MK60 Mod 0

Post » Wed May 18, 2011 5:44 pm

Seriously, I wish you guys would stop messing with the numbers when it comes to guns. Before you messed with them this last time, I felt they were perfect.

The MK60 now seems to do **** for damage. I like to run with it for my rapid fire class. Previous to my trip, it took 5-6 bullets to kill, maybe a few more if armor was activated. Now I'm emptying 15-20 before I manage to see the kill. Did you increase the spread again? Did you lower the damage? Did you make rapid fire decrease damage?

Why the hell won't you tell us anything? Would knowing the number basics on the guns seriously put too much knowledge into the gamer's hands? Just give us a list of changes...
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Damned_Queen
 
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Post » Thu May 19, 2011 6:12 am

I don't know if they change the m60 configurations but I do think we had a hotfix. The 7 kill nanosuit allows the user to run as fast as they usually do without any armor on.
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Lloyd Muldowney
 
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Post » Wed May 18, 2011 5:38 pm

I don't know if they change the m60 configurations but I do think we had a hotfix. The 7 kill nanosuit allows the user to run as fast as they usually do without any armor on.

Max. Suit has always given you full run capabilities. You do not need AE II+ (which removes the armor mobility decrease) Max. Suit automatically gives you full mobility capabilities. As far as I know, it has been that way since day 1.
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hannah sillery
 
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Post » Wed May 18, 2011 9:11 pm

Mk60 is my 2nd most used weapon and I agree it seems to have lost some power...
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Samantha Jane Adams
 
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Post » Wed May 18, 2011 11:39 pm

Max. Suit has always given you full run capabilities. You do not need AE II+ (which removes the armor mobility decrease) Max. Suit automatically gives you full mobility capabilities. As far as I know, it has been that way since day 1.

That's odd. I distinctly remember numerous times that I activated max. suit and I was moving at a slow pace of using regular armor. I rarely use AE for it to play a part in my killstreak. Guess I'll try make a mental note next time I earn the killstreak.
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Josh Sabatini
 
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Post » Thu May 19, 2011 8:51 am

Max. Suit has always given you full run capabilities. You do not need AE II+ (which removes the armor mobility decrease) Max. Suit automatically gives you full mobility capabilities. As far as I know, it has been that way since day 1.

That's odd. I distinctly remember numerous times that I activated max. suit and I was moving at a slow pace of using regular armor. I rarely use AE for it to play a part in my killstreak. Guess I'll try make a mental note next time I earn the killstreak.

I find it to be a bit glitchy sometimes, and I'll activate it and move at a slower pace, so I would agree with that statement. However, I have over 200 activations of Max. Suit, and I can say with confidence that it almost always gives you full mobility. I would say at least 90% of the time. I would chalk up the times it doesn't to just part of that buggy Crysis 2 problems.
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Craig Martin
 
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Post » Thu May 19, 2011 7:37 am

Max. Suit has always given you full run capabilities. You do not need AE II+ (which removes the armor mobility decrease) Max. Suit automatically gives you full mobility capabilities. As far as I know, it has been that way since day 1.

That's odd. I distinctly remember numerous times that I activated max. suit and I was moving at a slow pace of using regular armor. I rarely use AE for it to play a part in my killstreak. Guess I'll try make a mental note next time I earn the killstreak.

I find it to be a bit glitchy sometimes, and I'll activate it and move at a slower pace, so I would agree with that statement. However, I have over 200 activations of Max. Suit, and I can say with confidence that it almost always gives you full mobility. I would say at least 90% of the time. I would chalk up the times it doesn't to just part of that buggy Crysis 2 problems.

It's not a bug. If you activate Max Suit with armour on it will be slow like normal. If you activate it with cloak or power on it's fast. Too bad max suit svckS now. :( They REALLY need to make it good again.

Anyway the MK60's only hotfix difference was it's recoil, which decreased. So they only explanation I have for you is that you aren't getting as many headshots anymore so it feels less powerful. Personnally I think it's still super-good.
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Sun of Sammy
 
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