This seems to be the number 1 argument of people who cannot think of valid ones.
Just because it is a single player game, doesn't mean you can throw balance and exploits out the windows. That is very poor game design.
Anyone with a shred of intelligence can see that some things in the game are not meant to be.
Lets take a look at how blacksmithing is too easy to level.
its ment to be... if it took a while to hit cap then I should be getting paid for a 2nd job..I play to have fun not WORK in a video game.
Alchemy, another crafting profession, is very hard to level. How then can you say blacksmithing is intended to be so easy to level?
Really? hmm..after exploring and going to venders i leveled alchemy almost 30 points within an hour and a bit.
Training for skills at higher levels can cost over 2000 gold per session. How can you say it is normal for blacksmithing to cost only a fraction of that amount by crafting iron daggers?
If it's so much then level the normal way
There are actually diminishing returns for IMPROVING iron daggers. It won't increase blacksmithing as much as improving dwarven daggers. How then can you say it is normal to craft iron daggers to increase blacksmithing as much as crafting dwarven daggers?
takes less material gathering therefore time spent collecting iron and hide>going to dwemer dungeon, getting the right parts, getting iron and also hide..
Lets take a look at the poor balance of loot.
Though using alchemy/enchanting/blacksmithing one can craft powerful gear that dwarfs naturally occuring loot like artifacts and daedra lord rewards. How can you say it is normal, if the loot created by the game are no where near the power?
Daedric artifacts (weapons only) do become powerful if your corresponding skill is maxed, use echan potions+blacksmithing potions and you can upgrade the weapon almost 2x better..
And the number one counter-argument is? Oh, it is a single player game. Yes, lets ignore logic completely and repeatedly say that it a single-player game. Somehow it convinces people that they are right.
Well in your own post you ignored logic a few times.
Funny how someone like me who presents arguments using valid points, is now accused of having "MMO mentality", supposedly a negative term, while people like the OP are considered "cool".
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alchemy+magic will still get you end game damage. Without alch it is very gimped, but as all magic wielders would know alchemy goes hand in hand with casters/theif builds. Smithing goes for the warriors, with certain potions plus enchanted gear i can make HIDE get Def capped (866? armor rating in total). Unbalanced combat? not really you just have to know how to play, it's almost as tedious as the Oblivion leveling, exploiting the poorly done leveling system to reach the highest level possible, whereas Skyrim's combat you just need to understand basic math and prime character progression. Doing a heavy armor mage assasin will gimp you, going a 1/2 mage with crafting and 1h will balance you.