[LIST/RELZ]MMM Optionial Download and Mod Patches

Post » Wed Sep 01, 2010 3:15 pm

For FCOM and runeskulls

after doing what CorePC suggested and renaming the main MMM-Diverse Runeskulls.esp to ExnemRuneskulls.esp - I then and changed the master list for the loot esp to replace the MMM-Diverse Runeskulls.esp reference to with ExnemRuneskulls.esp. This works perfectly

EDIT remember though to rebuild Bashed Patch
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Logan Greenwood
 
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Post » Wed Sep 01, 2010 5:17 pm

If you have been using the ExnemRuneskulls.esp delete that and rename MMM-Diverse Runeskulls.esp to ExnemRuneskulls so that you don't loose any that you have already collected. Also get rid of FCOM_exnemruneskulls since it's fixed are included. In short you do not need either of those files. Just put it with the other MMM addons, it is not mergeable because it new records.
Pacific Morrowind.

Thanks very much - got it installed with no problem. Or at least I still have all my runeskulls :) Haven't had a chance to actually play today, but can't wait to see them in action!
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Luis Longoria
 
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Post » Wed Sep 01, 2010 2:51 pm

Just to confirm though (because the wording in the readme on the first thread could use a more idiot-proof statement on this), despite your download being smaller than the original Runeskulls addon, this is a standalone addition and does NOT require the original. Is that correct?


I will work on the readme that is alway something that I do not spend much time working on. Download is smaller because I used a high 7zip compression itself, it is actually larger since it contains new meshes if you uncompressed it..

This is standalone but requires MMM and does not need the originial runeskulls.esp to work..that is correct..
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Samantha Pattison
 
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Post » Wed Sep 01, 2010 11:37 am

a question about MMM - playable undead armor:

the readme says that with the Full Loot version enemies will "have a full suit but not a matching suit" . I'm not really sure what it means... does it mean that the armor available on the corpse will not be the one that the enemy was wearing, or will it only mean that the enemy will wear pieces coming from different armor types ( like for example a rusty cuirass and a fine steel greaves ) ?
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Steve Smith
 
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Post » Wed Sep 01, 2010 7:32 pm

a question about MMM - playable undead armor:

the readme says that with the Full Loot version enemies will "have a full suit but not a matching suit" .


First Playable undead Armor only work with Undead Aylied Warrior and Undead Legion..all other undead you seeing wearing armor is not lootable..

It means that they will almost all of time have a piece of armor that you can loot from them that they wearning. So depending on what you encounter that could be undead ayleid armor or undead legion armor..Hope that explains better..
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CRuzIta LUVz grlz
 
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Post » Wed Sep 01, 2010 8:56 am

umh... I still don't fully understand the difference between the Full Loot and Single Item versions then, sorry... :\
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Tracey Duncan
 
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Post » Thu Sep 02, 2010 1:08 am

umh... I still don't fully understand the difference between the Full Loot and Single Item versions then, sorry... :\

THis only affects the undead ayleid/legion fighters
Full Loot:
Ayleid:
has a full suit of armor but there are two types and each piece is coming off a lvl item list so could be Archaic Elven Greaves, Ancient Elven Helm etc. When armor is removed you leave a bare corpse.
Legion:
has a full suit of armor but there are three types and each piece is coming off a lvl item list so could be worn legion Greaves, Battered Legion Helm (actually 9 types of helms since there is no horn, and two different horned varieties), Rusty Legion Boots etc. When armor is removed you leave a bare corpse.
Single Items:
Each individual is in a full suit of one type (ie. full suit of archaic elven etc.) and there is one lvl list for ONLY that type of armor which you can take but they are still covered in armor.

Hope that explains it;
Pacific Morrowind
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Undisclosed Desires
 
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Post » Wed Sep 01, 2010 9:46 pm

yep, now I get it. looks like the full loot version is indeed the one I'm looking for. ty guys :)
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Laura Richards
 
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Post » Wed Sep 01, 2010 10:48 am

This is really not a MMM addon , but this does not require MMM but need MMM to be installed to use..

From xDarkAngel89x

http://www.tesnexus.com/downloads/file.php?id=24445

A Little Greed Daedroth under your command..
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Campbell
 
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Post » Wed Sep 01, 2010 12:35 pm

This is really not a MMM addon , but this does not require MMM but need MMM to be installed to use..

From xDarkAngel89x

http://www.tesnexus.com/downloads/file.php?id=24445

A Little Greed Daedroth under your command..


Thanks for posting! :) I like the Diverse Creatures plugin for MMM, which is how I saw the lime green daedroth in Kvatch, and this resulted in all sorts of in-jokes that led to the Limeroth Companion mod. I of course cannot imagine playing without MMM now I have it, because all the new creatures are very colourful and interesting! :)
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Georgia Fullalove
 
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Post » Wed Sep 01, 2010 10:23 pm

If not mentioned before, the link is dead for the original mod (did search, cant find it either): Curse of Hircine
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Roisan Sweeney
 
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Post » Wed Sep 01, 2010 10:33 am

If not mentioned before, the link is dead for the original mod (did search, cant find it either): Curse of Hircine


http://tesnexus.com/downloads/file.php?id=6486

Did you at least try searching or checking to see if you misspelled it maybe? Cause I found it instantly.
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Jamie Lee
 
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Post » Wed Sep 01, 2010 10:23 pm

http://tesnexus.com/downloads/file.php?id=6486

Did you at least try searching or checking to see if you misspelled it maybe? Cause I found it instantly.


I must have misspelled it when I searched texnexus....thanks....
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Dean Brown
 
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Post » Wed Sep 01, 2010 11:32 am

Fixed broken link for 3.5 Curse of Hircine on first page

Added Luchaire Dryad Race for MMM

along with LimeRoth Companion has well..
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Johanna Van Drunick
 
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Post » Wed Sep 01, 2010 11:18 pm

Is there a mod that adds more diversity to generic adventurer NPCs and increases their spawning and expands them?
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Laura Mclean
 
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Post » Wed Sep 01, 2010 11:20 am

Is there a mod that adds more diversity to generic adventurer NPCs and increases their spawning and expands them?

MMM base adds more adventurers of various races and increases their spawn chances and locations you can find them. Is the spawnrate/variety not enough for you?
Pacific Morrowind
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Grace Francis
 
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Post » Wed Sep 01, 2010 8:57 pm

What I meant is for there to be more diversity.

All I see spawned is beast folk in teams or a bard sometimes it would be nice to see more variety of npcs.
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FITTAS
 
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Post » Wed Sep 01, 2010 10:27 pm

What I meant is for there to be more diversity.

All I see spawned is beast folk in teams or a bard sometimes it would be nice to see more variety of npcs.


Are you using Additional Enemy Npc Variants that add's more variety of adventurers (aka bards)..?
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Steve Smith
 
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Post » Wed Sep 01, 2010 11:11 am

Are you using Additional Enemy Npc Variants that add's more variety of adventurers (aka bards)..?



Thanks.
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sw1ss
 
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Post » Thu Sep 02, 2010 12:05 am

Bump to Keep Alive

These plugins are due to for updates, because of recent changes that where Made in 3.7b3 version. On my list today to update.

MMM TNR Faces
MMM TNR Faces for OOO
MMM Cobl Races TNR

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MMM Diverse RuneSkulls - merged into MMM 3.7b3 if using that version of MMM . you no longer needs this plugin and meshes and textures. All Included in MMM now.

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EVE/Exnems for MMM - boy this is outdated, EVE HGEC will cover both HGEC or Exnems Version of MMM.

Use this Version that is posted here http://www.tesnexus.com/downloads/file.php?id=24078

-----------

Going to have to update links for First page..

If you have anymore mods that require MMM please post them here so that I can update my information.

Corepc
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Charity Hughes
 
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Post » Wed Sep 01, 2010 11:09 pm

Moved MMMDLCHorseArmor+Slof from MMM thread to this thread due to it be a addon with specific requirements to work once again..

[size=3]Mart's Monster Mod - DLCHorseArmor+Slof - Updated MMM DLCHorseArmor+Slof plugin

Version 0.91 - changed all Legion Horses to use Steel Horse Armor per request..

==========

Version .91 Release

Compatiblity Patch for MMM Slof Horse Complete and DLCHorseArmor

===========

Requires:
Mart's Monster Mod 3.7b3p3
DLCHorseArmor.esp

Optionial DLCHOrseArmor - Unofficial Patch.esp

Bash for Compatibility with Other mods

===========

Notes

This Changes all the DLC Armored Horse Model to use Slof HOrses Model instead to match the same one from MMM Slof HOrse Complete. Simply Put

If you armor your Slof Horse then you will lose Slof Saddle and Saddle Bags, due to major clipping issue, these cannot be used with DLCHOrseArmor etc.

But Slof Bridle and Reins are retained Black for Steel, and Brown for Elven.

Has a Added treat I added Steel or Elven to Legion Horse has well, Legion Horse will be Slof Model but without the saddle and saddle bags once again.

===========

This plugin is provided has Is, Only meant make sure that MMM Slof Model are used instead of vanilla ones in DLCHorseArmor for Compatiblity with MMM Slof Horse Complete. So that your horse does not revert back to vanilla horse meshes. If you buy HOrseArmor for it, Slof HOrse MOdel will be kept in play.

===========

Mod Compatiblity!!!

Does not work with with These MOds Sorry, Due to how they are designed

If you use any of mods listed below, best to keep using those and not use MMM DLCHorseArmor+Slof with them for reason posted below.

Horse Armor Revamped 1.8 this replace DLCHorseArmor.esp with it own version. MMM Version depends on DLCHOrseArmor.esp. So it cannot be used. keep Using Horse Armor Revamped and Slof Plugins for it..Once again do not use MMM version with Horse Armor Revamped will not work.

Ulrim HOrses does not work either has it want too look for Slof HOrses.esp has a master file, if you change the master on Ulrim Horses DLCHOrseArmor to look for Mart's Monster Mod Slof HOrse Complete, it causes formid error. So do not use Ulrim with MMM DLC HorseArmor will not work correctly. Keep on Using Ulrim Version.

If you use any the mods listed below, best to disable those and use MMM Version for Compatiblilty Reason.

Does not work with Horse Armor Compatiblity by Dev_Akm, Slofs Horses Armored and Commandable, DLCHorseArmor Update.
Does not work with ALL Legion Horse Armored, ArmoredLegionHorses by deMarco, Imperial Horse Armor, Legion Horses Armored.


============

Load Order

DLCHOrseArmor.esp
DLCHOrseArmor - Unofficial Pathc.esp
Marts Monster Mod - DLCHOrseArmor+Slof.esp (Bash: Mergeable, Graphics)

==============

Bash Notes

Mod is mergeable and tagged has graphics so it can be merged and imported has needed with bashed patched.

Do not activate mod in load order, select it under merge patches, and graphics in Bash Patch options, select rebuild patch and your armored horse should now be Slof Horse Once again.

===============

Update List

.91 - Changed All Legion Horse's to use Steel Armor, elven is too fancy for the imperial legion once again.


Once again plugin is provided has is, only meant to get DLCHorseArmor to use Slof Horse Model Once again and work across MMM Configs has well.

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krystal sowten
 
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Post » Wed Sep 01, 2010 12:02 pm

6 month bump
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Sammi Jones
 
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Post » Wed Sep 01, 2010 7:22 pm

Whether the patch will be updated for http://tesnexus.com/downloads/file.php?id=35118&navtag=file/images.php?id=35118&tab=3? Thx.
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louise hamilton
 
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