MMO mentality ...

Post » Fri Dec 16, 2011 6:49 pm

So what I got from some of these posts are : You're stupid if you try to make your character strong, you should be roleplaying, which I am getting tired of hearing.

Not everybody's a hardcoe roleplayer, it's obvious that at least SOME RPing is involved when playing an RPg, but you shouldn't have to be hardcoe just to experience a game with minimal balancing issues. You're right, a lot of people play games other than TES, SHOCKER! That doesn't mean you should generalize anyone who has complaints about the balancing as a "kid" just because they want to have fun while being the best and aren't that into fairytales.

You should be addressing the issue of everyone wanting or NEEDING to be the best, many have said that maybe it's the American culture, which practically since it's birth has been obsessed with being the best. We like to label ourselves a super-super power and look down on other countries (maybe the reason everyone hates us?).
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Fri Dec 16, 2011 11:10 am

There are just a lot of people who can't accept skyrim for what it is, and think it's important that everyone else knows that. They make this forum a dark and dreary place to visit.
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Fri Dec 16, 2011 12:58 pm

You would probably still defend the game, if there was a ring called "god-mode ring", which makes you invincible, invisible, raises your damage with every weapon/spell to 10000, removes cooldown from shouts and makes you not need any magicka/stamina.

Sorry, but you guys don't even understand the very core concept of gaming at all.


Yeah, some people actually play with TGM, so I guess yeah you're right we would. The problem I have is you wanting to remove things wholesale and you don't seem to indicate that you would accept a middle road that gives us both what we want. Then you decide to answer my question like a three year old who has just learned to say [censored]. I answered you point by point on the post you told me to read. So i don't know where you would even get the idea that I hadn't read it.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Fri Dec 16, 2011 9:46 pm

Is it just me or has Skyrim been invaded by MMO whiners ?

The type of MMO player who tears through content in hours and days instead of weeks and months, and then complains of being bored. The player who sends private messages to others in a raid/group explaining how crappy there current gear and specialization is. The player who requires others to have 30 different 3rd party mods or he will [censored] and moan incessantly about someone without it.

I see post after post with this kind of thinking, where they min/max everything, play the game on master, and then complain about it being too easy and how it svcks.

This is a single player game, no one cares what you do in the game except yourself, no one is forcing anyone to make oneself in game Uber and Overpowered, yet there are countless people complaining about doing just this, others probably use tons of console commands and cheat then complain about it being too easy on Master. Like the guy who posted about how easy the game is once he has 30x sneak damage and 2 Blades of Woe equipped.

I dunno i guess i just hate to think that the next Elder Scrolls game might be influenced by this type of player's mentality.

Anyone else agree that Skyrim has been invaded by the WoW mentality gamer ? Or am i off the mark here and need to go re-new my Prozac prescription ?


Amen, brother. Skyrim is already dumbed down, I hate to think what TES VI will look like.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Fri Dec 16, 2011 7:01 am

I think the intent of this thread is really to whine about the whining. Nice subtle redirect.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Fri Dec 16, 2011 1:58 pm

I definitely think there's been a large influx of MMO players to these boards lately. I'm almost positive terms like "sword and board" are from WoW, but that's mostly conjecture since I don't play that kiddy garbage.


Sword n Board is from way before WoW. I was using it when describing characters in at least Diablo 1. So it was probably before that. I wouldn't be surprised if it was even from D&D table top.

As for saying kiddy garbarge screw you. I don't play anymore, but people who bash WoW really need to turn around and shut up. It has opened so many doors for so many game companies out there. When WoW launched they never expected the sub base to be over 500k at one time. They maxed out just short of 15 million. This allowed other companies to realize there is a market for those type of games. It also made it so more people were interested in games like Oblivion and the RPG world. If not for WoW Skyrim would probably never have been as large as it is. Companies like Bethesda know now there are many more millions of people out there willing to play a fantasy, dragon slaying, dungeon crawling game now than they did pre 2004.

To the OP yes the MMO mentality is invading these styles of games. Since almost every other game is online, or has some kind of online component to them everybody feels like their like their opinion is the best and must be heard and everybody wants to know what they think and about their gear. This wasn't just caused by WoW, but I would say a lot came from it sure. A game company out there needs to stop trying to feed into the mass market and please everyone and just concentrate on making a single player game if they want as good as it possibly can be. Sadly Skyrim missed on this. It's not an RPG it's an Action Playing Game.

Hopefully the next one will get back to the roots of old time single player RPG games and have some true RPG elements to it.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Fri Dec 16, 2011 6:55 am

There's nothing more ANTI-RPG to have completely meaningless leveling-options, because everything can be bypassed by broken game-mechanics.
Stop being an ignorant and read my previous post.



Oh, and this has nothing, ABSOLUTELY NOTHING to so with MMO or multiplayer.


How is this contrary to what I said? Are you just an angry person that assumes everyone else disagrees with you so you can stay angry?
I was also in no way speaking directly to you but merely replying to the thread
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Fri Dec 16, 2011 1:04 pm

You don't have to be an MMO player to see the excessive amount of simplification that affects Skyrim. I'm not even saying that's necessarily a bad thing, more casual players will probably prefer that approach. I don't, so lucky me that mods exist.

For all the bashing that WoW receives though, atleast that game has a moderately challenging endgame unlike Skyrim. And no, I've not handled a min/max playstyle at all, in fact I even purposefully restrained myself from maxing alchemy and enchanting because that'd just spoil things and I'm still using dragonplate armor instead of daedric.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Fri Dec 16, 2011 9:30 pm

the problem isn't with MMO p0layers it comes with the 'old/traditional-rpg' mentality. People who are like this think the game is dumb because it does not have a stat that reflects every portion of their life that they can improve. They more often than not enjoy it when the word 'miss' flies over and enemies head when your battle-axe clearly just cut that mans head off. They like the multi-colored orbs depicted in games like morrowind and oblivion more than the new realistic magic system. These people tend to go for the min/max strategy of making their character as strong as humanly possible and then complain about it. Because Skyrim has a couple of issues with balancing things like enchanting or blacksmithing these people rage on the forum about how their class is either too over-powered or under-powered in a single player game. Please do not compare those who enjoy traditional rpg mechanics with those who play MMO's. I play MMO's all the time and yet I am highly in favor of game that have a dynamic / physic based combat systems. Just keep this in mind when browsing the forums

1: No matter how good a game is it is never perfect
2: Different people find different things appealing in games
3: Hates gunna hate: In other words people will ALWAYS find SOMETHING to gripe about.
4: Some of the issues that exist are real and no amount of RPing will fix a backwards flying dragon or the fact your powerful archmage, a master of the arcane very low damage at the high levels.
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Fri Dec 16, 2011 2:28 pm

The fact is smithing and enchanting is too easy considering the benefit they give (which has nothing to do with MMO mentality). Those 2 skills not only make you overpowered very early in the game but, most importantly, provide no entertainment for very little effort involved in mastering them. You can't focus on one problem while ignoring the other.

For example, when I want my Nord warrior to be a 2h and a black smith Master I expect similar challenge in leveling those skills. As it is now, a black smith should not make a living out of it because he will master the skill too soon. He should also not mine or loot most ingots he finds unless he plans on selling them because he will, again, master smithing too soon. Now how that makes any sense when role-playing a black smith warrior? If combat skills were that easy to master would a solution be not to engage in combat very often?

I think some of you guys have a need to defend this, without a doubt, great game beyond any reason. It has flaws,every game does, but it won't help anyone if we mutually agree to ignore them.
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Fri Dec 16, 2011 5:40 pm

The problem I have is you wanting to remove things wholesale and you don't seem to indicate that you would accept a middle road that gives us both what we want.
No, your problem is your ignorance.

Some things have to be altered/removed in order to enhance the options you have in gameplay by making some of the core mechanics actually meaningful.
Adding options/mechanics/depth to a game is good as long as those added things don't take out the meaning/fun/usefulness of other things.
By adding certain options you're actually taking options away from every player, who plays the game for a challange, for character-leveling, for looting, etc.



Following your points, leveling could have been taken out completely and replaced by a menue, which you can open up every time in the game and just set/select everything your character can do and has.
Oh yeah ... give the player all the "options". Don't make him search for dragon shouts, don't make him collect stuff, don't make him having to pay for equipment ... just give him the menue. Hell, put "spell creation" on top of it, where you can set the effect, damage and magicka cost (meaningless anyways .. even to a non-mage, who leveled not a single school) without any limits.
"Hey .. you have to 'roleplay' your character. After finding a new word wall just pretend, you would have found a new shout. Only activate a new one in the menue, if it fits the game. It's your fault, if you are 'power-gaming' and using everything the game is offering to make your character overpowered."
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri Dec 16, 2011 3:09 pm

I like to pretend the guys from The Big Bang Theory all have accounts here. Really helps me enjoy these forums.

:bolt:
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri Dec 16, 2011 2:35 pm

"Sword and Board" - Much older term than WoW, think MUDs, if you are "non-kiddy" enough to know what that is.


Thank you for saying this. My response would not have been as civil.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Fri Dec 16, 2011 1:20 pm

To the OP... this is America. That's how kids play games these days...
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Fri Dec 16, 2011 11:37 am

Agreed, OP, it is really obnoxious.

But these type of people aren't new with Skyrim...the last 2 games had the same thing too.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Fri Dec 16, 2011 6:21 pm

No, your problem is your ignorance.

Some things have to be altered/removed in order to enhance the options you have in gameplay by making some of the core mechanics actually meaningful.
Adding options/mechanics/depth to a game is good as long as those added things don't take out the meaning/fun/usefulness of other things.
By adding certain options you're actually taking options away from every player, who plays the game for a challange, for character-leveling, for looting, etc.



Following your points, leveling could have been taken out completely and replaced by a menue, which you can open up every time in the game and just set/select everything your character can do and has.
Oh yeah ... give the player all the "options". Don't make him search for dragon shouts, don't make him collect stuff, don't make him having to pay for equipment ... just give him the menue. Hell, put "spell creation" on top of it, where you can set the effect, damage and magicka cost (meaningless anyways .. even to a non-mage, who leveled not a single school) without any limits.
"Hey .. you have to 'roleplay' your character. After finding a new word wall just pretend, you would have found a new shout. Only activate a new one in the menue, if it fits the game. It's your fault, if you are 'power-gaming' and using everything the game is offering to make your character overpowered."


All you've done here is take words out of my mouth. You've created a strawman army here. In another thread someone was arguing about the same [censored] you are. The difference is we decided on a middle ground that not only balanced the game, but made it work for both of us, so we could both have what we wanted. All you've done is assume my ignorance and be a huge [censored]. There's no more conversation here because you want it your way, you understand gaming oh so much more than anyone else, and disagreeing with you means I'm ignorant. I'm glad that the other person I disagreed with about this topic was much more of a friendly person and in the end we came up with much more useful fixes and balances. I hope Bethesda never takes advice from people like you.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri Dec 16, 2011 6:42 pm

On what planet do all MMOers send nasty tells to people insulting them? Quit your trolling before you sink yourself.


Just to name one.... Azeroth, Its more common then you think.

Thanks for bashing me in a simple post concerning certain player's and there consistent complaints that are parallel to those who frequent MMO's.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Fri Dec 16, 2011 12:30 pm

to the OP: This year(Aug) I played my first MMORPG. I'm playing, when I get the time, LOTRO and I must say I was missing a lot. The mechanics of traditional rpg mix with some modern rpg mechanics are wonderful. One of the things I like about LOTRO are the restrictions on many things to avoid easy abuse. Is funny but one of the first things I asked in the LOTRO forums was the "age group" of lotro. The moderator told me that there are people from all ages ranging from a kid who was 8 to 90! but the average players are about 27.

No wonder I liked lotro. I really felt at home and the world is MASSIVE. You really need a horse in that game. Anyways, I noticed that Skyrim has taken some cues from LOTRO although they have made those implementations to better fit the "single player" scenario. Oh btw, I'm playing lotro as a single player all this time so you can have a blast playing as a loner just like in Skyrim.


Heh, i actually am on a "Skyrim" vacation from LoTRO ;)

One of the few MMO's i have been loyal to since release, but thats more because of the community, If Mythick made a sequel to Dark of Camelot, i would drop LoTRO for that..... Dreams.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Fri Dec 16, 2011 10:33 pm

damn people, if its too hard for you, slide it down, if its too easy on master, play in a kilt with dual shivs and never use magic nor a bow, i DARE YOU to say its still easy (no you can't enhance and/or enchant the shivs) - and yes, the vast majority of whiners are less than 13 years old and total tv retards and ex or current gnome frost mages
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Fri Dec 16, 2011 1:04 pm

This, 100%

Look at Oblivion or Morrowind. Now look at Skyrim. Whislt Skyrim is a much more beautiful game, it lacks so much. For example, Oblivion had over 30 diseases, Skyrim has what, 9? It's being simplified for a generation of people who (Most anyhow) couldn't figure out how to play a game because they didn't take a moment to consult the manual or user settings without a full fledged rage post about how the game is bad. Were moving into an age of "Please hold my hand and never let go" and its only gonna get worse from here folks.



^ This.

I think most complaints come from people who have played more than just Oblivian, Skyrim and Fallout as RPG's and have a liking for character development, challenges and variables that you cannot controll, but can overcome. Look at the last two incarnations of TES, Skyrim is a completely different game, based on its lore. You must admit it would be quite dissapointing after waiting so many years for a release to end up with half a game.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Fri Dec 16, 2011 5:22 pm

MMO whiners where? Oh you mean the terrible balancing ? That I have to completely stay away from Enchanting and Smithing since it would make the game completely faceroll even on master.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Fri Dec 16, 2011 2:17 pm

I many be for co-op but whats with this multiple player stuff, the would of skyrim would have to bee 10-20x bigger 100x more quest, to be used as an MMO. bethesda alone would have to hire on an enormous number of new workers. overall it would not be able to be done for another 5-10 years and i fear it would destroy Elder Scrolls.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Fri Dec 16, 2011 11:27 am

I dunno, I seem to remember a lot of people complaining about Oblivion when it was released also. It seems to take some time before they move on to another game and/or just get tired of being so negative.

However it also seems that there is a much more significant issue in the whole world today where it's hip to complain.

Louis CK does a great bit about this on the Conan show about how everything is amazing and no one is happy.

Here's the link to it:
http://www.youtube.com/watch?v=8r1CZTLk-Gk
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Fri Dec 16, 2011 8:14 pm

I dunno, I seem to remember a lot of people complaining about Oblivion when it was released also. It seems to take some time before they move on to another game and/or just get tired of being so negative.
It takes time for mods to fix the design mistakes.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Fri Dec 16, 2011 3:59 pm

Most peope who complain about gamebalance complan about destruction being too weak and exploiting to easy. I believe these are not MMO issues since all games, yes even single playergames, needs gamebalance.
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

PreviousNext

Return to V - Skyrim