/albums/i186/DM_Phantomizer/ScreenShot1.jpg i have the strange feeling that the offending item is the Classical Bow, but then i'm no expert, that....thing, remained there even after clearing the dead enemy's inventory..
Now i have everything properly setup, i downloaded BOSS, so load order isn't an issue, there are however two incidents that come to mind which may or may not be related.
1)
I accidentally skipped installing the UOP, i was following this guide http://devnull.sweetdanger.net/fcominstall.html and it simply said to install MMM, i KNOW MMM requires the UOP, but since the FCOM guide made absolutely no mention of it, i figured we'ld be getting to that point later or FCOM simply didn't need it. I finished installing FCOM and botted up the game, it crashed immediately after getting to the load screen so i went back and this time studied the expanded load order page where i saw that the UOP was needed, i downloaded and installed that via Wrye Bash and then proceeded to re-install MMM, Fran's, WarCry, Bob's Armory as well as the USIP and USIP_MOBS_1-4 and lastly, FCOM itself again. Back to the game, everything works perfectly, or at least, the game doesn't crash.
2)
When i got to the Oblivion WarCry mod, i downloaded that and the update available and installed it vie Wrye Bash, however, despite the package containing an esm/esp, they weren't installed on the data directory and i don't know if it has anything to do with it, but this mod and update both appear on the Wrye Bash Installers page in light grey color, no idea if that means anything. I wasn't sure what to do, so i left it as it is and proceeded with everything else.
I'm running Oblivion + SI Expansion updated to the latest Official Patch, no official addons. Here's the complete list of mods and tweaks i'm running with it.
OOO 1.33 + 1.34 Beta Patch.
MMM 3.7b3 + MMM 3.7 Beta.
MMM Invisibile Lich Patch.
Latest UOP + Hotfix.
Latest USIP.
Fran's 4.5b Main Package.
Fran's 4.5b Add On Package.
Oblivion WarCry.
Bob's Armory.
FCOM Convergence.
Added the following.
Unless otherwise noted, no esp/esm was included with the package.
QTP3 Redimized.
Bomret's Texture Pack: Shivering Isles.
Improved Door's & Flora.
Improved Tree's & Flora 1.
Improved Tree's & Flora 2.
Improved Signs (esp).
Improved Fruits, Vegetables and Meats.
Initial Glow (esp).
Oblivion Stereo Overhaul.
More Immersive Sound.
Atmospheric Oblivion (esp).
Audia Arcanum 2.0 + 2.1 Patch.
Symphony of Violence (esp).
DarNified UI.
Here's the complete load order that includes the mods/addons i have active from MMM.
Active Mod Files:
? 00 Oblivion.esm
? 01 Francesco's Leveled Creatures-Items Mod.esm
? 02 Francesco's Optional New Items Add-On.esm
? 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
? 04 Mart's Monster Mod.esm [Version 3.7b3p3]
? 05 FCOM_Convergence.esm [Version 0.9.9a7]
? 06 Unofficial Oblivion Patch.esp [Version 3.2.0]
? 07 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
? 08 Francesco's Optional Chance of Stronger Bosses.esp
? 09 Francesco's Optional Chance of Stronger Enemies.esp
? 0A Francesco's Optional Chance of More Enemies.esp
? 0B Francesco's Optional Leveled Guards.esp
? 0C FCOM_Francescos.esp [Version 0.9.9]
? 0D FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
? 0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
? 0F Symphony of Violence.esp
? 10 Atmospheric Oblivion.esp
? 11 ImprovedSigns.esp
? 12 Bob's Armory Oblivion.esp
? 13 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
? 14 FCOM_Convergence.esp [Version 0.9.9]
? 15 FCOM_RealSwords.esp [Version 0.9.9]
? 16 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
? 17 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
? 18 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
? 19 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
? 1A [GFX]_Initial_Glow-all.esp
? 1B Bashed Patch, 0.esp
? 00 Oblivion.esm
? 01 Francesco's Leveled Creatures-Items Mod.esm
? 02 Francesco's Optional New Items Add-On.esm
? 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
? 04 Mart's Monster Mod.esm [Version 3.7b3p3]
? 05 FCOM_Convergence.esm [Version 0.9.9a7]
? 06 Unofficial Oblivion Patch.esp [Version 3.2.0]
? 07 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
? 08 Francesco's Optional Chance of Stronger Bosses.esp
? 09 Francesco's Optional Chance of Stronger Enemies.esp
? 0A Francesco's Optional Chance of More Enemies.esp
? 0B Francesco's Optional Leveled Guards.esp
? 0C FCOM_Francescos.esp [Version 0.9.9]
? 0D FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
? 0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
? 0F Symphony of Violence.esp
? 10 Atmospheric Oblivion.esp
? 11 ImprovedSigns.esp
? 12 Bob's Armory Oblivion.esp
? 13 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
? 14 FCOM_Convergence.esp [Version 0.9.9]
? 15 FCOM_RealSwords.esp [Version 0.9.9]
? 16 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
? 17 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
? 18 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
? 19 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
? 1A [GFX]_Initial_Glow-all.esp
? 1B Bashed Patch, 0.esp
Any help would be greatly appreciated