Hello,
About UUMP, according to http://www.gamesas.com/bgsforums/index.php?s=&showtopic=946462&view=findpost&p=13886042 by Quorn, the http://www.gamesas.com/bgsforums/index.php?s=&showtopic=946462&view=findpost&p=13883487 doesn't need the LGNP compatibility patches anymore, so you should remove those lines:
[Patch] "UUMPP LGNPC wild nix hounds fix.esp" fixes a compatibility issue between the UUMPP and LGNPC Pax Redoran.UUMPP LGNPC wild nix hounds fix.esp[ALL Morrowind Patch v1.6.4 (WIP).esm LGNPC_PaxRedoran_v1_12.esp][Patch] "UUMPP LGNPC Andus Tradehouse fix.esp" fixes a compatability issue between the UUMPP and LGNPC Maar Gan (it removes the lock from the Andus Tradehouse rent room door).UUMPP LGNPC Andus Tradehouse fix.esp[ALL Morrowind Patch v1.6.4 (WIP).esm LGNPC_MaarGan_v1_10.esp]
UUMPP got rid of Bloats with the newest release didn't it?
AFAIK, yes.
A few change for MWE related mods (added MWE_Goldburden.esp and the requirements / order for the spell timer mod):
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; @Morrowind Enhanced [???][Note] Ensure you are using the latest version of Morrowind Enhanced, v1.6 [src="http://forums.bethsoft.com/index.php?/topic/938026-relz-mlox-a-tool-for-analyzing-and-sorting-your-load-order/http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=8"]http://planetelderscrolls.gamespy.com/View...Detail&id=8[/url]MWE_Combat.espEnhanced_Stealth.espMWE_Journal.espMWE_Blocking.espMWE_Crime - Stealth.espMWE_Crime - Stealing Bugfix.espMWE_Crime - Less Annoying Guards.espMWE_Writing.espSpell Timer MWE Addon.espMorrowind Decapitated.espMWE_SneakEye.espMWE_Base.espMWE_GoldBurden.esp[Requires] (Ref: "Gold Burden Readme.txt")MWE_GoldBurden.esp[MWE_Base.esp][Order]MWE_Base.espSpell Timer.espSpell Timer MWE Addon.esp[Requires] (Ref: "?")Spell Timer MWE Addon.esp[ALL Spell Timer.esp MWE_Base.esp][Note]The Spell Timer mod requires MWE, MGE and MWSESpell Timer.espSpell Timer MWE Addon.esp
A note for Melee Missiles by Scruggs:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; @Melee Missiles v1.2 [scruggs][Requires] This plugin uses a Startup script so it requires at least one of the expansions.Melee Missiles v1.2.esp[ANY Tribunal.esm Bloodmoon.esm][Note] !! This mod will cause a crash if it is active when you start a new game. !! You must load it after finishing character generation. !! It happens because a new NPC with the ID 'Player' is added in the mod.[Melee Missiles v1.2.esp]
My two MWSE add-ons for tents mods:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; @Dongle Ranger Tent MWSE Patch [Bjam][Requires]Bjam_DGL_rt_MWSEpatch_v1.0.esp[Ranger Tent.esp];;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; @Aragon Ashlander Tent MWSE Patch [Bjam][Requires][ANY bjam_Aragon_at_MWSEpatch_v1.0.esp bjam_at_MWSE_patch.esp][AshlanderTent.esp][Conflict] Choose ONLY ONE of these plugins.[ANY bjam_Aragon_at_MWSEpatch_v1.0.esp bjam_at_MWSE_patch.esp][ANY AshlanderTent-AldVendras.esp AshlanderTent-Annastia.esp AshlanderTent-BloodyOath.esp AshlanderTent-BootyIsland.esp AshlanderTent-Con2.esp AshlanderTent-Havish.esp AshlanderTent-InfernoIsland.esp AshlanderTent-Korobal.esp AshlanderTent-LothavorsLegacy.esp AshlanderTent-SeaOfDestiny.esp AshlanderTent-StanegauIsland.esp AshlanderTent-SwordOfPerithia.esp AshlanderTent-TheBlackMill.esp AshlanderTent-Veldion.esp AshlanderTent-Ysgramor.esp]
I hope the formatting is right. :hehe:
bjam_Aragon_at_MWSEpatch_v1.0.esp and bjam_at_MWSE_patch.esp are the same esp with two different names.
Bjam