Mixing Dovahkiin with magic seems...messy (Slight rant)

Post » Tue Mar 26, 2013 4:14 pm

Ok, i have come to the conclusion that i am weird. Probably suffering from OCD and general geeky dorkness! :bonk:

Here's my 'problem':

Whenever i play Skyrim as a Dragonborn character capable of using magic i feel my character is a bit 'too special'. What i mean with that is that being able to use magic is already a pretty special ability which seems either an innate talent, a gift from the Divines/Daedra, or the result of studying the 'science' of magic for many years until you can summon/control it.
Now on top of that our player character discovers he is Dragonborn and thus also capable of learning and controlling the type of vocal magic used by Dragons, the Thu'um. If the character is simply a 'mundane' warrior, thief or craftsman who is no more special than the next guy, then him being Dragonborn actually means something and his Thu'ums become his special magical talent. It becomes what sets him apart and makes him "The Dragonborn".
In contrast, if our character is already a master swordsman, sneak and archmage who spent many years training to perfect this combination of magic, stealth and combat, then him being Dragonborn on top of that seems to water down the impact and importance of his skills. And if that same character is also a werewolf/vampire on top of that then we got ourselves a nice case of a ninja-zombie-wizard-barbarian who feels very cheap and bland. Being able to breathe fire by uttering a few words suddenly feels not special at all since your mage abilities let you do the same, and a lot faster to boot. Why shout and become ethereal when you can just wave your hand and become invisible?

A Paladin/Vigilant like character who gains restoration and alteration magic through faith/prayer in Stendarr also happens to be blessed by Kynareth and get fancy dragon magic? Kinda feels like mixing Batman with Spiderman...or Iron Man with Superman.
See where i am going with this? Giving a character more than 1 source of 'super powers' seems to make those powers a lot less special to that character. I think that's the thing i dislike the most about Skyrim. A set of 'special powers/talent' is already forced upon the player and simply 'ignoring' the ability to shout is not possible as the storyline and quests demand that you use shouts several times.

Mind you, all of this is just my personal view on character creation, immersion and roleplay. Most players reading this will probably be looking like this: :stare: "Dafuq you talking about dude? Just sneak up on that dragon in your plate armor, stab it with your dagger, frost breath shout it and finish it off with some fireballs in between your arrow barrage". For those people, i'm sorry if i wasted your time, character design and immersion are the main reasons i like the elder scrolls games. :D

But i am really curious as to hear what you people think about making your character not TOO special or multi-talented so that the game experience stays immersive.
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Brandi Norton
 
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Post » Tue Mar 26, 2013 4:05 am

...Well, I can tell you now, that being "special" has zero impact on my immersiveness...If anything it helps me find my place in the world.
Immersiveness is what YOU put into it, not the game. Role Play and Immersion is 80% in your head. If you choose to let a distraction interfere, that's YOUR decision.
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Ryan Lutz
 
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Post » Tue Mar 26, 2013 1:08 am

It's been a common criticism of these games for awhile. Master of every skill, head of every guild, etc. You have to impose limitations on yourself if you want to RP a game like this.
As for the Dovahkin learning magic, it's a lot like Morrowind in that you almost feel compelled to be a Nord in Skyrim and a Dunmer in Morrowind. I try not to worry too much about it. I think learning magic is like learning a musical instrument. Just about everybody can do it if they try but there will always be those with a natural gift.
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Rebecca Clare Smith
 
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Post » Tue Mar 26, 2013 6:13 am

Bear in mind, in TES anyone can cast spells to some degree if they are willing to learn the skill. Just like anyone can smith a dagger if they are willing to learn that skill. not everyone is a master mage, but not everyone can smith legendary Daedric armour either. Magic may seem special in Skyrim cause the Nord's are quite anti-magic, but as I recall in morrowind most people knew a couple of spells.
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Matthew Warren
 
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Post » Tue Mar 26, 2013 3:44 pm

It's been a common criticism of these games for awhile. Master of every skill, head of every guild, etc. You have to impose limitations on yourself if you want to RP a game like this.

Big open world, lots of choices. Why close the doors?
Will power is the name of the game. If you don't want to be it all, then don't, but don't turn your nose up on those who want to in their own game.
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joannARRGH
 
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Post » Tue Mar 26, 2013 11:05 am

Big open world, lots of choices. Why close the doors?
Will power is the name of the game. If you don't want to be it all, then don't, but don't turn your nose up on those who want to in their own game.

My post is 99% about the player being forced to be Dragonborn and having Shouts. Noone is turning their nose up to those who want to do it all with one character, i do not know where you got that or why you seem to react hostile :)
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Peetay
 
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Post » Tue Mar 26, 2013 5:26 am

My post is 99% about the player being forced to be Dragonborn and having Shouts. Noone is turning their nose up to those who want to do it all with one character, i do not know where you got that or why you seem to react hostile :smile:

Just like being forced to be charged with the task of reassembling the Staff of Chaos...Or being the Emperors glorified mailman...Or forced to be the reincarnate of Indoril Nerevar...Or being forced to be the sidekick to the Emperors son...And then later on forced to become Sheogorath...
How is ANY of this new?
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Monika Krzyzak
 
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Post » Tue Mar 26, 2013 6:27 am

Those are tasks/roles but none of those force a set of skills or abilities upon the player. In this case, dragon magic / shouts.
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Star Dunkels Macmillan
 
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