[relz] Mlox, A Tool For anolyzing And Sorting Your Load Orde

Post » Tue May 08, 2012 2:38 pm

I haven't used mlox yet personally, so I can't really help.

This may not have any direct relevance to the question (or the answer) however I'll ask anyways.

In the current version of SM that I'm developing, I've added in code to save the time/date of the plugin if you replace it (Say for cleaning), however functionality could easily be added so it can set/reset the times on mods in a list similar to mlox. Should I bother trying to work towards that? I want to say no, leave SM to do merging but it can't hurt adding more to the swiss-army-knife utility it already is.
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Jynx Anthropic
 
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Post » Tue May 08, 2012 9:55 am

mlox.exe 0.57 [mlox-base 2011-02-21 23:34:52 (UTC)] (sr/cp1250)
Python Version: 2.5
wxPython Version: 2.8.7.1

Traceback (most recent call last):
File "mlox.py", line 1797, in
File "mlox.py", line 1707, in main
File "mlox.py", line 1585, in start
File "mlox.py", line 1571, in anolyze_loadorder
File "wx\_controls.pyo", line 1709, in SetValue
File "encodings\cp1250.pyo", line 12, in encode
UnicodeEncodeError: 'charmap' codec can't encode characters in position 65-70: character maps to


Adding my problem with mlox, won't even read the game's load order! :brokencomputer:
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Olga Xx
 
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Post » Tue May 08, 2012 1:48 pm

I haven't used mlox yet personally, so I can't really help.

This may not have any direct relevance to the question (or the answer) however I'll ask anyways.

In the current version of SM that I'm developing, I've added in code to save the time/date of the plugin if you replace it (Say for cleaning), however functionality could easily be added so it can set/reset the times on mods in a list similar to mlox. Should I bother trying to work towards that? I want to say no, leave SM to do merging but it can't hurt adding more to the swiss-army-knife utility it already is.

I haven't used SM yet pesonally, so my response may be inappropriate, but I do use mlox. IMO, mlox is not so much about trying to set/reset times on mods as much as trying to sequence the load order of the nods based on rules generated from user reported problems plus give the user a way to override those rules (mlox user file). In that respect, unless you can add something to incorporate user input over time.

John
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Assumptah George
 
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Post » Tue May 08, 2012 1:02 pm

mlox is not so much about trying to set/reset times on mods as much as trying to sequence the load order of the nods based on rules generated from user reported problems

I kinda was figuring that. Besides I don't think SmartMerger is suited for that task. I'll leave that to someone else.
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liz barnes
 
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Post » Tue May 08, 2012 6:19 am

mlox.exe 0.57 [mlox-base 2011-02-21 23:34:52 (UTC)] (sr/cp1250)
Python Version: 2.5
wxPython Version: 2.8.7.1

Traceback (most recent call last):
File "mlox.py", line 1797, in
File "mlox.py", line 1707, in main
File "mlox.py", line 1585, in start
File "mlox.py", line 1571, in anolyze_loadorder
File "wx\_controls.pyo", line 1709, in SetValue
File "encodings\cp1250.pyo", line 12, in encode
UnicodeEncodeError: 'charmap' codec can't encode characters in position 65-70: character maps to


Adding my problem with mlox, won't even read the game's load order! :brokencomputer:
You're not the first one who have reported that problem, so I suggest that you get rid of Python 2.5 immediately because that version can't handle non-us Windows version. Just get http://mw.modhistory.com/download-95-5661 and http://www.gamesas.com/index.php?/topic/1180562-yacobys-wrye-mash-fork/. :)


EDIT: Wrye Python 03a has been removed on TESNexus and are now on http://mw.modhistory.com/
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D LOpez
 
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Post » Tue May 08, 2012 4:52 am

You're not the first one who have reported that problem, so I suggest that you get rid of Python 2.5 immediately because that version can't handle non-us Windows version. Just get http://www.fliggerty.com/phpBB3/viewtopic.php?f=54&t=4233 and http://www.gamesas.com/index.php?/topic/1180562-yacobys-wrye-mash-fork/. :)
Thanks, brother! That did the trick! :intergalactic:
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Francesca
 
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Post » Tue May 08, 2012 10:39 am

Thanks, brother! That did the trick! :intergalactic:
You're welcome. :biggrin:
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Mr. Allen
 
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Post » Mon May 07, 2012 11:39 pm

...I'll take that as a "no", then >.>

Okay, I'll make the changes myself. Where do I send this thing when I'm done?
If you just post them here I can include them when I next make an update.
A quick report on a load order issue.

You have "Diablerie" loading before "Scent of Blood".

It should be like this. (See: Diablerie readme. (Or take my word for it. :P))



This was causing CTD's for me, even on a new game, fixing this solved the problem.

Otherwise, I've had no problems with it's ordering. :)
Of course I trust you *scurries off to check the readme* :ninja: Yikes, that's been in there for _ages_ Updated the rules, thanks for reporting that one!
I found a glitch using the Go To Jail mod with Immersive Chargen. There's a small opening in the building at the bottom of the stairs near the jail, but loading Immersive Chargen after fixes it.
Thanks, Nightblade_Y. Added in.
I REALLY wish I knew how to update the list because I'd like to add/update the load orders lists if I knew how...
It's pretty straightforward if it's just ordering rules you're looking at. They have the format:
[Order]
PluginToLoadFirst.esp
PluginToLoadSecond.esp
PluginToLoadLast.esp

I try and avoid posting monolithic lists of load orders, so if a readme says "my plugin should load after Fred's plugin and Barney's plugin and Wilma's plugin" I'll create three separate [Order] rules like:

[Order]
Fred's plugin.esp
My plugin.esp

[Order]
Barney's plugin.esp
My plugin.esp

[Order]
Wilma's plugin.esp
My plugin.esp

Rather than:
[Order]
Fred's plugin.esp
Barney's plugin.esp
Wilma's plugin.esp
My plugin.esp

Have a look at Morrowind\mlox\mlox_rules_guide.txt for chapter and verse. Or post here and I can have a look.
is it safe to install a newer version of wxpython over an older one? i guess i still have the older version for wyre mash cause mlox gives an error when trying to load the modlist, i just wanna be sure it won't screw up wyre
Yeah, shouldn't be a problem. Make sure you install the ANSI version though. I'm using Python 2.7.2, wxPython 2.8.12.0 and comtypes 0.6.2
Or see the download Leonardo2 links to (quoted below)
I have a super minimal list of mods, and thought I should run my loadorder through Mlox, and it has suggested a new load order with a few bits moved around, but I get this error message after trying to update my load order -


mlox.exe 0.57 [mlox-base 2011-02-21 23:34:52 (UTC)] (en/cp1252)
Python Version: 2.5
wxPython Version: 2.8.7.1

Traceback (most recent call last):
File "mlox.py", line 1600, in on_update
File "mlox.py", line 1566, in anolyze_loadorder
File "mlox.py", line 1335, in update
File "mlox.py", line 1245, in update_mod_times
File "mlox.py", line 210, in find_path
File "ntpath.pyo", line 62, in join
WindowsError: [Error 87] The parameter is incorrect

any help???
I'm no Python expert but the error there is in "ntpath.pyo" (which comes with Python itself) rather than with any of the mlox code. Try the download Leonardo2 links to (quoted below).
You're not the first one who have reported that problem, so I suggest that you get rid of Python 2.5 immediately because that version can't handle non-us Windows version. Just get http://www.fliggerty.com/phpBB3/viewtopic.php?f=54&t=4233 and http://www.gamesas.com/index.php?/topic/1180562-yacobys-wrye-mash-fork/. :)
I haven't used mlox yet personally, so I can't really help.

This may not have any direct relevance to the question (or the answer) however I'll ask anyways.

In the current version of SM that I'm developing, I've added in code to save the time/date of the plugin if you replace it (Say for cleaning), however functionality could easily be added so it can set/reset the times on mods in a list similar to mlox. Should I bother trying to work towards that? I want to say no, leave SM to do merging but it can't hurt adding more to the swiss-army-knife utility it already is.
I haven't used SM yet pesonally, so my response may be inappropriate, but I do use mlox. IMO, mlox is not so much about trying to set/reset times on mods as much as trying to sequence the load order of the nods based on rules generated from user reported problems plus give the user a way to override those rules (mlox user file). In that respect, unless you can add something to incorporate user input over time.

John
I kinda was figuring that. Besides I don't think SmartMerger is suited for that task. I'll leave that to someone else.
I'd have to agree, there's quite a lot of stuff in the mlox_base.txt now so it'd seem a bit pointless to replicate that.
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Jynx Anthropic
 
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Joined: Fri Sep 08, 2006 9:36 pm

Post » Tue May 08, 2012 1:32 am

Forgive the double post. I've made my first stab at creating and uploading a downloadable mlox_base.txt (as John doesn't seem to be around these days). Get it from the http://code.google.com/p/mlox/downloads/list.

NEW
Asgard - Balmora Expanded compatibility patch [TextureFreak]
Asgard - Domehome - Balmora Expanded compatibility patch [TextureFreak]
Asgard - Domehome compatibility patch [TextureFreak]
Asgard [Grumpy & Emma]
Asgard Teleport Ring [Rundwulf Wolf-Shield (aka Rundwulf Wulfsson)]
Atronach Expansion [Melchior]
Balcony House Edited [Geotangy]
Better Bodies for Dwemer [VPN]
Class Abilities [Balathustrius]
Dagon Fel Mill [Thondur]
Domehome - Balmora Expanded Compatability Plugin [Man In Zero G]
Domehome [Grumpy & Emma]
Falconer Leather [Korana]
HELLUVA Awesome Armor [Sandman101 and friends]
HELLUVA Guards [Sandman101 and friends]
HELLUVA Merchant Containers [Sandman101 and friends]
HELLUVA Wicked Weapons [Sandman101 and friends]
Improved Skilled Magicka [PirateLord]
Iron Mesh Improvements: Uniques [Psymoniser]
Leggings for The Ultimate Knight Shop [Letrune]
Magicka cost reduction mods [Various]
Magicka regeneration mods [Various]
Metal Queen Boutique [CanadianIce & Howndog]
More Gems - Compatability Patches [sa9097]
More Gems [Gawain & Isabelle]
More Gems Expansion Expanded [maura amalia]
Morrowind Trading Cards 1.3 [Danae]
Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC]
Netch Adamantium Weapons [Midgetalien]
New Netch-Adamantine Icons v 1.01 [Forseti]
Night Song Armour [Westly]
No Female Armor for Carnithus' Armamentarium Complete [Letrune]
No Female Armor for Fliggerty's Armor Project [Letrune]
No Female Armor for HELLUVA Awesome Armor [Letrune]
Scissors & Thimbles [Keazen]
Suran Waterfront [Thondur]
Tireless Running [starwarsguy9875]
Tweaks for Predator: Hunters and Prey [Serpentax]
Tyrthyllanos Magicka Regen [Tyrthyllanos]
Unique Dagon Fel [basswalker]
Unique Dremora [Psymoniser]
Vivec God Replacer [Psymoniser]
Weapon Sheaths Ultimate - Glove Slot Edition [Mike Alexander]
Weapon Sheaths Ultimate [PeterNL]
Welcome to the Arena! [Kalamestari_69]
White Suran [Basswalker]

UPDATED
abotGuars 1.17 [abot]
Antares' Big Mod [Arcimaestro Antares]
Better Portable Containers [BungaDunga]
Carnithus' New Game Complete [Carnithus]
Dark Brotherhood delay mods [Various]
Diablerie [AlienSlof & Peter]
Disturb the Dead Addons 2.0 [zappara]
Dynamic Magicka Regeneration 2.0 [Duncan]
Explorers 2.5 [Lord Lionmane]
Explorers Addons 1.1 [zappara]
Exquisite Robes II [WizBang]
Fletcher Mod 2.0 [Locklear93]
Galsiahs Character Development 1.08 (GCD)
Glory Road [Kathryn & Tommy Khajiit]
Go To Jail [Arcimaestro Antares]
Golden_Gold__Shining_Gold [Arcimaestro Antares]
Graphic Herbalism - Morrowind Crafting Patch [???]
Hold It 1.7 [Danae]
Hugely Expanded Leveled Lists Ultimate Version Addition [Sandman101 and Friends]
LGNPC [Less Generic NPCs Project]
Magicka Based Skill Progression [HotFusion4]
Master Index Journalfix [DeusXMachina]
Morrowind Enhanced [Aerelorn]
Morrowind Script Extender [Various]
MPP [TES Morrowind Community, ThePal, Baldurdash, and quorn]
Pursuit Enhanced [Yacoby]
Rise of House Telvanni [Pozzo, Karpik777, bhl et al.]
Scent of Blood 1.2 [AlienSlof & Peter]
Silgrad Tower [Various]
Special Slave Companions ver.2 [Emperor]
Spellcasting Mod [Horatio]
Texture Fix [Slartibartfast]
The Ultimate Knight Shop [Orry, aka "The Hand Of God"]
Undead: Arise From Death 2.0 [Arcimaestro Antares]
Uvirith's Legacy [StuporStar]
Vampire Embrace 2.4 [Cortex]
Vampire Load Order - based on Yacoby's web page
Water Life 1.19 [abot]
Where Are All Birds Going? 1.15 [abot]
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Dawn Porter
 
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Post » Tue May 08, 2012 1:31 am

That is incredible! I bow before you for updating the base file kind sir
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Steve Bates
 
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Post » Tue May 08, 2012 5:30 am

How does one update Mlox ???
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Bambi
 
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Post » Tue May 08, 2012 7:25 am

Forgive the double post. I've made my first stab at creating and uploading a downloadable mlox_base.txt (as John doesn't seem to be around these days). Get it from the http://code.google.com/p/mlox/downloads/list.

NEW
Asgard - Balmora Expanded compatibility patch [TextureFreak]
Asgard - Domehome - Balmora Expanded compatibility patch [TextureFreak]
Asgard - Domehome compatibility patch [TextureFreak]
Asgard [Grumpy & Emma]
Asgard Teleport Ring [Rundwulf Wolf-Shield (aka Rundwulf Wulfsson)]
Atronach Expansion [Melchior]
Balcony House Edited [Geotangy]
Better Bodies for Dwemer [VPN]
Class Abilities [Balathustrius]
Dagon Fel Mill [Thondur]
Domehome - Balmora Expanded Compatability Plugin [Man In Zero G]
Domehome [Grumpy & Emma]
Falconer Leather [Korana]
HELLUVA Awesome Armor [Sandman101 and friends]
HELLUVA Guards [Sandman101 and friends]
HELLUVA Merchant Containers [Sandman101 and friends]
HELLUVA Wicked Weapons [Sandman101 and friends]
Improved Skilled Magicka [PirateLord]
Iron Mesh Improvements: Uniques [Psymoniser]
Leggings for The Ultimate Knight Shop [Letrune]
Magicka cost reduction mods [Various]
Magicka regeneration mods [Various]
Metal Queen Boutique [CanadianIce & Howndog]
More Gems - Compatability Patches [sa9097]
More Gems [Gawain & Isabelle]
More Gems Expansion Expanded [maura amalia]
Morrowind Trading Cards 1.3 [Danae]
Netch Adamantium Armor Add-on [Cythus, Lochnarus, IDC]
Netch Adamantium Weapons [Midgetalien]
New Netch-Adamantine Icons v 1.01 [Forseti]
Night Song Armour [Westly]
No Female Armor for Carnithus' Armamentarium Complete [Letrune]
No Female Armor for Fliggerty's Armor Project [Letrune]
No Female Armor for HELLUVA Awesome Armor [Letrune]
Scissors & Thimbles [Keazen]
Suran Waterfront [Thondur]
Tireless Running [starwarsguy9875]
Tweaks for Predator: Hunters and Prey [Serpentax]
Tyrthyllanos Magicka Regen [Tyrthyllanos]
Unique Dagon Fel [basswalker]
Unique Dremora [Psymoniser]
Vivec God Replacer [Psymoniser]
Weapon Sheaths Ultimate - Glove Slot Edition [Mike Alexander]
Weapon Sheaths Ultimate [PeterNL]
Welcome to the Arena! [Kalamestari_69]
White Suran [Basswalker]

UPDATED
abotGuars 1.17 [abot]
Antares' Big Mod [Arcimaestro Antares]
Better Portable Containers [BungaDunga]
Carnithus' New Game Complete [Carnithus]
Dark Brotherhood delay mods [Various]
Diablerie [AlienSlof & Peter]
Disturb the Dead Addons 2.0 [zappara]
Dynamic Magicka Regeneration 2.0 [Duncan]
Explorers 2.5 [Lord Lionmane]
Explorers Addons 1.1 [zappara]
Exquisite Robes II [WizBang]
Fletcher Mod 2.0 [Locklear93]
Galsiahs Character Development 1.08 (GCD)
Glory Road [Kathryn & Tommy Khajiit]
Go To Jail [Arcimaestro Antares]
Golden_Gold__Shining_Gold [Arcimaestro Antares]
Graphic Herbalism - Morrowind Crafting Patch [???]
Hold It 1.7 [Danae]
Hugely Expanded Leveled Lists Ultimate Version Addition [Sandman101 and Friends]
LGNPC [Less Generic NPCs Project]
Magicka Based Skill Progression [HotFusion4]
Master Index Journalfix [DeusXMachina]
Morrowind Enhanced [Aerelorn]
Morrowind Script Extender [Various]
MPP [TES Morrowind Community, ThePal, Baldurdash, and quorn]
Pursuit Enhanced [Yacoby]
Rise of House Telvanni [Pozzo, Karpik777, bhl et al.]
Scent of Blood 1.2 [AlienSlof & Peter]
Silgrad Tower [Various]
Special Slave Companions ver.2 [Emperor]
Spellcasting Mod [Horatio]
Texture Fix [Slartibartfast]
The Ultimate Knight Shop [Orry, aka "The Hand Of God"]
Undead: Arise From Death 2.0 [Arcimaestro Antares]
Uvirith's Legacy [StuporStar]
Vampire Embrace 2.4 [Cortex]
Vampire Load Order - based on Yacoby's web page
Water Life 1.19 [abot]
Where Are All Birds Going? 1.15 [abot]

Is this the latest and best mlox data base?
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Nicholas
 
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Post » Tue May 08, 2012 11:32 am

I would assume so since the creator isn't arround, that one would be the latest possible...
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RAww DInsaww
 
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Post » Tue May 08, 2012 12:17 am

Is this the latest and best mlox data base?
It should be the latest. :)

Thanks for the update Dragon. :foodndrink:
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Tiff Clark
 
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Post » Tue May 08, 2012 1:50 pm

@Zot-Sindi: The link that Dragon are referring to is now changed to http://mw.modhistory.com/download-95-5661.

Yeah, shouldn't be a problem. Make sure you install the ANSI version though. I'm using Python 2.7.2, wxPython 2.8.12.0 and comtypes 0.6.2
That Python version would be http://www.fliggerty.com/phpBB3/viewtopic.php?f=54&t=4233.
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Chloe Yarnall
 
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Post » Tue May 08, 2012 2:50 pm

How does one update Mlox ???
Try this:
How do you manually update it?
Go http://code.google.com/p/mlox/downloads/list, download the latest rules defintions (currently "mlox-data_2011-07-28.7z") and extract the .TXT to your mlox folder overwriting the original.
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Charles Mckinna
 
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Post » Tue May 08, 2012 12:31 pm

ok, never used this before, downloaded the stand alone version and the txt file. put it in my MW directory and double clicked it. uac is turned off, run as administrator. win 7 64 bit. I am also using the steam version

it cycles like it is thinking about loading, but then does nothing. what am I doing wrong?
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Tina Tupou
 
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Post » Mon May 07, 2012 11:50 pm

ok, never used this before, downloaded the stand alone version and the txt file. put it in my MW directory and double clicked it. uac is turned off, run as administrator. win 7 64 bit. I am also using the steam version

it cycles like it is thinking about loading, but then does nothing. what am I doing wrong?
Well I'm not using the standalone version but I am on Win7 64 bit and using that version without a problem. So...

Standard location for mlox should be:
\Bethesda Softworks\Morrowind\mlox

So all mlox's files shouldn't be in the Morrowind root

Second thing to look at is "mlox.err" in the same directory as all the other mlox files. Anything interesting in there?

[Edit: isn't a machine name dammit]
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Naazhe Perezz
 
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Post » Tue May 08, 2012 12:21 am

Well I'm not using the standalone version but I am on Win7 64 bit and using that version without a problem. So...
Are you using http://www.gamesas.com/index.php?/topic/1180562-yacobys-wrye-mash-fork/?
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Gavin boyce
 
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Post » Tue May 08, 2012 1:55 pm

Are you using http://www.gamesas.com/index.php?/topic/1180562-yacobys-wrye-mash-fork/?
Uh. No. Why is that important right now?
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Steve Fallon
 
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Post » Tue May 08, 2012 5:08 am

Well, I've sort of had the same question as Leonardo2 because in post 67 (?) Wolfbain5 says he downloaded the "standalone" version. I don't recall mlox referred to that way. It is a term used for Wrye Mash which has three versions out - WM ver 84, Yacoby's version and the WMSA version.

Assuming that we are all on the same page and Wolfbain5 is using mlox, it also occurs to me to ask if he has any mods loaded for a game yet. I think I ran into the same behavior he's describing, but it turned out that I had gotten ahead of myself and not loaded any mods. mlox was just churning away because there wasn't anything for it to check :)

John
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jadie kell
 
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Post » Tue May 08, 2012 12:30 am

Well, I've sort of had the same question as Leonardo2 because in post 67 (?) Wolfbain5 says he downloaded the "standalone" version. I don't recall mlox referred to that way. It is a term used for Wrye Mash which has three versions out - WM ver 84, Yacoby's version and the WMSA version.
Oh, right. Look on the http://code.google.com/p/mlox/downloads/list page. The standalone Windows executable there doesn't require you to have the Python (and wxPython) runtimes installed.

That's what I assumed Wolfbain5 meant.

Assuming that we are all on the same page and Wolfbain5 is using mlox, it also occurs to me to ask if he has any mods loaded for a game yet. I think I ran into the same behavior he's describing, but it turned out that I had gotten ahead of myself and not loaded any mods. mlox was just churning away because there wasn't anything for it to check :)

John
Oh, didn't know that. Good call.
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Aman Bhattal
 
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Post » Tue May 08, 2012 9:03 am

Uh. No. Why is that important right now?
Because Yacoby has included mlox in the mods tab in http://www.gamesas.com/index.php?/topic/1180562-yacobys-wrye-mash-fork/ which is based on http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/ version. :D
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Kelly James
 
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Post » Tue May 08, 2012 11:58 am

CombatMoves11 by GhanBuriGhan

This thread recomends clean this mod.
http://mw.modhistory.com/download--2877

"Admin Comments:
Combat Moves.esp
Contains 6 dirty references - this mod will require cleaning before use."
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Sweets Sweets
 
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Post » Tue May 08, 2012 12:01 am

CombatMoves11 by GhanBuriGhan

This thread recomends clean this mod.
http://mw.modhistory.com/download--2877

"Admin Comments:
Combat Moves.esp
Contains 6 dirty references - this mod will require cleaning before use."
That's normal because Fliggerty is scanning through the archives there is on MMH with john.moonsugar's tes3cmd, tes3lint tools. :)
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Eoh
 
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