I think the problem there is actually the "for ESM" bit. Is that really the name of the plugin? Bleh. For the sake of parsing, I need some pattern that terminates the plugin name, and up until now it has been "esm" or "esp". I'll check into that for you. (sigh)
If searching for "esm" or "esp" is a problem could one not do ".esm" or ".esp". Or maybe even "esm
[Edit:
I suggest adding this:
[Order]
;This prevents an error message regarding TC_CEGate in TR_CensusAndExciseTravel.esp's TC_CEShipDockScript script
;when starting a New game.
;Note: with both of these mods enabled, there will be two boat captains to talk to and two superimposed gate objects in Seyda Neen.
Siege at Firemoth.esp
TR_CensusAndExciseTravel.esp
[Order]
;This prevents an error message regarding TC_CEGate in TR_CensusAndExciseTravel.esp's TC_CEShipDockScript script
;when starting a New game.
;Note: with both of these mods enabled, there will be two boat captains to talk to and two superimposed gate objects in Seyda Neen.
Siege at Firemoth.esp
TR_CensusAndExciseTravel.esp