Mithril anyone?

Post » Sun Dec 19, 2010 11:32 am

the armor design, at least in bloodmoon, had large sheets of ice in it's construction. the ice being stahlrim. even though stahlrim is considered sacred to some, it won't stop others from utilizing it, especially since stahlrim, in bloodmoon, made higher quality weapons than daedric. skyrim has a lot of witches and heretics, who'd hold little as sacred, i won't be surprised if it shows up a ton at high levels.
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Adam
 
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Post » Sun Dec 19, 2010 7:32 am

But literally, if there's no mention of the Voice in the game, I'm never buying TES again.


I'm hoping that all the Voice stuff is important enough to be to Skyrim what stuff like White-Gold Tower and the Temple of the One was to Cyrodiil; things on the books that gamesas knows they have to include, even if it doesn't turn out exactly as we've all been dreaming it will.
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Enny Labinjo
 
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Post » Sun Dec 19, 2010 4:09 am

the armor design, at least in bloodmoon, had large sheets of ice in it's construction. the ice being stahlrim. even though stahlrim is considered sacred to some, it won't stop others from utilizing it, especially since stahlrim, in bloodmoon, made higher quality weapons than daedric. skyrim has a lot of witches and heretics, who'd hold little as sacred, i won't be surprised if it shows up a ton at high levels.

I doubt there would be much stahlrim in Skyrim at all; Stahlrim tombs were made because the Nords did not have enough time to bury their dead on their way home after some of their wars against the Chimer/Dunmer. It isn't a common tradition.
If it's portrayed in the game like one... Aaaw, [censored] it.

edit: Besides, how to forge Stahlrim into armour and weapons isn't exactly common knowledge.
But, as proweler implied, all that could easily change.

No, it's more the fact that the places to find the Stahlrim are few and far between. Solstheim was an expectation, it was a small island where crazy [censored] went down. I can imagine that Bethesda will get the idea and they won't screw up Skyrim. But literally, if there's no mention of the Voice in the game, I'm never buying TES again. No, seriously. Then, I'm going to write them a long, loooooong letter about how mind-bogglingly mentally crippled they've become and why I think they should all take their BMW's and launch off of a cliff in them while having their accountant on blue-tooth telling him to leave nothing to anyone, to have it all buried with them in some mock-pyramid made out of the sales receipts of TES V.

I'm more scared it will become a spell like any other. Way of the Voice: Voice Damage 15p. Yaysies!
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Vicky Keeler
 
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Post » Sun Dec 19, 2010 2:57 am

the 'Voice' will replace thunderfist or nordic frost as a lesser power. or may be a greater power all races can aquire by completing the main quest, lol.

as for stahlrim, i won't be surprised one bit if it becomes 'common' like glass or daedric in TES 5.
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willow
 
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Post » Sun Dec 19, 2010 1:50 pm

I'm more scared it will become a spell like any other. Way of the Voice: Voice Damage 15p. Yaysies!


Maybe it will be a special ability you receive towards the end of the main quest or something that lets you unleash a massive wall of force not just against enemies and NPCs, but all loose objects that are in your way. Then I could walk into a Mage's Guild hall and unleash Hurricane PlayerCharacter all up on their their loose soul gems and calcinators. I could get behind that.
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Ryan Lutz
 
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Post » Sun Dec 19, 2010 5:01 am

i blame it on consolization. having to limit design and implementation to console standards. no doubt that morrowind and oblivion would have been different without being designed for a console.
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Anna S
 
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Post » Sun Dec 19, 2010 3:04 am

I'm hoping that all the Voice stuff is important enough to be to Skyrim what stuff like White-Gold Tower and the Temple of the One was to Cyrodiil; things on the books that gamesas knows they have to include, even if it doesn't turn out exactly as we've all been dreaming it will.


They don't have to make my dreams, if they make theirs I'll be satisfied. The important thing is to build a coherent world, one that appears to be living and breathing, one that has a history and shows it everywhere and people that are more then one thing.

But, as proweler implied, all that could easily change.


You're a cynic too. :)



Dude, take a reallity check. Perhaps my sarcasm meter is broken, but it seems you're genuine.

Consoles are a major platform and denying that in any way is lunacy. This has shown itself both in improvements to the gameplay and the storytelling. These additions on their own aren't bad things and they don't strongly influence the world. It's the lack of detail and depth that drag down the world building so much.

You can accuse Todd of bad judgment there, but I doubt it has anything to do with greed.

Lore is not the backbone of a game, the mechanics are.


You should make an elaborate post detailing your position in the TES General section of the forum. I reckon it can be an interesting discussion about the relative importance of world building and story telling versus the mechanics and the gameplay.
Right now however I don't feel terribly motivated to explore this argument by dissecting various games with both strong stories and gameplay. By posting without any sort of argument to your position you come off as a piss-poor troll.
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Helen Quill
 
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Post » Sun Dec 19, 2010 9:33 am

You should make an elaborate post detailing your position in the TES General section of the forum. I reckon it can be an interesting discussion about the relative importance of world building and story telling versus the mechanics and the gameplay.
Right now however I don't feel terribly motivated to dissect various games with both strong stories and gameplay. By posting without any sort of argument to your position you come off as a piss-poor troll.

OK, I'll elaborate. It's a game, not a book. The story and lore fleshes it out, but it is the mechanics that makes or breaks a game. Early games had little or no story at all; after all, an Arcade usually doesn't have much of a story outside of an occasional explanation of the backstory between the title screen and the high scores. Even so, there were many great games with great stories, but they were remembered as being great because of the mechanics.

TES IV achieved generally higher scores than TES III, most likely due to the graphics and the improved gameplay even though the latter seems to be more popular on these forums. I'm not saying one is better than the other, necessarily, but as I said before, it's not a novel, it's a game.

Edit: Likewise, Mithril was a gameplay issue. In vanilla Morrowind, there was a huge gap between light armors. On one side, you had leather, netch leather, nordic fur, and chitin. Then you had glass. In Bloodmoon and Tribunal, filler armors, namely Dark Brotherhood, Wolf, and Snow Wolf were introduced, but such armors could not be standard fare in Cyrodiil. Integrating chainmail into Light Armor somewhat helped, but they needed something more to fill the gap. Hence Elven and Mithril were chosen. It is unfortunate that they could not introduce it as gameplay lore, but they did a pretty good job depicting Elven as related to Alyeid.
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vanuza
 
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Post » Sun Dec 19, 2010 1:02 am

For failure to observe even the most elementary rules of forum decorum, I am going to close this thread, delete posts, and suspend everybody who was flaming.
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Eire Charlotta
 
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