[LIST/RELZ]MMM Optionial Download and Mod Patches

Post » Wed Sep 01, 2010 1:00 pm

Martigen Monster Mod Optionial Downloads and Mod Patches

http://www.tesnexus.com/downloads/file.php?id=22771


MMM Goodies and More

This is List of Optionial Downloads for MMM, Patches for TNR + COBL Races TNR, CurseofHircinePatch, Exnems\EVE\Robert's\UFF Body Armor , and Misc Mod by the Community ..These are not included in MMM and some of them are meant has direct replacers in some case..TNR and COBL for example so please read..

Also this will serve has thread for discussion of these mods and support of them, and development of future plugin like MMM COBL TWEAKS which is planned for the future..

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Look and update finally..Curse of Hircine Patch

MMM Curse of Hircine Patch - Requires http://www.tesnexus.com/downloads/file.php?id=6486 to be installed to use..make sure to activate the cidnothump.esp also if needed.

Fixed for Version MMM 3.7 - fixed Header Issue that caused load order problems for so many..
before mmmcoh.esp wanted to look for curseofhircine.esp first then mmm.esm..fixed this..

Details

- Mart's Monster Mod - Curse of Hircine (new plugin) integrates MMM and Curse of Hircine in the following fashion:
- Needs Curse of Hircine Mod installed in order to work.
- Adds CoH's Werewolf disease to MMM Werewolves.
- Adds CoH's Werewolf script to MMM Werewolves.
- Adds MMM size, speed and stat scaling to CoH Werewolves.
- Adds Werewolf Fur and bone loot to CoH Werewolves.
- Adds MMM's 'Werewolf Resistances' to CoH's Werewolves, which includes:
- Resist Disease
- Resist Frost
- Resist Normal Weapons
- Resist Poison

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Marts Monster Monster Tamriel Npc Revamped Section

MMM TNR Faces or MMMforOOO TNR Faces - tweaked for MMM

1a - Fixes for Both MMM TNR and COBL Races TNR Plugins

Checked Against UOP,USIP,UMOP Mods - Any fix that I could not apply from one of unofficial fixes to npc directly I removed the Npc from the plugin itself. So that is would not conflict.

The Fixes where vast many changes to Npcs stats, Health, Strength, Classes, Aipackages, Inventory, etc, and more.

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These patches where designed to solve some compatiblity problem that exist between the two without bashed patched.

The only way to make TNR or COBL RACES TNR work with MMM is to wrye bash. So I created these patches to solve this problem for non bash users.

without bash: if you load tnr before MMM you would lose tnr faces, if you load tnr after MMM.esp then you would lose MMM settings that where made to vanilla npc that are modified by TNR.

All TNR faces changes even those that MMM did not modify are included..MMMforSI does not touch Vanilla Npc so that is not included yet.

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Load Order detials about the TNR Patches
You must load these after the MMM.esp,MMMforFrans.esp,MMMforOOO.esp.In order for TNR Faces to appear correctly. right below the main.esp are fine.
MMM and MMMforFrans use the MMM TNR Faces.esp
MMMforOOO - use the MMMforOOO TNR Faces.esp
Also you can still import faces if needed with wrye bash..

=========

Credits:

Thanks to Veritas_Secreto for making TNR and Credits to faces to go to him, Wrye Bash for Bash itself,for without this these patches could not be made..

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MMM COBL Races TNR


This is a direct replacer for COBL Races TNR itself, do not use with COBL Races TNR at same time. disable that and then rename MMM version to COBL Races TNR. If using COBL Races already.

These patches where designed to solve compatiblity problem that exist between the two without bashed patched.
only way to make TNR or COBL RACES TNR work with MMM is to wrye bash. So I created these patches to solve this problem for non bash users.
without bash: if you load tnr before MMM you would lose tnr faces, if you load tnr after MMM.esp then you would lose MMM settings that where made to vanilla npc that are modified by TNR.

=========

Details

COBL Races TNR includes TNR Faces but with cosmetics additions to them hair, eyes, from COBL Cosmetic's resources. Full TNR with MMM setting's on npc that are needed plus all Vanilla Faces that mmm does not touch.

You must load these after the MMM.esp,MMMforFrans.esp,MMMforOOO.esp. IN order for COBL Races TNR to appear correctly..right below the main.esp are fine once again..

MMM and MMMforFrans use MMM COBL Races TNR.esp
MMMForOOO - use the MMMforOOO COBL Races TNR.esp
Once again Very Important:
This is a direct replacer for COBL Races TNR itself, do not use with COBL Races TNR at same time.Disable that and rename MMM version to COBL Races TNR.

=========


MMM Playable Undead Ayleid & Legion Armor 1.7

http://members.iinet.net.au/~amills/mm15elvenwarrior.jpg

Description

Makes the armor that the undead legion and undead elvish enemies in MMM are wearing playable. There are three types of legion armors and 2 types of elvish armors. This mod adds ground meshes, egm files for the helms, and icons, and sets them playable.
There are 2 version to choose from:


[*]version 1: each enemy has a full suit but not a matching suit. (under 01 Full Loot)
[*]Version 2: each enemy has a full matched suit but you only get one item. (under 01 Single item Loot)

Included under each version is also a MMM - Playable Undead Armors -

Oblivion WarCry Compatability Patch which will make the WarCry enemies with the same armor lootable as well.

Location

The undead enemies can be found anywhere that undead can be - try ayleid ruins and forts.

Install
===============
If using BAIN:
select core & either 01 Full Loot or 01 Single Item Loot as per your taste.
select WarCry patch if using WarCry
enable the .esp file (or both if using WarCry)

Manual Install:
copy the contents of 00 Core to your data files and the contents of either 01 Full Loot or 01 Single Item loot to your data files
activate (using Oblivion Launcher or Mod manager of your choice) MMM - Playable Undead Armors.esp and if using WarCry also activate WarCry patch

Uninstall
================
Bain:
just click uninstall on the package

Manual
1. Start Oblivion Launcher (or mod manager of your choice) and uncheck the .esp file.
2. Delete the files/folders associated with the mod.

Removing Meshes and Textures:

  • delete all files with names including archaic or ancient from:
    Oblivion\Data\Textures\menus\icons\MMM-OE\undead elven
  • delete all files from:
    Oblivion\Data\Textures\menus\icons\MMM-OE\undead legion
  • delete all files with names including _gnd at the end and any EGM files from:
    C:\Games\Oblivion\Data\meshes\armor\MMM-OE


========



Mart's Monster Mod - DLCHorseArmor+Slof - Updated MMM DLCHorseArmor+Slof plugin

Version 0.91 - changed all Legion Horses to use Steel Horse Armor per request..

==========

Version .91 Release

Compatiblity Patch for MMM Slof Horse Complete and DLCHorseArmor

===========

Requires:
Mart's Monster Mod 3.7b3p3
DLCHorseArmor.esp

Optionial DLCHOrseArmor - Unofficial Patch.esp

Bash for Compatibility with Other mods

===========

Notes

This Changes all the DLC Armored Horse Model to use Slof HOrses Model instead to match the same one from MMM Slof HOrse Complete. Simply Put

If you armor your Slof Horse then you will lose Slof Saddle and Saddle Bags, due to major clipping issue, these cannot be used with DLCHOrseArmor etc.

But Slof Bridle and Reins are retained Black for Steel, and Brown for Elven.

Has a Added treat I added Steel or Elven to Legion Horse has well, Legion Horse will be Slof Model but without the saddle and saddle bags once again.

===========

This plugin is provided has Is, Only meant make sure that MMM Slof Model are used instead of vanilla ones in DLCHorseArmor for Compatiblity with MMM Slof Horse Complete. So that your horse does not revert back to vanilla horse meshes. If you buy HOrseArmor for it, Slof HOrse MOdel will be kept in play.

===========

Mod Compatiblity!!!

Does not work with with These MOds Sorry, Due to how they are designed

If you use any of mods listed below, best to keep using those and not use MMM DLCHorseArmor+Slof with them for reason posted below.

Horse Armor Revamped 1.8 this replace DLCHorseArmor.esp with it own version. MMM Version depends on DLCHOrseArmor.esp. So it cannot be used. keep Using Horse Armor Revamped and Slof Plugins for it..Once again do not use MMM version with Horse Armor Revamped will not work.

Ulrim HOrses does not work either has it want too look for Slof HOrses.esp has a master file, if you change the master on Ulrim Horses DLCHOrseArmor to look for Mart's Monster Mod Slof HOrse Complete, it causes formid error. So do not use Ulrim with MMM DLC HorseArmor will not work correctly. Keep on Using Ulrim Version.

If you use any the mods listed below, best to disable those and use MMM Version for Compatiblilty Reason.

Does not work with Horse Armor Compatiblity by Dev_Akm, Slofs Horses Armored and Commandable, DLCHorseArmor Update.
Does not work with ALL Legion Horse Armored, ArmoredLegionHorses by deMarco, Imperial Horse Armor, Legion Horses Armored.


============

Load Order

DLCHOrseArmor.esp
DLCHOrseArmor - Unofficial Pathc.esp
Marts Monster Mod - DLCHOrseArmor+Slof.esp (Bash: Mergeable, Graphics)

==============

Bash Notes

Mod is mergeable and tagged has graphics so it can be merged and imported has needed with bashed patched.

Do not activate mod in load order, select it under merge patches, and graphics in Bash Patch options, select rebuild patch and your armored horse should now be Slof Horse Once again.

===============

Update List

.91 - Changed All Legion Horse's to use Steel Armor, elven is too fancy for the imperial legion once again.


Once again plugin is provided has is, only meant to get DLCHorseArmor to use Slof Horse Model Once again and work across MMM Configs has well.



Body Mods and Misc Mods

- Exnems, Robert's Male Body, EVE (BETA) are available for body mods..Most of these reconfrom MMM custom armor to suit body mods..Please make sure that you have all stock armor / replacer's installed first before installing these or else it will not work right..

----------

Hot!!! EVE HGEC MMM Armor - Beta Very Nice so Far. EyeCandy Variants Expansion - Three Cup Size, Three Hip choice, Musclar, Dermal textures, plenty of options..also look for OOO, Frans and Armamentarium has well on eyecandy forum..

First Make sure that have stock http://www.mediafire.com/?wgyyxbx8n9g, this is vanilla armor / stock replacer's..and Body Mod now contains C Push up from below

And install MMM EVE Armor currently only EBE Upper and Lower Meshes for Armor are usable..But Axil is working on converting the others.

http://www.4shared.com/file/76816861/e3f98cff/MMM_HGEC_-_EBE_upper.html

http://www.4shared.com/file/76817068/2c8a0286/MMM_HGEC_EBE_Lower.html

----------------------

MMM Exnems by Axil

This replacer all MMM armor with ones desigend for Exnems Eyecandy Mod

http://www.tesnexus.com/downloads/file.php?id=12411

Do not use H&C esp that comes with this..Use 3.7 H&C instead..please..Frost Glass Armor for Exnems if missing can be found at same location above..
------------

http://www.tesnexus.com/downloads/file.php?id=15096 - This require's Robert's Male Body installed of course

------------

http://www.tesnexus.com/downloads/file.php?id=15094 - Have not tested these out but they do look really good..

============




Misc Mods -

I may provide limited support on these but otherwise for these mods please talk to creator themselves..

http://www.tesnexus.com/downloads/file.php?id=12466 - Has A MMM Module that does quite a bit of Magic Changes to many MMM creatures and npc etc..overall..Highly suggested if Mage Roleplayer

http://www.tesnexus.com/downloads/file.php?id=17557 - Add many items from other mods onto MMM Creatures and Npc..needs bash..

http://www.tesnexus.com/downloads/file.php?id=15602 - You need to have both http://www.tesnexus.com/downloads/file.php?id=15317 installed and MMM version in order for it work..Tychos was nice enough to do this for us already so just install obse, tychos main mod, and mmm version. and you are set to go - Allow MMM Npcs to carry their shields on the back..

http://www.tesnexus.com/downloads/file.php?id=19846 - Crafting Expansion

http://www.tesnexus.com/downloads/file.php?id=17911 - texture replacer to make them more bloody looking hirez

http://www.tesnexus.com/downloads/file.php?id=20485 - This will change the MMM blood features to something that may be more suiting for some..

http://www.tesnexus.com/downloads/file.php?id=17204 - Add a playable Dryad Race with optionial support mod for MMM..

http://www.tesnexus.com/downloads/file.php?id=24445 - Adds a Little Green Daedroth has a companion..need resources installed from MMM to work..



=========


If you find any major problems or issue then please report them I will fix them has needed..or contact mod maker has needed..

Otherwise support for these mods will be limited..

Corepc
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Vahpie
 
Posts: 3447
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Post » Wed Sep 01, 2010 7:47 pm

What else do I have that are addon? that was sent to me..

Playable Undead Aylied Armor Addon

ExnemsSkullsforMMM

By PacificMorrowind which will be added soon..

======

What is in WORKS=MMM Cobl Tweaks - will replace cobl tweaks itself with MMM version with support already built in. Instead of just one type of Creature carrying cobl items, for example vanilla troll, in mmm there are at least 5+ variants for them which cobl tweaks would not extended to but Item Iterchange does and parts of that will be intergrated directly also..

Also if you know of anymore let me know I will add to list..
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jessica sonny
 
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Post » Wed Sep 01, 2010 2:49 pm

Doesn't the UFF-MMM package have a CTD issue with one of the armours? I've seen it crop up in "solve my CTD issues" threads a couple of times on these forums, though not recently. Has it been fixed and I didn't know?

And, although II isn't MMM specific it does add a whole lot of integration support for MMM into the vanilla game and into lots of other mods, so is it ok to mention it here? :whistle:

Vac
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Chris Ellis
 
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Post » Wed Sep 01, 2010 6:25 pm

And, although II isn't MMM specific it does add a whole lot of integration support for MMM into the vanilla game and into lots of other mods, so is it ok to mention it here? :whistle:

Vac


UFF armor well did not know that..I will leave and see what other report ..wonder if something not related to needing a specific H&C esp itself..or wait not my mod..

Will add Item IterChange to list..
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jessica breen
 
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Post » Wed Sep 01, 2010 9:13 am

Tychos Shield On Back Plugin MMM - Allow MMM Npcs to carry their shields on the back..

I thought the plugin only provided meshes of shields MMM added.. Maybe I misunderstood..
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Killer McCracken
 
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Post » Thu Sep 02, 2010 12:12 am

I thought the plugin only provided meshes of shields MMM added.. Maybe I misunderstood..


You need to have both http://www.tesnexus.com/downloads/file.php?id=15317 installed and MMM version in order for it work..Tychos was nice enough to do this for us already so just install obse, tychos main mod, and mmm version. and you are set to go..

Will fix the Tychos MMM notes above..
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Life long Observer
 
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Post » Thu Sep 02, 2010 1:22 am

I got it sorted out now. I installed the 'MMM knights.esp' thinking I'd then run into knights in the wilderness...it turned out to be a support module for 'Knights of the Nine' and since that wasn't installed it had to go wrong. So after installing 'Knights of the Nine' it all started to work again.

Jacob
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Schel[Anne]FTL
 
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Post » Wed Sep 01, 2010 4:19 pm

I got it sorted out now. I installed the 'MMM knights.esp' thinking I'd then run into knights in the wilderness...it turned out to be a support module for 'Knights of the Nine' and since that wasn't installed it had to go wrong. So after installing 'Knights of the Nine' it all started to work again.

Jacob


Wrong thread Jacob - this is mmm optionial download and mod patches.

Glad you go it sorted,

This is not the main MMM thread once again..
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Judy Lynch
 
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Post » Wed Sep 01, 2010 9:05 am

Wrong thread Jacob - this is mmm optionial download and mod patches.

Glad you go it sorted,

This is not the main MMM thread once again..

I just figured that! :slap: Sorry
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Susan
 
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Post » Wed Sep 01, 2010 11:56 pm

Awesome list, man! Thanks for posting this. :tops:
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Blessed DIVA
 
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Post » Wed Sep 01, 2010 10:53 pm

Help, where can I find the nothump mod for the werewolf mod?
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Jessica Raven
 
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Post » Wed Sep 01, 2010 9:33 am

Help, where can I find the nothump mod for the werewolf mod?


In the http://www.tesnexus.com/downloads/file.php?id=6486 itself there is a no thump esp to use..
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Josee Leach
 
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Post » Wed Sep 01, 2010 12:35 pm

For some reason if I activate your Curse of Hircine patch Oblivion won't load at the beginning. It just sits there hanging on the loading screen forever. Once I deactivate the patch though it can load just fine again.
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Ellie English
 
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Post » Wed Sep 01, 2010 6:59 pm

For some reason if I activate your Curse of Hircine patch Oblivion won't load at the beginning. It just sits there hanging on the loading screen forever. Once I deactivate the patch though it can load just fine again.


Do you have Curse of Hircine mod loaded itself which is listed above which is required..if not game will not launch..obse installed..

Load order Curse of Hircine needs to be below MMM.esp, MMMforFrans.esp, MMMforOOO.esp, FCOM.esp , then MMMCOH.esp..

load order is picky about this..
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Suzy Santana
 
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Post » Thu Sep 02, 2010 12:03 am

Yes I do, and they are all up-to-date as well.
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Markie Mark
 
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Post » Wed Sep 01, 2010 2:45 pm

Yes I do, and they are all up-to-date as well.


Post your Load order please? So that I can what else you using..
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Ebony Lawson
 
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Post » Wed Sep 01, 2010 7:44 pm

Oblivion.esmMart's Monster Mod.esmOpen Cities Resources.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espDLCHorseArmor.espDLCOrrery.espDLCFrostcrag.espDLCThievesDen.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espDLCBattlehornCastle.espDLCShiveringIsles.espKnights.espSM Plugin Refurbish - Frostcrag.espSM Plugin Refurbish - SI.espSM Plugin Refurbish - Knights.espSM Plugin Refurbish - ThievesDen.espSM Plugin Refurbish - Battlehorn.espSM Plugin Refurbish - MehrunesRazor.espSM Plugin Refurbish - VileLair.espSM Plugin Refurbish - HorseArmor.espSM Plugin Refurbish - Orrery.espStreamline 3.1.espquickstart.espScriptIcon_Replacer.espcidnothump.espMart's Monster Mod.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - Resized Races.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Safer Roads.espSM Hand Combat.espCyrodill Travel Services.espRAEVWD New Sheoth.espRAEVWD Cities.espRAEVWD Imperial City.espOpen Cities Full.espOCC-KOTN-Patch.espMart's Monster Mod - Less Rats.espMart's Monster Mod - No Adventurers.espMart's Monster Mod - No Uberhulks.espMart's Monster Mod - No Wyvern.espMart's Monster Mod - No Beholdens.espMart's Monster Mod - No Balrogs.espMart's Monster Mod - No Slimes.espMart's Monster Mod - No Blood.espMart's Monster Mod - No Carrion Rats.espMart's Monster Mod - Vindasel.espMart's Monster Mod - City Defences.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Less Reavers.espMart's Monster Mod - No Fiends.espMart's Monster Mod - No Reavers.espMart's Monster Mod - No Skeep.espMart's Monster Mod - Knights.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Foxes.espMart's Monster Mod - Durzog Addon.espMart's Monster Mod - Curse of Hircine.espCurseOfHircine.espDeadlyReflex 5 - Combat Moves.espDeadly Reflex 5 - Timed Block and 250% damage.espSupremeMagicka.espSM_DLCSpellTome.espSM_MMM.espSM_DeadlyReflex.espSM_ShiveringIsles.espSM_Scrolls.espSM_SigilStone.espSM Security.espPersuasionOverhaul.espPersuasionOverhaul_MMM.espZumbsLockpickingMod - OBSE.espEnchantmentRestore.espEnchantmentRestore_Wells.espEnchantment Enhanced.espLiving Economy - SI.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espNo psychic guards v1.2.espWolvmans_Lucky_Finds.espMerchantsAlwaysBuyStolen.esp

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Albert Wesker
 
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Post » Wed Sep 01, 2010 9:20 am

Hold on sec you figured it out..
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Hussnein Amin
 
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Post » Wed Sep 01, 2010 12:11 pm

Awesome list, man! Thanks for posting this. :tops:


It would be nice if we had one for FCOM and OOO, too ;)

But thanks tho CorePC.
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Hot
 
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Post » Wed Sep 01, 2010 3:16 pm

Mart's Monster Mod - Curse of Hircine.esp
CurseOfHircine.esp


Switch these two in load order that should solve it..
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April D. F
 
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Post » Wed Sep 01, 2010 1:52 pm

It didn't work. What else can I do? Also thanks for the help so far Corepc.
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Yvonne Gruening
 
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Post » Wed Sep 01, 2010 11:40 am

It didn't work. What else can I do? Also thanks for the help so far Corepc.


Hold on sec let me look at something..I will post back in a little bit..
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Solina971
 
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Post » Wed Sep 01, 2010 8:38 pm

Look like I broke something. Triton sorry about that..

http://www.4shared.com/file/43396800/44a488a9/Marts_Monster_ModCurse_of_Hircine.html?
I will need to rebuild the 3.7 version ..should not take that long..I know what I need to do..
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ANaIs GRelot
 
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Post » Wed Sep 01, 2010 11:05 am

Ok, thanks for the help. I'll keep an eye out for the new fixed version then.
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Glu Glu
 
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Post » Wed Sep 01, 2010 11:39 am

Ok, thanks for the help. I'll keep an eye out for the new fixed version then.


Check you pm just sent you it..report back if works..

Everyone Else here it is..

http://www.4shared.com/file/89512788/136eb824/MMMCOH.html
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Rachel Cafferty
 
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