I think that TheNiceOne's instructions are clear as day, but we think differently from you. It might have been more helpful if you were reading the FCOM guide, in which I stepped through each of the OMODs for the FCOM components.
What did you install with what EXE? You should not have to copy anything into your Data folder. I apologize for any confusion while following the site's instructions. I thought I had a line about adding a bashed patch. I will add that now, thanks. You can simply copy the bashed patch out of the Oblivion\Mopy\Extras folder. Put that in your Data folder, and that's all you need.
S2O: Make OMODs for FCOM Components. - http://sites.google.com/site/oblivionpoinfo/walkthroughs/fcomguide/fcomomods <-- Check your actions against these, and then continue following the steps here.
Well they might be to someone that knows what he is doing. I'm kinda lost. But still I do like TheNiceOne's initiative to make this.
I did try the FCOM guide at your site, but it was very confusing and time consuming. I think I did something wrong with all the packages, the part with all the "00 Core" etc. And then when I should decide what should be loaded in each pagages, in the "installer" tab in Wrye.
Anyway, it all ended in that Oblivion wouldn't even start so I abandoned that project.
Then I found this thread and was overjoyed that this might be alittle more to my level of experiance in mods and Oblivion.
What I have at the moment is.
Oblivion Mod Manager.
Wrye Bash.
BOSS.
BOSS Materlist Manager.
OBSE.
Here is a list of things I have that I'd like to get worked, and the current files I have.
[u]Oscuro's Oblivion Overhaul[/u]OOO_133_Complete.7zOOO_133_OMOD_ready_Patch-15256.7zOOO_134_Beta_5_Patch-15256.7z[u]Martigen's Monster Mod[/u]MMM373BSA.7zMMM_37b3_Public_Release-17784.7zMMMDiverseWaterLifeUpdate.7zMMM_OMOD_Installer_1_6_1.rar[u]Oblivion Warcry[/u]OWC.7zOWC_Patch_1.08b_1.085b.7z[u]FCOM[/u]FCOM_Convergence_Beta_9dot9-12249.7zFCOM_EntropicOrderRebalance.7zFCOM_omod_Installer_1_1-24647.rarufcom.7z[u]Francescos leveled creatures items[/u][i]I believe this is covered in the FCOM files but I still got the .exe in case.[/i]Francescos_leveled_creatures_items_mod_4.5b-2518.exe[u]Other MODs[/u][i]I guess these are just to load in my OBMM and then use Wrye Bash + BOSS to sort the order of them?I'd still like to mention them[/i]Unofficial Oblivion Patch v320 OMOD.omod - [i]Fixes bugs.[/i]'No Psychic Gurards' - [i]Makes crime undetactabel if not in reach of a guard.[/i]'DarNified UI' - [i]Smaller UI, if there are better alternatives please tell me so.[/i]'Illumination Within' - [i]Makes windows glow at night.[/i]'Original Color Darker Nights' - [i]Makes nights darker.[/i]'Low Poly Grass' - [i]Makes the grass with 8 istead of 20 polygons.[/i]'Streamline' - [i]Performance enchanter.[/i]
With all this stuff. I've done the following:
(I did not use the 'Francescos leveled creatures items.exe' before any of this. Since there are Francesco files are in the FCOM - If I get it right).1. I use OBMM to 'create a mod for each of the big packages, OOO, FCOM, MMM and the Unofficial Oblivion Patch. Using either .7z or .rar to the "Add Archive".
- note: I did not use "OOO_133_OMOD_ready_Patch-15256.7z" because I think that is the same as 'OOO_133_Complete.7z'2. Then I 'dubble-clicked' the packages in this order: Unofficial Patch, OOO, MMM and then FCOM.
Everything installed with no error.
3. I opened Wrye Bash, unchecked the "Lock Times" and ran BOSS. Only 'Illumination Within' did show up as unrecognized. As I don't have Words I couldn't use 'BOSS Masterlist Manager'. Don't know if I really have to, but Tomlongs guide makes me believe so.
4. I got the Bashed Patch from the Extra folder as Tomlong told me about.
I checked all the files exept the ones that are 'Green' I don't have any italic ones and no Purple ones.
Only Blue which I checked.
Then it gets confusing.
DO NOT MERGE plugins loaded after the bashed patch.Merge? Am I mergeing right now? I have a checklist of all the mods.
At: Import Factions
"Import Factions - check your overhauls' readmes
MMMforOOO, FCOM: uncheck OOO ESP and OOO ESM here"
I don't have these, only:
Mart's Monster Mod.esm
FCOM_Covergence.esm
Mart's Monster Mod - Shivering Isle.esp
So I don't know how to continue.
Althrough the guide I feel that I don't really know why I'm doing things, just that it tells me to do stuff which is either in different names or other wierd things.
Maybe I'm slow or stupid, but I don't think so. Maybe I'm taking on a to big project. But I don't want to give up. I want this to work.
I hate to ask someone to spell it out for me step by step, but I would be greatfull for that.
Cheers.
Edit: I continued to read alittle on your guide. Why do I have to do this? http://sites.google.com/site/oblivionpoinfo/runoblivion/firstrun
so much for just adding mods? so confusing :<