What specifically would break the game? The suggestions I've made all pretty much revolve around nerfing crafting skills significantly as well as retooling the magicka system so that it's relevant and manageable without the need for -100% cost enchants vs enemies that take longer than 2 seconds to kill(like those on master difficulty). I don't want to see all the enemies scaled up so you HAVE to abuse the resto potion loop or something like that.
I don't have a problem with fixing things that are redundant or just flat out make no sense. 100% decrease in magicka cost makes perks pointless, except unless you're looping, you'll only get 90% reduction cost. Which as you said, on Master, that's damn near necessary. Now if master level spells would continue to scale, then you could cap magicka reduction around 50-60% and it would be just fine. Then those perks are completely useful, as they could add to that, without going near 100%, and it would be okay since your spells actually got more powerful. I see no problem with what you're saying. What I can't stand is these people are saying stuff like, "just remove it, it shouldn't be there." Remove what? Magicka reduction? You're crazy. If someone wants to have a constructive conversation about what we could do to fix the game so that it still works for both of us, then I'm all for it. But when people (not you) act like they're some high and mighty professional gamer, who just knows oh so much more than me and yet won't give any real advice on what it is they even want, and don't even seem to be considering a route that makes sense, I get defensive. You shouldn't just remove anything, ever. Even MMO's don't generally remove things. They instead fix them. But you can read all through every post in this thread, and see over and over again, "remove unbalanced things," yet you'll barely see anyone making an actual case for fixing things, instead of just removing it. In fact someone actually stated something like, "removing is the best type of balance" or something. Yeah right. My issue has only been that I enjoy playing my character as immensely powerful, enough to kill gods. I've always been able to do that since I played Daggerfall. When people start screaming about removing things, it hurts that for me and others who do that. If you want to fix it, then that's fine, and we can come to a fix that doesn't hurt either of us and enriches the game for us both.
I'm not arguing the fact mods will fix everything. I'm quite confident they will. However I will NOT sit by and let a developer think it's ok to let mods fix things that are fundamentally wrong with their game. Mods should be there to add more awesome to a game. Not fix the core game.
I agree with this too, I was mostly talking about just the difficulty issue people seem to have. There are just as many threads about how Master is not hard enough as there are threads about how master is way too hard, because blah blah blah. The problem isn't really the difficulty at all. A mod can give you the hardcoe version you want, while not making Master too ridiculous for other people. If you can fix my spell scaling and cap crafting at a reasonable number, one that lets me still be a god if I want, but doesn't somehow overdo it in your eyes, then fine. But I don't want to see it made to where I can't be a god until I'm level 80 if I so choose.
Note: When I say "you" and "your" I'm not referring specifically to you, just in general. I can't pretend to be speaking for or against you, since I don't know entirely how you feel, you've just brought things up in my mind I want to say.