[RELz] mlox, a tool for anolyzing and sorting your load orde

Post » Fri May 27, 2011 5:18 am

John, it seems we need to look at the Book Rotate comments.

I am running GOTY with Book Rotate v5.3 and Book Jackets - Book Rotate.

It seems that I had everything setup correctly, but I forgot to activate Book Rotate Tribunal. I got missing script errors in warning.txt due to the oversight, but never got an inkling from mlox.

sieboldii
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Fri May 27, 2011 9:21 am

I am running GOTY with Book Rotate v5.3 and Book Jackets - Book Rotate.
It seems that I had everything setup correctly, but I forgot to activate Book Rotate Tribunal. I got missing script errors in warning.txt due to the oversight, but never got an inkling from mlox.


Thanks. I've made the dependencie for these 2 mods more specific now. So here's a new release for that:
Get mlox-data_2009-03-11.7z from:
http://code.google.com/p/mlox/downloads/list
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Thu May 26, 2011 8:59 pm

Thanks again, John.

sieboldii
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Fri May 27, 2011 3:06 am

You may want to add an entry for those using the old version PRE to download this one instead:
Since, for some reason, the latest version isn't on PES.

http://www.gamesas.com/bgsforums/index.php?showtopic=966290
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri May 27, 2011 11:27 am

You may want to add an entry for those using the old version PRE to download this one instead:
Since, for some reason, the latest version isn't on PES.

http://www.gamesas.com/bgsforums/index.php?showtopic=966290


Thanks. Here's a new version of the rule-base that mentions the upgrade for P.R.E.: mlox-data_2009-03-13.7z
http://code.google.com/p/mlox/downloads/list
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Fri May 27, 2011 11:24 am

John I'm noticing that MLox is rearranging my esms. Should it be doing that? Note location of Tribunal and Bloodmoon.esm

_001_ Morrowind.esm_002_ MCA.esm_003_ MW_Children_1_0.esm_004_ Texture Fix 1.8.esm_005_ THE Morrowind NPC Makeover.esm_006_ Tribunal.esm_007_ THE Argonian & Khajiit Facepack.esm_008_ THE BrImRg Facepack.esm_009_ THE Facepack Compilation.esm_010_ THE Nord & Orc Facepack.esm_011_ Bloodmoon.esm_012_ Imp Guard anticlone.esm_013_ Bloodmoon Landscape Overhaul 1.0.esm_014_ Morrowind Patch v1.6.4.esm_015_ abotWaterLife.esm_016_ Better Creature (rev4_Dremora).esp_017_ The Holiday Mod.esp_018_ Better armor (rev5_Steel).esp_019_ Better armor (rev6_Iron).esp_020_ ABM 3.5 - MCA 5.2 - patch.esp_021_ AtmosphericSoundEffects-3.0-Tribunal.esp_022_ Better Bodies.esp_023_ Blood and Gore.esp_024_ Blood and Gore BM add-on.esp_025_ Blood and Gore Cait Critters add-on.esp_026_ Blood and Gore Fire damage.esp_027_ Blood and Gore MW-TB-VGreetings add-on.esp_028_ Bloodmoon Relighted.esp_029_ Clean Better Daedric.esp_030_ Creatures.esp_031_ DB_Attack_Mod.esp_032_ Distant Land Fix for MGE.esp_033_ dracandrosvoice.esp_034_ Give your orders v13.esp_035_ Kaylas_Kick-Knacks.esp_036_ Key Replacer Trib & BM.esp_037_ LadyD_Reduced_Commentary.esp_038_ MCA - Guards Patch.esp_039_ MCA v5.2 - Lore Correct Named NPC.esp_040_ MGE_Foggy_Weather.esp_041_ moons_soulgems.esp_042_ Mournhold Expanded COM NC.esp_043_ Mushroom Lights Tribunal.esp_044_ mw2006.esp_045_ Nudity Greeting Expansion V1.esp_046_ P.R.E. v4.0.esp_047_ Pathanias Sorted Potions Trib.esp_048_ Pathanias SP replacer Trib.esp_049_ People to streets of Vivec 0.6.esp_050_ Real_wildlife_2b Complete.esp_051_ Resources Enhanced.esp_052_ RKCriminals TR&BM.esp_053_ RV with MR.esp_054_ shrinetext.esp_055_ Silt_Striders_Are_In_Vvardenfell.esp_056_ SirLuthor-Tools.esp_057_ Slof's Better Beasts b.esp_058_ THE Morrowind NPC Makeover.esp_059_ The Neverhalls.esp_060_ Tribunal Relighted.esp_061_ Unique Banners and Signs.esp_062_ Vality's Ascadian Isles Addon.esp_063_ Vality's Bitter Coast Addon.esp_064_ VGreetings.esp_065_ VGreetings-Attack.esp_066_ VGreetings-Flee.esp_067_ VGreetings-Idle.esp_068_ VGreetings-Thief.esp_069_ Vivec Expansion 2.0.esp_070_ wl_dockclutter.esp_071_ Cait's Critters Unleashed 2.0 (Tribunal).esp_072_ TIM_MW.esp_073_ TIM_MW_SirLuthor.esp_074_ TIM_MW_JamesW.esp_075_ AscendedSleeperSFX.esp_076_ Vivec_Voice_addon TRIBUNAL.esp_077_ Dagoth Ur Voice Addon v1.0.esp_078_ Amulets and Rings 2.1 Upgrade A.esp_079_ MorrowindAnimalLootMod.esp_080_ Almalexia_Voicev1.esp_081_ BloodmoonAnimalLootMod.esp_082_ barilzar_voice.esp_083_ TribunalAnimalLootMod.esp_084_ abotWhereAreAllBirdsGoing.esp_085_ TravelingMerchants_v2.2.esp_086_ Better Rethan Manor 1.1.esp_087_ A_flock_of_seagulls.esp_088_ Thirsk Expanded Family.esp_089_ Mournhold Expanded COM.esp_090_ Wanderers of Solstheim.esp_091_ Ald Redaynia Extended COM.esp_092_ Grave Goods.esp_093_ Hide The Skooma.esp_094_ More Dagoth Minions.esp_095_ DB Armor Reducer.esp_096_ Barb Fix.esp_097_ Riekling Knock Off.esp_098_ AreaEffectArrows XB Edition.esp_099_ Better Caldera Children Compatible v1.5.esp_100_ Better armor (rev3_Ebony).esp_101_ Better armor (rev2 Dwemer).esp_102_ Better armor (rev1 Daedrik).esp_103_ Better armor (rev4 Chitin).esp_104_ Better Creature (rev5_Kwama).esp_105_ Better armor (rev8_Imperial(STANDART).esp_106_ Better armor (rev7_Templar).esp_107_ Better weapons (rev3_Imperial).esp_108_ LGNPC_NoLore_v0_83.esp_109_ Lgnpc_SN.esp_110_ Book Jackets - Tribunal.esp_111_ LGNPC_GnaarMok_v1_10.esp_112_ LGNPC_AldVelothi_v1_20.esp_113_ LGNPC_MaarGan_v1_10.esp_114_ LGNPC_HlaOad_v1_32.esp_115_ LGNPC_Aldruhn_v1_13.esp_116_ LGNPC_Pelagiad_v1_13.esp_117_ Book Jackets - Bloodmoon.esp_118_ LGNPC_TelMora_v1_11.esp_119_ LGNPC_Khuul_v2_01.esp_120_ LGNPC_VivecFQ_v2_03.esp_121_ ExcellentMagicSounds.esp_122_ Antares' Big Mod 4.esp_123_ Antares' Big Mod 4 - MCA 5.2 - patch.esp_124_ Less_Generic_Tribunal.esp_125_ Better armor (rev9_Bonemold(ST).esp_126_ Chargen Revamped Patch 2.1a.esp_127_ Nymerias_Faster_Walk.esp_128_ LGNPC_Indarys_Manor_v1_45.esp_129_ LGNPC_Secret_Masters_v1_21.esp_130_ Book Jackets - Morrowind.esp_131_ Better armor (rev10_Oroch-ST).esp_132_ LGNPC_TelUvirith_v1_10.esp_133_ LGNPC_VivecRedoran_v1_41.esp_134_ Better Armor LITE (rev 9 bonemold).esp_135_ LGNPC_PaxRedoran_v1_12.esp_136_ Chargen_Revamped_v2_1.esp_137_ CR Gnisis Expanded 1.0.esp_138_ Graphic Herbalism.esp_139_ Graphic Herbalism Extra.esp_140_ NPC Functionality.esp_141_ Better armor (rev12_Furs&Nord&Leather).esp_142_ Merged_Objects.esp_143_ Mashed Lists.esp

User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Thu May 26, 2011 11:48 pm

John I'm noticing that MLox is rearranging my esms. Should it be doing that? Note location of Tribunal and Bloodmoon.esm

Thanks for the heads up. Indeed, mlox just didn't have enough ordering information about .esms, so it wasn't doing a good job there. I've modified the application so now it has some builtin rules for ordering the official .esms at the top of the load order.

So, here's a new release of the mlox application (Version 0.54):
http://code.google.com/p/mlox/downloads/list

Grab mlox-exe-0.54.7z if you want the standalone Windows executable, or else get the smaller mlox-0.54.7z if you already have Python/wxPython installed or if you want to run on Linux.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Fri May 27, 2011 1:14 am

Thanks very much for the quick fix, John!

Is there anyway for Mlox to group similar esps together. For example, LGNPC ones or maybe all the Better Armors.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Fri May 27, 2011 4:17 am

Is there anyway for Mlox to group similar esps together. For example, LGNPC ones or maybe all the Better Armors.

Not really. Is this just a matter of aesthetics? or is there some need for them to be grouped?

Edit: Of course, you can always move things around by adding [Order] rules to you personal mlox_user.txt file ....
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Fri May 27, 2011 3:39 am

Just aesthetics. :)
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Thu May 26, 2011 7:48 pm

Well, in that case, another thing you could do is first sort your load order with mlox. Then use some other tool to reorder things the way you like, then sort it again with mlox. If mlox doesn't see a reason to move something, it won't. Or, like I mentioned above you can put some [Order] rules in your own personal "mlox_user.txt" file and they will move things around whenever you re-run mlox.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Fri May 27, 2011 1:17 am

@john.moonsugar
I keep getting a notice about 'Texture Fix - Bloodmoon 1.1.esm' as follows:
[NOTE]
> 'Texture Fix - Bloodmoon 1.1.esm'
| "Texture Fix - Bloodmoon" is superceded by "Bloodmoon Landscape Overhaul":
However, the 'Bloodmoon Landscape Overhaul v1.0' readme states the following:
4. Version History
...
if you do not like my land reshaping then i recommend you use 'Texture Fix - Bloodmoon version 1.1' (which fixes landscape seams only) instead of the Overhaul esm.
The mlox note gives the impression that v1.1 is obsolete when it really is still a viable option.


One of the UUMPP entries needs to be updated:
[Note]
!! Morrowind Patch v1.2.2.esm is old and should only be run by people who do not have the expansions. Since you have Tribunal and Bloodmoon, it is highly recommended that you upgrade to the UUMPP! (Unofficial 'Unofficial Morrowind Patch' Project by quorn)
!! (See: http://www.gamesas.com/bgsforums/index.php?showtopic=899830 )
The url in red should be updated to the official release thread - http://www.gamesas.com/bgsforums/index.php?showtopic=966509
Or better yet, to the PES (pending) / ElricM (active) download location.

Another of the UUMPP entries needs to be updated from refering to 'Morrowind Patch v1.6.4 (WIP)':
[Note]
! All of these plugins are either included in, or the problems they address are also addressed by the latest UUMPP by quorn [Morrowind Patch v1.6.4 (WIP)]. It is recommended that you replace them with the UUMPP.
Text in red should be 'Morrowind Patch v1.6.4'

Also, since quorn decided to rename the project MPP - Morrowind Patch Project, it might be worth considering changing UUMPP references to MPP. :shrug:


[edit] I'm using version: mlox.py 0.54 [mlox-base 2009-03-14 18:46:56 (UTC)]
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Fri May 27, 2011 11:24 am

@tetchy: Thanks for the heads up. I've included your suggestions for a new release of the rule-base: mlox-data_2009-03-15.7z
http://code.google.com/p/mlox/downloads/list

I've reworded the comment on the Bloodmoon Landscape Overhaul, hopefully it makes the situation more understandable now.

For some reason the MPP link on PES is still "pending" (whatp's up with PES?). So for now I've used the forum link until that goes through. But eventually, I'll try to link to the most "permanent" page.

I cleaned up a few other UUMPP -> MPP related issues, including that it no longer adds bloats. And I've updated the list of plugins "obsoleted" by the MPP.
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Thu May 26, 2011 11:08 pm

This looks like a pretty sweet tool. Is it mostly safe to grab now/is there an upcoming update I should wait for?
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Fri May 27, 2011 8:27 am

This looks like a pretty sweet tool. Is it mostly safe to grab now/is there an upcoming update I should wait for?

In my opinion it is mostly safe :) There are 2 things to consider separately: the application and the rule-base.

At this point, there isn't really any outstanding planned work on the application. I will, of course, fix any bugs that come up, but it's been pretty stable for quite some time.

The rule-base will be updated periodically, since the world of mods continues changing. I'm still in the phase where I try to incorporate suggestions as quickly as possible when people bring them up in this thread. Maybe in the future updates will come out less frequently.

Edit: Another consideration: the application is 100% safe if you do not press the "Update Load Order" button. After all, some people may just want to use mlox for the advice it gives and use some other tool for changing load order. The Readme also gives a safe testing procedure, if you are still worried it might screw up your load order.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Fri May 27, 2011 12:06 pm

Cool. I'm trying to run it now but not only is there no mlox.exe in the directory, nothing really comes up when I run mlox.bat either. I downloaded the Python package (since I have Wrye Mash), but I'm wondering if the two prereqs are things I already downloaded for Mash. I recognize Python25 but not wxPython.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Fri May 27, 2011 2:06 am

Cool. I'm trying to run it now but not only is there no mlox.exe in the directory, nothing really comes up when I run mlox.bat either. I downloaded the Python package (since I have Wrye Mash), but I'm wondering if the two prereqs are things I already downloaded for Mash. I recognize Python25 but not wxPython.

If you can already run Mash, then you probably have the Python/wxPython necessary for running mlox.py, which is in the mlox-0.54.7z archive. However, if you encounter any confusion or failure, it's probably easier in that case to run the mlox.exe version which is in the mlox-exe-0.54.7z.

If you unpack mlox-exe-0.54.7z in your Morrowind folder, it will create a folder called "mlox". You should visit that folder and run the mlox.exe application from there.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Fri May 27, 2011 2:31 am

Works great, thanks! Though you might want to look at the readme for the .exe package, as it's really difficult to read. The one in the Python package was fine though, what happened?
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Fri May 27, 2011 2:50 am

you might want to look at the readme for the .exe package, as it's really difficult to read. The one in the Python package was fine though, what happened?

I just checked it and the Readme in the .exe package is just a normal text file, like it is supposed to be. In what way was it difficult to read?
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Fri May 27, 2011 12:54 am

Well, I was gonna copy and paste mlox_readme to show you, but when I did it looked pretty again!-

Name: mlox
Version: 0.54
Copyright 2009 John Moonsugar
License: MIT License (see the file: License.txt)
----------------------------------------------------------------------
mlox - the elder scrolls Mod Load Order eXpert
----------------------------------------------------------------------
This is mlox_readme.txt, which gives basic information on what mlox is
and how to use it.
See mlox_rules_guide.txt for a description of the rules and rule-base.
See mlox_guts.txt for a discussion of mlox's inner workings.
---------------------------------------------------------------------- etc.


Really though, it's a mess in .txt form so I'm not sure why pasting it into my browser cleans it up :wacko: Did you copy and paste it from its Google page into Notepad? I guess it's not a big deal since it's online as well.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri May 27, 2011 3:57 am

Ah, I think I might know what "it's a mess" means :) It's probably the Unix line endings, versus the CRLF Windows line endings. I thought I'd fixed that, but maybe not for the .exe. I'll make sure that gets addressed in the next release. Thanks for letting me know.
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Fri May 27, 2011 10:10 am

Mlox reports that GCD_VH_patch2 is needed when using GCD with Vampiric Hunger 3 v1.2. But, is this indeed the case? Is this an updated GCD version of this patch because I always assumed that it was old as per the Vampiric Hunger readme.

"This version works with Galsiah's Character Development. You don't need the VH patch which was included with GCD anymore."

"Do not enable the Vampiric Hunger patch for Galsiah's Character Development. That was created for version 1.0 and it's no longer necessary."

As in version 1.0 of Vampiric Hunger 3 right?
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Fri May 27, 2011 2:23 am

Mlox reports that GCD_VH_patch2 is needed when using GCD with Vampiric Hunger 3 v1.2. But, is this indeed the case? Is this an updated GCD version of this patch because I always assumed that it was old as per the Vampiric Hunger readme.

"This version works with Galsiah's Character Development. You don't need the VH patch which was included with GCD anymore."

Thanks for the heads up. I'll fix that in the next rule-base release.
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Fri May 27, 2011 9:50 am

New release: mlox-data_2009-03-16.7z, contains update for the GCD_VH_patch reported by Vharlak.
mlox-exe-0.55.7z/mlox-0.55.7z, just contains a small Doc tweak and ensures DOS line endings for .txt/.bat files for problem noticed by C-Euro. No code changes.
Get the update from:
http://code.google.com/p/mlox/downloads/list
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Post » Fri May 27, 2011 2:54 am

@tetchy: Thanks for the heads up. I've included your suggestions for a new release of the rule-base...

I've reworded the comment on the Bloodmoon Landscape Overhaul, hopefully it makes the situation more understandable now.

@john.moonsugar
I agree your rewording is more clear now. Avoiding 'superceded' or 'obsoleted' was the main concern.

For some reason the MPP link on PES is still "pending" (what's up with PES?). So for now I've used the forum link until that goes through. But eventually, I'll try to link to the most "permanent" page.

I cleaned up a few other UUMPP -> MPP related issues, including that it no longer adds bloats. And I've updated the list of plugins "obsoleted" by the MPP.

Those changes all look to be in order. :thumbsup:

Thanks for the quick updates!
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

PreviousNext

Return to III - Morrowind