Fist I will Say...yes I read every read-me. I Google and then read more. Something is not right but I cant put my head around it. I have random Crashes and if i use FOIP for MMM the game wont load, it sits at start screen with no cursor.
I played Oblivion for 5 or so years and ran FCOM +++ 200 mods. Believe it or not I have run both Oblivion and Skyrim for up to 19 hour sessions. My rig is a beast. Played a modded Skyrim for 2 years and rarely ever crashed. Maybe once every 3 months or so.
But Fallout is not behaving. The very first run did NOT start. Problem with my Asus Sound card (have to have GX mode ticked ON) . Get to main menu and Freeze on NEW game. , Google and do the gimp my CPU to only use 2 cores and finally the Game loads.
I play for a few weeks knowing full well that I will be adding mods. Yep gonna need Darn for the UI , Textures, Baddies (MMM) and the like. So I go about getting the needed tools and files. FOSE , WryeFlash , BOSS, FO3EDIT DarnUI , LAA (thru CF explorer), Texture mods and all that. FOSE Version: 0.1.2.2
Yes I install a mod and start the game to be sure it still runs. Seams the only thing I cant run with is FOIP and MMM, the other FOIP patches run fine, or do they? Since using Wrye for Oblivion and then Skyrim this is my installer/patch manager tool of choice.
Are these random Crashes/freezes just something i am going to have to learn to live with, or can this game get as stable as my Oblivion was?
Most, if not ALL downloads were Extracted from inside Wrye (to a Package) and then create a working installer, then rezipped. Have not done any cleaning of mods with FO3edit as of yet. I did try to make a merged patch with FO3Edit but it throws an error about some list reordering. ( think this is about MMM and FOIP) But not sure.
IS it Possible to have MMM , FWE , WMK , EVE , FOIP behave well like FCOM from Oblivion?
At a loss. Should I just start over with mods and use Fo3edit from the start to see where things go wrong?
Anything ya need from me ask , I could bore ya farther with a ton of details of the things I have tried and done already, but this is a long enough wall of text...lol
In case anyone asks or is intrested Mod list from Wrye.
00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 BrokenSteel.esm04 PointLookout.esm05 Zeta.esm06 CRAFT.esm07 CALIBR.esm [Version 1.4]08 EVE.esm09 FO3 Wanderers Edition - Main File.esm0A Mart's Mutant Mod.esm0B FO3 Wanderers Edition - Alternate Travel.esp0C DarNifiedUIF3.esp0D FO3 Wanderers Edition - Main File.esp0E FO3 Wanderers Edition - DLC Anchorage.esp0F FO3 Wanderers Edition - DLC The Pitt.esp10 FO3 Wanderers Edition - DLC Broken Steel.esp11 FO3 Wanderers Edition - DLC Point Lookout.esp12 FO3 Wanderers Edition - DLC Mothership Zeta.esp13 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp++ FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp14 WeaponModKits.esp15 WeaponModKits - OperationAnchorage.esp16 WeaponModKits - ThePitt.esp17 WeaponModKits - BrokenSteel.esp18 WeaponModKits - PointLookout.esp19 WeaponModKits - Zeta.esp1A WMKAA12Shotgun.esp1B EVE.esp1C EVE Operation Anchorage.esp1D Mart's Mutant Mod.esp1E Mart's Mutant Mod - DLC Anchorage.esp1F Mart's Mutant Mod - DLC The Pitt.esp20 Mart's Mutant Mod - DLC Broken Steel.esp++ Mart's Mutant Mod - DLC Point Lookout.esp21 Mart's Mutant Mod - DLC Zeta.esp22 dD - Enhanced Blood Main.esp++ dD-More Gore.esp++ dD-More Gore-The Pitt.esp++ dD-More Gore-BrokenSteel.esp++ dD-More Gore-PointLookout.esp++ dD-More Gore-Zeta.esp++ Fellout-pipboylight.esp23 Fellout-Full.esp++ Fellout-Anchorage.esp++ Fellout-BrokenSteel.esp24 Fellout-PointLookout.esp25 Fellout-Zeta.esp26 Bashed Patch, 0.esp
Core I7 2600k @ 3.4 GHZ | 16 GB RAM | 2 EVGA GTX 560 in SLI | Xonar Essence STX | AX1200 (Corsair P.S.) | Win 7 x64 | Steam path = E:\Games\Steam\steamapps\common\Fallout 3 goty