[RELz] mlox, a tool for anolyzing and sorting your load orde

Post » Sat May 28, 2011 2:44 pm

About this...which scripts are we supposed to remove exactly? I've been searching for quite a while and haven't been able to figure that out. :(

I could use a little more info on that myself :) That message actually comes from a quote from someone else who looked into it, not me.

Here's what I know. "Vampire Embrace MCA Patch" was written to be compatible with the version of MCA 5.2 that includes Undead ... which is to say, if you are using MCA 5.2 that is compatible with "The Undead 3.0", then the patch is not compatible. The reason it is not compatible is that it has some references to the Undead creatures in MCA 5.2 that got removed in the version that was made compatible with the separate "Undead 3.0". You could probably find out which references those are by loading "Vampire Embrace MCA Patch" along with MCA 5.2 (Undead 3.0 Compatible), and seeing what errors go into your Warnings.txt. These errors will probably tell you about references to non-existant creature IDs. Now that you know those IDs, you can search for them in "Vampire Embrace MCA Patch", and remove any scripts or whatnot that refer to them. Or, you could try contacting Deylendor and see if he has any plans for another version of his patch that is compatible with the new version of MCA 5.2.

Personally, I just never found it to be much of a problem, I just don't load the patch and avoid enthralling MCA's spawned NPCs.
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Sarah MacLeod
 
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Post » Sat May 28, 2011 11:41 am

john just wondering if you have a timeframe for moving this out of 'beta' or will it be a work in progress for a while yet?
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joeK
 
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Post » Sun May 29, 2011 12:42 am

It'll probably be a work in progress for a while. I'll add the "auto-update" feature at some point. I may make mlox smarter about how it re-dates plugins. And I may decide to re-implement it in another language.

The "Beta" tag also reflects to some degree that the rule-base still has a ways to go before it has "wide" coverage of all the plugins that are out there. Right now many popular mods are covered, but it would be nice to include lots more.

If anyone is worried about the "Beta" tag, well, I use mlox to sort my load order.
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Celestine Stardust
 
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Post » Sat May 28, 2011 1:45 pm

Bump for new release of the rule-base: mlox-data_2009-04-11.7z
http://code.google.com/p/mlox/downloads/list

Update from Dragon32:
New: Rational Wildlife, Advanced Herbalism, Divine Domina, Ice's Glass Cuirass, AVENGER'S female armor
Updated: Sabregirl's Morrowind Ecology, Merkin's Multi-mod, Graphic Herbalism, Hugely Expanded Leveled Lists Ultimate Version Addition
Also some reordering of existing mods.
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Roberto Gaeta
 
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Post » Sat May 28, 2011 11:13 am

Dammit. I just went to dl the new rules and saw that there was a new MLOX. I had something like 3.8 and this was 5.5 so I grabbed it.

I unpacked it and then just overwrote my old mlox with it. The opened it up and replaced the base.txt or whatever the file is that comes in the data download (the rules) with the one I also just downloaded. I had no problems whatsoever getting the old version to work. This one however, is not working. I double click the shortcut and it opens for half a second and then closes down.

As I said, all I did was overwrite the old one, so everything looks identical to how it was before. I'm running the correct python according to the readme. It's version 2.5. What have I done wrong?
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Rude_Bitch_420
 
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Post » Sat May 28, 2011 1:50 pm

As I said, all I did was overwrite the old one, so everything looks identical to how it was before. I'm running the correct python according to the readme. It's version 2.5. What have I done wrong?

It sounds like you may have the wrong version of wxPython installed.

There should be a file in your mlox directory called "mlox.err" that should contain something like this:

mlox.py 0.55 [mlox-base 2009-04-05 18:50:40 (UTC)] (en/ANSI_X3.4-1968)
Python Version: 2.5
wxPython Version: 2.8.7.1

You can try installing wxPython 2.8.7.1, or try installing http://planetelderscrolls.gamespy.com/View.php?view=OblivionUtilities.Detail&id=52560&id=44, or instead, try the version of mlox that does not depend on python (mlox-exe-0.55.7z).
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ZzZz
 
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Post » Sat May 28, 2011 11:51 am

It sounds like you may have the wrong version of wxPython installed.

There should be a file in your mlox directory called "mlox.err" that should contain something like this:

mlox.py 0.55 [mlox-base 2009-04-05 18:50:40 (UTC)] (en/ANSI_X3.4-1968)
Python Version: 2.5
wxPython Version: 2.8.7.1

You can try installing wxPython 2.8.7.1, or try installing http://planetelderscrolls.gamespy.com/View.php?view=OblivionUtilities.Detail&id=52560&id=44, or instead, try the version of mlox that does not depend on python (mlox-exe-0.55.7z).


I do have the mlox.err file but I can't open it. It says I don't have a program to open it with.
I had the right version of python to open the last Mlox version I had, which I only d'led a couple of months back. It was 0.38 I think from memory, or something like that.
It is that version of python I have. It says on the installer package that it's wxPython 2.8, somewhere else in the pathways it calls it Python25. I think that sounds like what you've just said there.

What I don't understand is why it would suddenly not work when the last version ran so well.
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Bereket Fekadu
 
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Post » Sat May 28, 2011 11:12 am

What I don't understand is why it would suddenly not work when the last version ran so well.

The new version of mlox uses functions that do not exist in the old version of wxPython.

P.S. mlox.err is just a text file, you should be able to open it with any text editor.
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Richus Dude
 
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Post » Sat May 28, 2011 1:39 pm

The new version of mlox uses functions that do not exist in the old version of wxPython.

P.S. mlox.err is just a text file, you should be able to open it with any text editor.


With the .err file, do I need to change the file extension or something?

I don't understand. It does look like I have the right wxPthyon. The installer say

wxpython2.8-win32-ansi-2.8.0.1 -py25.exe

I don't think it's anything I'm doing wrong with the install either because I just removed it and tried putting the old one back on and that works fine.
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NAtIVe GOddess
 
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Post » Sat May 28, 2011 10:53 am

With the .err file, do I need to change the file extension or something?

If you have a program that can open or edit text files, see if it has a menu option for "Open File", that should give you an Open File dialog box that will allow you to navigate to mlox.err and open it. I think.

I don't understand. It does look like I have the right wxPthyon. The installer say

wxpython2.8-win32-ansi-2.8.0.1 -py25.exe

I don't think it's anything I'm doing wrong with the install either because I just removed it and tried putting the old one back on and that works fine.

No, that's the wrong one. You have 2.8.0.1, which is the old version. You need 2.8.7.1, as I mentioned above, and as it says in the mlox Readme.
I realize some people may not understand how python works, this is also why I provide a version of mlox that does not require python at all. I'd recommend you use that version instead.
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Gracie Dugdale
 
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Post » Sat May 28, 2011 11:58 pm

With the .err file, do I need to change the file extension or something?
What I've done (on XP) is put a shortcut to http://liquidninja.com/metapad/ in:
C:\Documents and Settings\\SendTo
Where is the account I log onto the PC with. The directory is hidden by default.

You could use Notepad for the shortcut if you don't want to use another text editor. There are many other ones beyond Metapad (in fact Notepad replacements seem to be one of the most common Windows programs out there) but Metapad is small (94 KB executable), opens Unix-style files and has a much faster and more powerful search & replace than notepad. It just does what I need.

With Notepad or Metapad in Send To you can right click any file and send it to that program. Easy way to open any file you know is a text file.

Alternatively, when you first attempt to open a .ERR file Windows'll complain "Windows cannot open this file", choose "Select the program from a list", click OK, look through the list and choose Notepad (or Metapad). If Notepad's not there browse to and select C:\WINDOWS\Notepad.exe
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Roberto Gaeta
 
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Post » Sat May 28, 2011 11:06 am

If you have a program that can open or edit text files, see if it has a menu option for "Open File", that should give you an Open File dialog box that will allow you to navigate to mlox.err and open it. I think.


No, that's the wrong one. You have 2.8.0.1, which is the old version. You need 2.8.7.1, as I mentioned above, and as it says in the mlox Readme.
I realize some people may not understand how python works, this is also why I provide a version of mlox that does not require python at all. I'd recommend you use that version instead.


I'm such an idiot. For some reason when I copied it across, I musn't have got all the files. The readme was the old version. I unpacked it a second time just to be sure and found the upgraded version of python reference. Sorry to waste your time.


@Dragon32. Thankyou!
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Kortniie Dumont
 
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Post » Sun May 29, 2011 12:39 am

There seems to be some error with some of the text encoding or decoding around copying and pasting. I was attempting to paste this modlist into mlox:
GameFile0=Aduls_Master_Mod.esmGameFile1=Astarsis_HEM_DonSalus.esmGameFile2=Better Heads Bloodmoon addon.esmGameFile3=Better Heads Tribunal addon.esmGameFile4=Better Heads.esmGameFile5=Bloodmoon.esmGameFile6=Book Rotate.esmGameFile7=MCA.esmGameFile8=MetalQueenBoutique.esmGameFile9=Morrowind Patch v1.6.4.esmGameFile10=Morrowind.esmGameFile11=SG-MW-ecology-BM.esmGameFile12=Tribunal.esmGameFile13=Aduls_Arcane_Armature.espGameFile14=Aduls_Artifact_Replace_(Hopesfire).espGameFile15=Aduls_Artifact_Replace_(Trueflame).espGameFile16=Advanced Herbalism - TR & BM.espGameFile17=AragonMonk-v10.espGameFile18=Area Effect Arrows.espGameFile19=AreaEffectArrows.espGameFile20=AshlanderTent.espGameFile21=Astion's Chrysamere.espGameFile22=Better Bodies.espGameFile23=BetterBooks_AlchFormfix.espGameFile24=BlackIndorilElite1.7.espGameFile25=Book Rotate - Bloodmoon v5.3.espGameFile26=Book Rotate - Morrowind v1.1.espGameFile27=Book Rotate - Tribunal v5.3.espGameFile28=Cait's Critters Unleashed 2.0 (Tribunal).espGameFile29=Clean Blood Seeker.espGameFile30=Clean Bloodletter.espGameFile31=Clean Dragon Blade.espGameFile32=Clean Dragon Claw.espGameFile33=Clean Harlequin CHEAT!.espGameFile34=Clean Harlequin sword resource.espGameFile35=Clean NaEelrin.espGameFile36=Clean Peace and Tranquility.espGameFile37=Clean PENGUINS.espGameFile38=Corean_Hair_in_Morrowind.espGameFile39=Damage_tweaks.espGameFile40=dh_furn.espGameFile41=dh_furn_stores.espGameFile42=dh_homes.espGameFile43=dh_thriftshop.espGameFile44=DN_1st_Person_Armor.espGameFile45=DodgeTribunal-v21.espGameFile46=dracandrosvoice.espGameFile47=Dracus's Durzog Armor Tribumal V1.1.espGameFile48=Dragon Uchigatana.espGameFile49=Dscale pauldrons.espGameFile50=Duel Pauldrons.espGameFile51=Emma_orc_f_heads1.espGameFile52=Enmesharra's Refugev1.3_Bloodmoon.espGameFile53=Flee AI Tweaks.espGameFile54=Galsiahs Character Development.espGameFile55=GCD Over 60 level speedup.espGameFile56=GCD Restore Potions Fix.espGameFile57=GCD settings fairly easy.espGameFile58=GCD StartScript for Trib or Bloodmoon.espGameFile59=Hawkeye Scimitar.espGameFile60=Illuminated Order v1.0 - Bloodmoon Compatibility Extras.espGameFile61=Illuminated Order v1.0.espGameFile62=JAC_Jasmine.espGameFile63=JamesW's Lockpicks And Probes Retextures.espGameFile64=JamesW's Repairs Retex.espGameFile65=JojjosFrostmourneForMorrowind.espGameFile66=KRS_DTA.espGameFile67=K_Scroll_Upgrade_MW.espGameFile68=K_Scroll_Upgrade_MW_Trib_Bmoon.espGameFile69=LCV Wolverine Hall 01.espGameFile70=LeveledMagicka.espGameFile71=LGNPC_Aldruhn_v1_13.espGameFile72=LGNPC_AldVelothi_v1_20.espGameFile73=LGNPC_GnaarMok_v1_10.espGameFile74=LGNPC_HlaOad_v1_32.espGameFile75=LGNPC_Khuul_v2_01.espGameFile76=LGNPC_MaarGan_v1_10.espGameFile77=LGNPC_PaxRedoran_v1_12.espGameFile78=LGNPC_Pelagiad_v1_13.espGameFile79=LGNPC_Secret_Masters_v1_21.espGameFile80=LGNPC_SM_MCA5.espGameFile81=Lgnpc_SN.espGameFile82=LGNPC_TelMora_v1_11.espGameFile83=LGNPC_TelUvirith_v1_10.espGameFile84=LGNPC_VivecFQ_v2_03.espGameFile85=LGNPC_VivecRedoran_v1_41.espGameFile86=LichKingPauldronsHelmet.espGameFile87=Lights_300_V4.espGameFile88=LOCH_The_Brass_God.espGameFile89=Longspears.espGameFile90=Magical Goods v0.1.espGameFile91=Mainframes Backpacks.espGameFile92=MCA - Guards Patch.espGameFile93=MCA - Vampire Realism Patch.espGameFile94=Merged_Leveled_Lists.espGameFile95=MixedSignposts.espGameFile96=MTT Vol III.espGameFile97=NEDE v1.2.espGameFile98=No-Glo_Revisited.espGameFile99=NPC LCV Schedules 03.espGameFile100=PainandSuffering.espGameFile101=Particle Arrows.espGameFile102=Pearls Enhanced - Colored Pearls Add-on.ESPGameFile103=Pozzo's RoHT v1.25.espGameFile104=Reflective Gold.espGameFile105=ring_teleport v3_Tealpanda.espGameFile106=SG-MW-ecology-BM-plugin.espGameFile107=Spect Sorcery pt 1.espGameFile108=Stat Tweaks.espGameFile109=Tej?n's Collected Spell Effects.espGameFile110=The Imperial Legion Badge.espGameFile111=TheForgottenShields - Artifacts_NG.espGameFile112=Tsaesci Dragonscale Armour.espGameFile113=Unique Banners and Signs.espGameFile114=Vampire Hider.espGameFile115=Vampire Realism II - BM Add-On.espGameFile116=Vampire Realism II - TB Add-On.espGameFile117=Vampire Realism II - VE Patch.espGameFile118=Vampire Realism II.espGameFile119=Vampire_Embrace.espGameFile120=VA_ElvishSabres.espGameFile121=VA_HissyoKatana.espGameFile122=VA_NTDualScims.espGameFile123=Vertical limit climbing mod 1.02.espGameFile124=WA_SoulGems(!).espGameFile125=Westly's Master Headpack X.espGameFile126=Wizardly Staves Redone HTW.esp
Didn't work. mlox.err:
mlox.py 0.55 [mlox-base 2009-04-11 18:07:14 (UTC)] (en/cp1252)Python Version: 2.6wxPython Version: 2.8.9.1Traceback (most recent call last):  File "I:\Bethesda Softworks\Morrowind\mlox\mlox.py", line 1566, in menu_paste_handler	out.write(data.GetText().encode("utf-8"))UnicodeDecodeError: 'ascii' codec can't decode byte 0xf3 in position 4027: ordinal not in range(128)
My guess from a ball park guesstimate of where position 4027 (which I assume is the character that's causing the problem) is, is that the "?" in "Tej?n's Collected Spell Effects.esp" is causing the problem.

I was able to save the modlist to a TXT file and import that into mlox fine.
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Jonathan Montero
 
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Post » Sun May 29, 2011 12:10 am

There seems to be some error with some of the text encoding or decoding around copying and pasting. I was attempting to paste this modlist into mlox:
I was able to save the modlist to a TXT file and import that into mlox fine.

Yeah, the problem is with the non-ascii text. For me, it's a royal pain in the keister trying to get any non-ascii encoding to work with wxPython, when you don't know what the original encoding is. The only thing I've done so far is to try to avoid the problem by smashing non-ascii encoding into ascii whenever I find places where python blows up. I really need to figure out a better solution.

For now, though, I'll just recommend your workaround of inputting from a file instead of via pasting.
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Quick Draw
 
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Post » Sun May 29, 2011 2:10 am

Sorry, sort of a newbie with mlox - I understand the thing automatically fixes the load order.

Is it possible to use this tool to MANUALLY move some mod in the load order? If so, how?

TIA! :twirl:
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мistrєss
 
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Post » Sat May 28, 2011 1:57 pm

Sorry, sort of a newbie with mlox - I understand the thing automatically fixes the load order.

Is it possible to use this tool to MANUALLY move some mod in the load order? If so, how?

TIA! :twirl:


WHat you want is to combine the use of Mlox with Yacoby's ReOrder Mods.


What I do is check all my mods under data files. Then I load up Mlox and let it do it's thing, ensuring there are no conflicts etc (you may have to merge or remove a mod if thats the case, if you don't know about merging, just remove for now the least important). Then load up Yacoby's ReOrder mods. Use that to put them into an order that you prefer. For example, if you have made your own little mod that changes armours to use different .nifs (like me) and you have that appear BEFORE something like 'divine domina', then you're going to find all your little mod's changes are overridden. Naturally you'd want to move it so that it is after domina in the load list. Whatever loads later overrides anything earlier. After you've made those changes so that the mods you want to override others are later than their counterparts, load up Mlox again just to check it's acceptable.

Google Yacoby + ReOrder Mods and you'll find it. The other useful thing about Yacoby's tool is that you can, with one button, create a copy and pasteable list of your load order. That's very handy when you want to post it here to ask
for advice.

ReOrder mods is not a scary program at all. All it does is bring up a list of all your mods. YOu can then select one or more and press either the up button or the down button. When it's all how you want, just press "reOrder"
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Soku Nyorah
 
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Post » Sat May 28, 2011 9:49 pm

@ John Moonsugar... I found an error in MLox's rule bases. It says that I have Alienslof's BB neck fix but don't have better heads. The notation says that I only need this file if I use better heads due to an anomaly in the better heads .esm. This isn't quite right. In fact this anomaly is still present in other mods that replafe heads. Currently I use Changing Faces.esm (modified to swap some heads to ones that are more appropriate imo). I find that without the neck fix, my argonians get messed up necks. I hate having Mlox keep telling me I'm doing something wrong when I know I'm not. When I first had that error come up, I had the neck fix installed. My necks were fine. Listening to the msg I removed it and my necks messed up. I reinstalled the neck fix and it's all good again, except Mlox keeps telling me it's not. It really frustrates me to not please both XD
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Amy Melissa
 
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Post » Sat May 28, 2011 4:43 pm

Thanks, Lady Godiva! :bowdown:
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marina
 
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Post » Sun May 29, 2011 1:12 am

Sorry, sort of a newbie with mlox - I understand the thing automatically fixes the load order.

Is it possible to use this tool to MANUALLY move some mod in the load order? If so, how?

The mlox way to manually reorder rules is to write a little [Order] rule and stick it in your private "mlox_user.txt" file. For example. if you always want AAA.esp to come before BBB.esp, then add this rule to mlox_user.txt:

[Order]
AAA.esp
BBB.esp

After that, whenever you click on mlox's "Update" button, mlox will ensure that your plugins are ordered that way.

I do not recommend using another program along with mlox to reorder mods (don't use both methods at once). I would recommend using one or the other. If you like to manually reorder your mods within a GUI application, use Wrye Mash or ReOrder Mods++. If you like to use mlox to reorder your mods, all it takes is adding simple little "[Order]" rules to your personal "mlox_user.txt" file as described in the documentation.

Of course, you can manually reorder your mods with some other application, and then see what advice mlox gives on your load order without actually using mlox to reorder your plugins. As long as you do not hit the "update" button, the only thing mlox does is give advice.
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BlackaneseB
 
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Post » Sat May 28, 2011 11:57 am

@ John Moonsugar... I found an error in MLox's rule bases. It says that I have Alienslof's BB neck fix but don't have better heads. The notation says that I only need this file if I use better heads due to an anomaly in the better heads .esm. This isn't quite right. In fact this anomaly is still present in other mods that replafe heads. Currently I use Changing Faces.esm (modified to swap some heads to ones that are more appropriate imo). I find that without the neck fix, my argonians get messed up necks. I hate having Mlox keep telling me I'm doing something wrong when I know I'm not. When I first had that error come up, I had the neck fix installed. My necks were fine. Listening to the msg I removed it and my necks messed up. I reinstalled the neck fix and it's all good again, except Mlox keeps telling me it's not. It really frustrates me to not please both XD

Thanks. This is the first I've heard of it, so I'll look into it and see what I can do.
I suspect it is because Changing Faces includes much or all of Better Heads.

Edit: Well, after looking into it, it would appear that Slof's argonian neck fix only applies to Better Heads and does not apply to Changing Faces. It's possible that something else is affecting your necks, perhaps you could post your load order? Also, did you by any chance change face replacers during a running game? (With plugin style face replacers you really should start a brand new game every time you switch to a new face replacer.)

Here's what I did to look at the problem: First, the neck fix is a very simple little plugin, here's the entire contents dumped as text:
tes3cmd dump "../examine/slofs_better_beasts_1.2.7z.dir/slofs_better_beasts_1.2/Slof's BB neck fix.esp"../examine/slofs_better_beasts_1.2.7z.dir/slofs_better_beasts_1.2/Slof's BB neck fix.esp:Record: 0  Flags: 0x0000 ()	TES3.HEDR:   Ver:1.29999995231628  Unk:0		Author:""		Description:""		NRec:73	TES3.MAST: Morrowind.esm	TES3.DATA: Length:	 79837557	TES3.MAST: Better Heads.esm	TES3.DATA: Length:	 141412Record: 1  Flags: 0x0020 (Deleted)	BODY.NAME: b_n_argonian_m_neck2	BODY.DELE: DELETED


As you can see the only thing it does is delete one bodypart (b_n_argonian_m_neck2). This bodypart does not exist in Changing Faces, therefore, the neck fix couldn't possibly work with Changing Faces. Not only that, but the neck fix also defines "Better Heads.esm" as a master, so it shouldn't work unless you have Better Heads loaded too.

One thing you could try is to do a search in your "Data Files" directory for the string "b_n_argonian_m_neck2" (using any program like "wingrep" that allows you to search for strings inside of files). Maybe you have some other plugin that defines that bodypart, and we can figure out why the neck fix appears to be affecting your argonian's necks.
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Hannah Whitlock
 
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Post » Sun May 29, 2011 12:24 am

Bump for new release of the rule-base: mlox-data_2009-04-14.7z
downloadable from the usual place: http://code.google.com/p/mlox/downloads/list

Dragon32 added a bunch of new stuff for Balmora Expansion and related plugins along with some other little additions and corrections. Please update your rule-base at your convenience. Thanks.
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Hussnein Amin
 
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Post » Sun May 29, 2011 2:33 am

Incredible work there my fellow comrade!

I'm kinda new to Morrowind and recently learned Wrye Mash and it's features such installers(great tool!) that gives options such as to install/un-install mods with just a single click. A couple minutes ago I gave your program a test-drive, just for fun. And boy is it great. I makes me feel like kind of having a mother watching over me. Don't do that, if you do then this will happen, etc. A nagging, but also conservative, understanding and clever mother. We all had disputed with our parents when we were small, but in most cases the answer we got from our mother was the the right one. (my father didn't know squat most times). And if you followed her teaching and guidelines you, in most circumstances, grow up to be a good person. This is kind of how I feel about this program.

Anyhow, svck this information in or let it blow away. Your choice.

[Edit: Loves how it even gives you advices and suggestions, simply brilliant!]
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Lakyn Ellery
 
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Post » Sat May 28, 2011 7:31 pm

Incredible work there my fellow comrade!

Thank you, my poetic friend.

Yes, I see mlox as a little helper to watch over your shoulder and give advice. As long as it's mostly right, I guess that's good! :)
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.X chantelle .x Smith
 
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Post » Sat May 28, 2011 10:17 pm

Mother always knows what's right, right? :)
Anyhow. Was hard to believe when one where young but mother's are also human beings, and even them have a few flaws I guess.

So-far looking good, plowed 50+ mods and no erroneous. But, will still use it with caution.
I have to ask also, did you make this on your own?

[Edit: Think I discovered a little, no error, but buggies thingie. I'm getting this information out of the the program;

[NOTE]
> '[SIZE 305902 Lights_300_V4.esp]'
| !! This plugin contains evil GMSTs.
| !! (What the hell is a GMST? http://www.mwmythicmods.com/argent/tech/gmst.html )


I like the bugger, he provides me with unique realistic and illustrating atmosphere in my game. And I can hardly believe that a little wondrous modification like poor 'ol light_300 can cause any serious harm. Or? Is he the devil re-incarnated to bring his mighty wrath and fury down on us all? I heard they say that he exist where you least expect it...

:obliviongate: Quick to the oblivion-mobile!!

@John: Really. That's ambitious of you. Highly ambitious of you. -- I thank thee john for giving thy splendid application in to my humble hands. But night is starting to turn to into shimmering bright day soon, and I hate to see that happen. How weird now that might even seem, i'm off to my bed, and leave you standing here by thyself. So good night to you my brave knight. Sleep tight.
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Alkira rose Nankivell
 
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Joined: Tue Feb 27, 2007 10:56 pm

Post » Sat May 28, 2011 10:03 am

I have to ask also, did you make this on your own?

Not really. A number of other folks around here have helped out.
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Sakura Haruno
 
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Joined: Sat Aug 26, 2006 7:23 pm

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