[relz] Mlox, A Tool For anolyzing And Sorting Your Load Orde

Post » Tue May 08, 2012 2:53 am

Thank you! I get to the point where I just check the first post in the current mlox thread . . . obviously I shouldn't do that anymore.

Np!

I used to do that too, but I figured it would be better to check the homepage every now and then instead of browsing through the entire thread :P
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Jack
 
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Post » Tue May 08, 2012 2:54 pm

Reporting bug from http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=197600&id=5708

This mod puts a flag in the topic "leaflet" wich will break the quest "An Apothecary Slandered".

SIC

Posted by http://planetelderscrolls.gamespy.com/View.php?view=User.Profile&id=145569 at 2009-04-16 20:40:35 Voted 9.00 on 04/16/09
This is a great mod have been using/yested it from time too time.
It only have one little problem, it flags the topic "leaflet" a (D) with meens it will be ignored. By doing this it will break the side-quest "An Apothecary Slandered". When you speek too Domalen at Vivec, the first thing he will say is: "Take this, friend. I think everyone should read this leaflet. It has important information on it." You'll not be able too click at the word "leaflet". To fix this little problem open the mod in TESAME, scroll down too near the bottom and delete this topic. This will maybe break some quest in has mod but my best guess is that it will have no or very minor impact.
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Hazel Sian ogden
 
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Post » Tue May 08, 2012 3:24 pm

Dragon asked to post conflicts that I have noticed in other thread, so...

1. Farmer mod 4.3 and Homes to lot 2.0 - there's a land tear in Ald Ruhn. I have solved it by removing landscape entries in Farmer mod for 4 cells in Ald Ruhn in Enchanted Editor and lowering one hut in CS.

2. Farmer mod 4.3 and Fligg's Slave mod - They both edit Slave trader in Suran (what's his name Dranas Something?) and there was only Fligg's dialogue, although he didn't had any vouchers for sale.

I get a notice about some LGNPC mod that there's a newer version than 1.61, but where?
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Lakyn Ellery
 
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Post » Tue May 08, 2012 3:22 am

Reporting bug from http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=197600&id=5708

This mod puts a flag in the topic "leaflet" wich will break the quest "An Apothecary Slandered".

SIC

Posted by http://planetelderscrolls.gamespy.com/View.php?view=User.Profile&id=145569 at 2009-04-16 20:40:35 Voted 9.00 on 04/16/09
This is a great mod have been using/yested it from time too time.
It only have one little problem, it flags the topic "leaflet" a (D) with meens it will be ignored. By doing this it will break the side-quest "An Apothecary Slandered". When you speek too Domalen at Vivec, the first thing he will say is: "Take this, friend. I think everyone should read this leaflet. It has important information on it." You'll not be able too click at the word "leaflet". To fix this little problem open the mod in TESAME, scroll down too near the bottom and delete this topic. This will maybe break some quest in has mod but my best guess is that it will have no or very minor impact.
Thanks for the report, sorry it's taken me a while to acknowledge your post.

Dragon asked to post conflicts that I have noticed in other thread, so...

1. Farmer mod 4.3 and Homes to lot 2.0 - there's a land tear in Ald Ruhn. I have solved it by removing landscape entries in Farmer mod for 4 cells in Ald Ruhn in Enchanted Editor and lowering one hut in CS.
Did you try changing the load order of those two? That'd be an easier fix for people but doesn't always sort things out.

I may just report this as a landscape conflict without details. Telling people which cells' LAND records to remove from a plugin is something we've done a few times but moving other objects, like the hut, is going a bit far for most people who use this tool.

I think letting people know there's a landscape conflct and then those with motivation could examine and fix things themselves. Others might delete one or other of the plugins and others may just live with it....


2. Farmer mod 4.3 and Fligg's Slave mod - They both edit Slave trader in Suran (what's his name Dranas Something?) and there was only Fligg's dialogue, although he didn't had any vouchers for sale.
Are you using a Merged Objects plugin (from TESTool or SmartMerger)? IIRC, dialogue isn't part of an NPC's records but their inventory is. So, if the Farmer mod loads after Fligg's mod then the Farmer mod changes would be made to the inventory and nothing from Fligg's mod would be included.

With a Merged Objects plugin both mods' changes to the NPC should be made, if they just add to the inventory then items from both mods will be there. If they both change his stats or the head model assigned to him (for e.g.) then the last loaded mod's changes will be made.


I get a notice about some LGNPC mod that there's a newer version than 1.61, but where?
http://lgnpc.org/.

Probably worthwhile updating all those LGNPC Note rules to include that URL, pretty sure that's what's done for all the other version check rules...
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Judy Lynch
 
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Post » Tue May 08, 2012 8:09 am

I wasn't using merged objects. TES Tool or Smart Merger you say? I'll check it out, but in a meanwhile I have disablred Fligg's slave mod.
The notice links to homepage, but I think that it could be false warning. I can't check atm unfortunately.

I haven't tried changing LO, because I thought that I'd keep things from Homes to let as they are. But I think that by switching order other hut would be either in air or buried.
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katsomaya Sanchez
 
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Post » Tue May 08, 2012 12:53 pm

Greetings, Dragon32 :smile:

About the LGNPC rules and Vivec Redoran Plugin:
The actual name of 1.61 version is "LGNPC_VivecRedoran_v1_61.esp". This is the reason for the false alert of actualization.

About the order of the LGNPC plugins:
considered the Official date stamp in the archives the real load order is:

Lgnpc_SN.esp
LGNPC_NoLore_v0_83.esp
LGNPC_MaarGan_v1_20.esp
LGNPC_AldVelothi_v1_20.esp
LGNPC_HlaOad_v1_32.esp
LGNPC_Aldruhn_v1_20.esp
LGNPC_Aldruhn_v1_22_suppl.esp
LGNPC_GnaarMok_v1_20.esp
LGNPC_Pelagiad_v1_31.esp
LGNPC_TelMora_v1_30.esp
LGNPC_Khuul_v2_21.esp
LGNPC_VivecFQ_v2_20.esp
LGNPC_TelUvirith_v1_20.esp
LGNPC_SecretMasters_v1_30.esp
LGNPC_IndarysManor_v1_51.esp
LGNPC_VivecRedoran_v1_61.esp
LGNPC_PaxRedoran_v1_20.esp
LGNPC_SoulSicknessPatch_v1_00.esp

Just report this because MLox redate the files in a unnecessarily way and I′d like to mantain the order from the official dates.

Thanx for your efforts in mantain the MLOX database.
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Jaki Birch
 
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Post » Tue May 08, 2012 8:57 am

Greetings, Dragon32 :smile:

About the LGNPC rules and Vivec Redoran Plugin:
The actual name of 1.61 version is "LGNPC_VivecRedoran_v1_61.esp". This is the reason for the false alert of actualization.
This confused me, as I'd said http://www.gamesas.com/topic/1167004-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/page__view__findpost__p__19624689 mlox will first check the Description field for anything that can be manhandled into a version number, only if nothing is found is the filename used. I think, after all I didn't write this :smile: Pretty sure that's what John said to me once anyway.

So, I've just had a little look and the reason for the false warning with Vivec Redoran is that the Description field is:
This mod adds less generic dialogue to each NPC in the Redoran Canton of Vivec and 3 others (36 NPCs total). Also adds 11 new quests.

Version 1.60
So, the 1.61 version's Description field didn't get updated properly.

I didn't twig to the problem earlier when JoelRadar posted...

About the order of the LGNPC plugins:
considered the Official date stamp in the archives the real load order is:

Lgnpc_SN.esp
LGNPC_NoLore_v0_83.esp
LGNPC_MaarGan_v1_20.esp
LGNPC_AldVelothi_v1_20.esp
LGNPC_HlaOad_v1_32.esp
LGNPC_Aldruhn_v1_20.esp
LGNPC_Aldruhn_v1_22_suppl.esp
LGNPC_GnaarMok_v1_20.esp
LGNPC_Pelagiad_v1_31.esp
LGNPC_TelMora_v1_30.esp
LGNPC_Khuul_v2_21.esp
LGNPC_VivecFQ_v2_20.esp
LGNPC_TelUvirith_v1_20.esp
LGNPC_SecretMasters_v1_30.esp
LGNPC_IndarysManor_v1_51.esp
LGNPC_VivecRedoran_v1_61.esp
LGNPC_PaxRedoran_v1_20.esp
LGNPC_SoulSicknessPatch_v1_00.esp

Just report this because MLox redate the files in a unnecessarily way and I′d like to mantain the order from the official dates.

Thanx for your efforts in mantain the MLOX database.
What the mlox load order is based on is http://www.gamesas.com/topic/1073249-relz-lgnpc-updates/page__view__findpost__p__15604326 from cyran0:
Load Order Issues

LGNPC mods are compatible with each other, but a few installments (Pax Redoran and to a lesser extent Vivec Redoran, Indarys Manor, Secret Masters and Tel Uvirith) include some generic dialog that might be prevented from being available if other LGNPC mods load after them. LGNPC NoLore must be the first in the series to load. Its date stamp assures this, but if a mod manager such as Wrye Mash are used be certain that NoLore loads before any other LGNPC mod. Most others can load in any order and then Tel Uvirith, Secret Masters, Indarys Manor, Vivec Redoran and finally Pax Redoran. If the Pax Redoran Soul Sickness patch is uses, it must load after Pax Redoran for it to have effect.
I'm not sure I'll change the current load order... I'm pretty sure it's scattered in a number of places in the rules and I don't want to mess other things up.

Really, if there's not a genuine reason to put a Order rule in (or change an existing one) I'm reluctant to do it.

Thanks for posting though, Amenophis!
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Louise
 
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Post » Tue May 08, 2012 5:56 am

New submission!


These mods must have this loadorder, because this will happen if the mods isn't loaded in that order, but I think it doesn't matter in what LO you have just make sure that both of them is loaded after Morrowind Rebirth.

_168_ Morrowind Rebirth 1.3.ESP_169_ JAC_Jasmine.esp_170_ The Apartment.esp_168_ Morrowind Rebirth 1.3.ESP_169_ The Apartment.esp_170_ JAC_Jasmine.esp
This is my http://www.fliggerty.com/phpBB3/viewtopic.php?p=81056#p81056 on Jac's Jasmine mod and here is another http://www.gamesas.com/topic/1243297-relz-morrowind-rebirth-13/page__view__findpost__p__18962092 to TM about Morrowind Rebirth. I don't know for sure if they're more mods that have issues with Morrowind Rebirth or not. :smile:
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Cathrine Jack
 
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Post » Tue May 08, 2012 9:22 am

Thanks, Leonardo2

I don't know for sure if they're more mods that have issues with Morrowind Rebirth or not. :smile:
Oh, based on its scope, undoubtedly.
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Sarah MacLeod
 
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Post » Tue May 08, 2012 7:48 am

Thanks, Leonardo2Oh, based on its scope, undoubtedly.

Yeah there will be a lot of issues.

I'd make that rule for MR 1.5 too, since that's the latest version.
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R.I.P
 
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Post » Tue May 08, 2012 5:49 am

https://code.google.com/p/mlox/downloads/list.

Thanks to AfroKing, Amenophis, enderandrew, Leonardo2, RaveBlack and washington for their help and suggestions

NEW
Bank Mod [Indestructible, Kir, Havokk and Shadow_unk]
Better Caldera [Loki the Grouch]
Great House Dagoth Instant Godking [The Mad God]
Homes to Let [Princess Stomper]
Homes to Let - Azrael [Azrael]
Illuminated Order/Indy Bank Mod Fix [HolyMcGibblets]
Jasmine, a Morrowind Companion [Jac]
Morrowind Rebirth [Trancemaster_1988]
The Tribe Unmourned [Von Djangos]

UPDATED
Ald Vendras v31 [Centurion]
Archmage Tower [Ravensong]
BEER! [Tarnsman]
Booty Island [JOG]
Dreamers Awakened [HotFusion4]
Farmer Mod [Josh aka Xeon]
Glory Road [Kathryn & Tommy Khajiit]
Great House Dagoth [The Mad God]
Illuminated Order v1.0 [Charles J. DeVito/LDones]
Illuminated order lich particles [Boethiah539]
LCV (Living Cities of Vvardenfell [Wrye]
Madd Leveler [Madd Mugsy/Sederien]
Molag Mar Revisited [The_Nordavarine and Kaophyre]
Necessities of Morrowind 3.0 (NOM) [Taddeus]
Real Wildlife 2b [Nedius]
Rise of the Illuminated Lich 1.1 [Psycholex, the Architect]
TLM - The Lighting Mod (Modular + Complete) [Sensei]
Vampire Realism II [Jaxalot]
Vurt's Leafy West Gash I & II [Vurt]
The Walled City of Balmora [Hargreth]

As always, please post with any issues you enounter with the current list and any updates to it are always gratefully received.
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Sheila Esmailka
 
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Post » Tue May 08, 2012 7:27 am

https://code.google.com/p/mlox/downloads/list.

As always, please post with any issues you enounter with the current list and any updates to it are always gratefully received.
I sure will. Thanks for the update Dragon! :banana:
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Beth Belcher
 
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Post » Tue May 08, 2012 3:14 pm

Latest update is telling me that a newer version of LGNPC Vivec Redoran is available. However, my current esp is LGNPC_VivecRedoran_v1_61.esp and the LGNPC website download page lists Vivec Redoran as currently 1.61.

Thanks for the continued support for this btw.
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-__^
 
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Post » Tue May 08, 2012 3:40 am

Also,
[REQUIRES]
!!!'LGNPC_TelUvirith_v1_20_UI.esp' Requires:
> 'MISSING(Uvirith Inside.esp)'
| (Ref: "LGNPC_TelUvirith_Readme.txt")

but from the same Readme.txt:
Two plugin (.esp) files are provided - use only one of them!

Users of Uvirith Inside or Uvirith's Legacy:
From the Morrowind Launcher, open Data Files and check the box next to
LGNPC_TelUvirith_v1_20_UI.esp
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xemmybx
 
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Post » Tue May 08, 2012 3:45 am

I sure will. Thanks for the update Dragon! :banana:
Thanks, and please keep posting what you find :smile:

Latest update is telling me that a newer version of LGNPC Vivec Redoran is available. However, my current esp is LGNPC_VivecRedoran_v1_61.esp and the LGNPC website download page lists Vivec Redoran as currently 1.61.

Thanks for the continued support for this btw.
mlox checks the Description field for the version number. LGNPC Vivec Redoran's Description field has 1.60 in it, even if you're using 1.61. Hence the false positive.

Also,
[REQUIRES]
!!!'LGNPC_TelUvirith_v1_20_UI.esp' Requires:
> 'MISSING(Uvirith Inside.esp)'
| (Ref: "LGNPC_TelUvirith_Readme.txt")

but from the same Readme.txt:
Two plugin (.esp) files are provided - use only one of them!

Users of Uvirith Inside or Uvirith's Legacy:
From the Morrowind Launcher, open Data Files and check the box next to
LGNPC_TelUvirith_v1_20_UI.esp
Thanks for catching that, I'll add that to my list...
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Jessica Raven
 
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Post » Tue May 08, 2012 11:30 am

Why is it telling me TR_map1/2.esms conflict with Wizards Islands? I dont see anything in the readme's indicating this, and it's on the other side of the continent.
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Lauren Graves
 
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Post » Tue May 08, 2012 12:17 am

It's not the main island but the starting area of WI that conflicts with TR. You become ship-wrecked somewhere at the east side of the map.
Some time ago, I just have done this:

- do not install TR from the start
- start WI until you have passed the ship "accident" and you arrived WI by the quest
- delete the eastern cells, they are not needed anymore
- install TR, redo map drawing (e.g. by Wrye Mash)



Topic: GCDWEPatch.esp (part of GCDLean v2.04) should be placed after Werewolf_Evolution.esp

Sorry, if I am not reporting correctly. I have not yet read about possible rules of this thread.
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k a t e
 
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Post » Tue May 08, 2012 6:34 am

I thought this was already in the rule base, but Jac's passing time while reading basic esp has to load before all Bookjackets mods.
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quinnnn
 
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Post » Tue May 08, 2012 12:09 pm

I thought this was already in the rule base, but Jac's passing time while reading basic esp has to load before all Bookjackets mods.
Does this mean that there is a patch for Tamriel Rebuilt with an installed Bookjacket mod?
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Sheila Esmailka
 
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Post » Tue May 08, 2012 11:01 am

I have no idea what with Passing time while reading or Bookjackets has to do with Tamriel Rebuilt, but if you're asking if Jac has made a PTWR for TR, the answer is no.
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Baylea Isaacs
 
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Post » Tue May 08, 2012 10:44 am

I thought this was already in the rule base, but Jac's passing time while reading basic esp has to load before all Bookjackets mods.
Also, the BRBJ patch should not be used in conjunction with Book Jackets because it contains the information from Book Jackets. From the readme:

To install the mod, copy the plugin that pertains to your situation and activate via the Data Files menu. Do not use more than one plugin! They all essentially do the same thing and will conflict with each other.

Jac_Passing time while reading.esp - Use this plugin if you do not use Book Rotate.
Jac_Passing time while reading - BR patch.esp - Use this plugin if you only use Book Rotate. The Book Rotate.esm file must be loaded for this one to work.
Jac_Passing time while reading - BRBJ patch.esp - Use this plugin if you use both Book Rotate and Book Jackets. This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files.

Thanks.
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Tiff Clark
 
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Post » Tue May 08, 2012 10:55 am

I thought this was already in the rule base, but Jac's passing time while reading basic esp has to load before all Bookjackets mods.
Also, the BRBJ patch should not be used in conjunction with Book Jackets because it contains the information from Book Jackets. From the readme:
To install the mod, copy the plugin that pertains to your situation and activate via the Data Files menu. Do not use more than one plugin! They all essentially do the same thing and will conflict with each other.

Jac_Passing time while reading.esp - Use this plugin if you do not use Book Rotate.
Jac_Passing time while reading - BR patch.esp - Use this plugin if you only use Book Rotate. The Book Rotate.esm file must be loaded for this one to work.
Jac_Passing time while reading - BRBJ patch.esp - Use this plugin if you use both Book Rotate and Book Jackets. This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files.
Thanks.
I think most of this is covered in the current rules:
Spoiler
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Passing Time While Reading [Jac]

[Conflict]
Choose ONLY ONE of these plugins:
"Jac_Passing time while reading.esp" - Use this plugin if you do not use Book Rotate.
"Jac_Passing time while reading - BR patch.esp" - Use this plugin if you only use Book Rotate. The Book Rotate.esm file must be loaded for this one to work.
"Jac_Passing time while reading - BRBJ patch.esp" - Use this plugin if you use both Book Rotate and Book Jackets. This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files.
(Ref: "Passing time while reading readme.txt")
Jac_Passing time while reading.esp
Jac_Passing time while reading - BR patch.esp
Jac_Passing time while reading - BRBJ patch.esp

[Requires]
These versions of "Passing time while reading" mod require Book Rotate.
(Ref: "Passing time while reading readme.txt")
[ANY Jac_Passing time while reading - BR patch.esp
Jac_Passing time while reading - BRBJ patch.esp]
Book Rotate.esm

[Conflict]
"This plugin takes the place of the Book Jackets plugin, but this archive does not contain the Book Jackets icons and mesh files."
(Ref: "Passing time while reading readme.txt")
Jac_Passing time while reading - BRBJ patch.esp
[ANY Book Jackets - Morrowind - BookRotate.esp
Book Jackets - Morrowind.esp
Book Jackets - Bloodmoon - BookRotate.esp
Book Jackets - Bloodmoon.esp
Book Jackets - Tribunal - BookRotate.esp
Book Jackets - Tribunal.esp]
The only thing that seems to be missing is the use of Book Jackets and the basic version of Passing Time While Reading. I'll add an Order rule for that.
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Claire Jackson
 
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Post » Tue May 08, 2012 12:11 am

I don't use Mlox, but Elaura swears by it so I wanted to make sure the rulebase had the correct rules. Thanks. :)
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Mrs shelly Sugarplum
 
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Post » Tue May 08, 2012 1:09 am


Topic: GCDWEPatch.esp (part of GCDLean v2.04) should be placed after Werewolf_Evolution.esp

Sorry, if I am not reporting correctly. I have not yet read about possible rules of this thread.
Have you got a link for that? I can't seem to find it using TES Search. I always like to download mods befoe adding rules in. Just in case there's something else in the readme and to make sure I've got the right plugin name.

I don't use Mlox, but Elaura swears by it so I wanted to make sure the rulebase had the correct rules. Thanks. :)
Cheers for dropping in.
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Rusty Billiot
 
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Post » Tue May 08, 2012 7:59 am

GCD Lean 204 is in Wolflore
http://www.wolflore.net/viewtopic.php?f=22&t=1116
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Charles Mckinna
 
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