[RELz] mlox, a tool for anolyzing and sorting your load orde

Post » Sat May 28, 2011 12:02 pm

I've also found an error.

[REQUIRES] !!!'Azriel Addon.esp' Requires: > 'MISSING(Azriel the Merchant.esp)' | (Ref: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3040 )


The problem is that you can't have both of those together, or you'll have two Azriel merchants running around.
I added that, my mistake. Got the info from the Admin comment on PES but didn't check in game. In my defence there were a number of other Balmora Expansion mods I was checking at the time...

Edit:
[Conflict] Both Spuzzum's "Interior Daylight" and Dark Angel's "Illuminated Windows" add daylight to interior windows. You only need to run one of these plugins. (Ref: readme_spzdl.txt and Illuminated Windows.zip\DrkAngel Readme.doc)SpzInteriorDaylight.espIlluminated Windows.esp; Dragon32 - If someone wants to run them both then Spuzzum's should load after Dark Angel's[Order]Illuminated Windows.espSpzInteriorDaylight.esp
I do not know on what information the ordering is based. I'd say it doesn't matter since TES Plugin Conflict Detector finds no conflicts at all and a quick look with Tesame showed me no obvious dangers..
Again, that was me. Can't quite remember why I put that load order in now. I think it's because if someone wants to continue using Spuzzum's mod with Illuminated Windows then they definitely want its effects. So, loading it after Illuminated Windows would ensure that the changes Spuzzum's makes to interior cells aren't overwritten or changed by Illuminated Windows.
Also, can someone confirm that Pursuit Enhanced requires MGE 3.5.6 (or MWSE 0.9.3)?
I'm at the final stages of tests for my new playthrough and I use MGE 3.3.2 (old crappy video card).
Since there is no info in Readme, nor on the Yacoby's/PES websites about the version required,
this info would be very helpful.
Thanks
The MWSE version information came from http://www.gamesas.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14311868:
90% sure this should work with 0.9.2 (Although IMHO noone should be running 0.9.2 anymore). I seem to remember I made it long before the new interface that came with the dll injection method.

IMHO I would put it at 0.9.3 as I haven't tested it with 0.9.2
I couldn't find when MGE introduced MWSE 0.9.3 functions (its not in the changelog). MGE 3.5.6 included MWSE 0.9.4 script functions and MGE 3.1 included MWSE 0.9.2a. So.... it might work with MGE 3.3.2
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Mark
 
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Post » Sat May 28, 2011 5:09 pm

The MWSE version information came from http://www.gamesas.com/bgsforums/index.php?s=&showtopic=970900&view=findpost&p=14311868:I couldn't find when MGE introduced MWSE 0.9.3 functions (its not in the changelog). MGE 3.5.6 included MWSE 0.9.4 script functions and MGE 3.1 included MWSE 0.9.2a. So.... it might work with MGE 3.3.2

I am fairly sure that if it gives you an option of how to connect to MWSE, it uses 0.9.2. Otherwise if it just has a checkbox it uses 0.9.3

You would have to ask timeslip to write a couple of tests to be totally sure though *shrugs*


However.... I am fairly sure I use MGE 3.3.2 (Not used windows in several monthes), so it should work fine.
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Sarah Evason
 
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Post » Sat May 28, 2011 12:28 pm

Post limit.
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John N
 
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