Mlox seems very keen on reminding me that Vurt's Leafy West Gash is pluginless. However, this was tripped by using the optional plugin for Leafy West Gash II, so it really shouldn't apply.
Don't think I've looked at Leafy West Gash II (and Vurt's other IIs) yet. Bit annoying it's the same plugin name, I'll see if there's something I can use in the Description field to distinguish between them. Otherwise it'll have to be a file size check. Thanks for the tip off.
Love the tool. I just tried it for the first time. As a minor note, it doesn't recognize IlluminatedOrderv1.0(IndyBank-BECompatible-hill) as qualifying as a version of Illuminated Order for prereqs.
Do you have a link for that? I can't find it. If you can link me then I'll add it in.
I just discovered that you can't run Dreamers Awakened with anything that relies on dreamer_f_key since that mod removes said NPC.
I know it breaks Great House Dagoth, The Tribe Unmourned, Grandmaster of Hlaalu.
Thanks for the tip off.
is it update to recognize MCA 6.1?
Yes
because here is where i'm in doubt, LGNPC Secret Masters has a patch for MCA 5 that removes a hostile spawn point near one of the masters, wasn't that point removed in MCA 6.0? if not, will updating LGNPC_SecretMasters_MCA5.esp Masters give me a problem?
It's not mentioned in the changelog for 6.1. Neoptolemus does say "Plus hundreds of other fixes I've probably forgotten about." I really don't know whether the patch is needed or not. If you do find out could you let us know and I'll update the LGNPC entry, which is currently:
;Dragon32: Unsure if this works with v6.x of MCA
[Patch]
"For users of MCA 5.*, using LGNPC_SM_MCA5 will fix a hostile spawn point that will conflict with the location of one of the Secret Masters."
(Ref: "LGNPC_SecretMasters_Readme.txt")
LGNPC_SecretMasters_MCA5.esp
[ALL LGNPC_SecretMasters_v?_??.esp
[ANY [SIZE 2303212 MCA.ESM]
[SIZE 2458536 MCA.ESM]
[SIZE 2707833 MCA.ESM]
[SIZE 2519851 MCA.ESM]]]
So, with those Size rules mlox is checking for versions 5.0, 5.1 and 5.2 (both basic and The Undead-compatible versions)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @MCA - Morrowind Comes Alive [Neoptolemus]
;;[SIZE 2597537 MCA.ESM] = MCA 6.1
;;**********
;;v6.x rules
;;**********
[Note]
If you use TESTOOL's "Merged_Objects.esp", it is recommended to omit this plugin from the merge.
(Ref: http://www.gamesas....post&p=12668875
This link at the bottom is dead.
(just out of curiosity, what is the reason?)
>>;; @MCA - Morrowind Comes Alive [Neoptolemus]
>>If you use TESTOOL's "Merged_Objects.esp", it is recommended to omit this plugin from the merge.
>(just out of curiosity, what is the reason?)
I'm not certain but I'd guess it's because TESTOOL "merge object" feature chokes and crashes on very large mods. These crashes can occur when TESTOOL internally generates a log file that's too large.
Despite such limitations, TESTOOL "merge objects" is a fantastic and I would say necessary tool and AFAIK nothing has been created to supersede it. Use it on all your active mods (excluding the one's you can't use it on).
Sadly I can't remember what the reason is and that thread's long since been pruned
. I'm pretty sure it's not because its TESTool-choking. MCA and Clothiers of Vvardenfell
are both large mods but we're talking about the MCA patch here.