MMO mentality ...

Post » Fri Dec 16, 2011 8:20 pm

That's not really surprising considering this game is pretty easy even on master when you're 50+
I guess people just expected a challenge, it's called master ...


the fact that people brag a lot about playing on master isn't surprising because the game is really easy?
people are supposed to brag about defeating challenging obstacles, not crushing helpless invalids...
i cannot palm my face enough, sir.
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Anna Kyselova
 
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Post » Fri Dec 16, 2011 4:31 pm

This seems to be the number 1 argument of people who cannot think of valid ones.

Just because it is a single player game, doesn't mean you can throw balance and exploits out the windows. That is very poor game design.

Anyone with a shred of intelligence can see that some things in the game are not meant to be.

Lets take a look at how blacksmithing is too easy to level.
its ment to be... if it took a while to hit cap then I should be getting paid for a 2nd job..I play to have fun not WORK in a video game.

Alchemy, another crafting profession, is very hard to level. How then can you say blacksmithing is intended to be so easy to level?
Really? hmm..after exploring and going to venders i leveled alchemy almost 30 points within an hour and a bit.
Training for skills at higher levels can cost over 2000 gold per session. How can you say it is normal for blacksmithing to cost only a fraction of that amount by crafting iron daggers?
If it's so much then level the normal way
There are actually diminishing returns for IMPROVING iron daggers. It won't increase blacksmithing as much as improving dwarven daggers. How then can you say it is normal to craft iron daggers to increase blacksmithing as much as crafting dwarven daggers?
takes less material gathering therefore time spent collecting iron and hide>going to dwemer dungeon, getting the right parts, getting iron and also hide..

Lets take a look at the poor balance of loot.
Though using alchemy/enchanting/blacksmithing one can craft powerful gear that dwarfs naturally occuring loot like artifacts and daedra lord rewards. How can you say it is normal, if the loot created by the game are no where near the power?
Daedric artifacts (weapons only) do become powerful if your corresponding skill is maxed, use echan potions+blacksmithing potions and you can upgrade the weapon almost 2x better..

And the number one counter-argument is? Oh, it is a single player game. Yes, lets ignore logic completely and repeatedly say that it a single-player game. Somehow it convinces people that they are right.
Well in your own post you ignored logic a few times.

Funny how someone like me who presents arguments using valid points, is now accused of having "MMO mentality", supposedly a negative term, while people like the OP are considered "cool".
[/quote]


alchemy+magic will still get you end game damage. Without alch it is very gimped, but as all magic wielders would know alchemy goes hand in hand with casters/theif builds. Smithing goes for the warriors, with certain potions plus enchanted gear i can make HIDE get Def capped (866? armor rating in total). Unbalanced combat? not really you just have to know how to play, it's almost as tedious as the Oblivion leveling, exploiting the poorly done leveling system to reach the highest level possible, whereas Skyrim's combat you just need to understand basic math and prime character progression. Doing a heavy armor mage assasin will gimp you, going a 1/2 mage with crafting and 1h will balance you.
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Angel Torres
 
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Post » Fri Dec 16, 2011 11:47 am

i just wanna know why the armor cap is like 564 (or something around there) and i have 1005 armor, and can go much higher with perfectly enchanted +smithing gear through alchemy enchanting pots.

course, the fact that all this extra armor is useless sure isn't gunna stop me from maxing the hell outa it :D
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xx_Jess_xx
 
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Post » Fri Dec 16, 2011 9:35 pm

i just wanna know why the armor cap is like 564 (or something around there) and i have 1005 armor, and can go much higher with perfectly enchanted +smithing gear through alchemy enchanting pots.

course, the fact that all this extra armor is useless sure isn't gunna stop me from maxing the hell outa it :D


Well, it does cap, but it also adds a cushion against enemies with armor penetration. With 1005 armor and the cap at 564, I believe that even with armor penetration, you're still going have more than enough protection against that. So it does cap, but it's still useful to get more, especially if you just simply enjoy it, haha.
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Angela Woods
 
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Post » Fri Dec 16, 2011 3:04 pm

Well, it does cap, but it also adds a cushion against enemies with armor penetration. With 1005 armor and the cap at 564, I believe that even with armor penetration, you're still going have more than enough protection against that. So it does cap, but it's still useful to get more, especially if you just simply enjoy it, haha.


although aside from a possible spell, isn't it maces that can only penetrate armor? haven't run into anything else that seemed like it.
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Emma Parkinson
 
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Post » Fri Dec 16, 2011 6:43 am

although aside from a possible spell, isn't it maces that can only penetrate armor? haven't run into anything else that seemed like it.


I know it's only maces for PC, I honestly don't know about NPCs. All I know is that some have it, or at least that's what I read about the armor cap and going over it, etc.
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Rik Douglas
 
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Post » Fri Dec 16, 2011 1:40 pm

Is it just me or has Skyrim been invaded by MMO whiners ?

The type of MMO player who tears through content in hours and days instead of weeks and months, and then complains of being bored. The player who sends private messages to others in a raid/group explaining how crappy there current gear and specialization is. The player who requires others to have 30 different 3rd party mods or he will [censored] and moan incessantly about someone without it.

I see post after post with this kind of thinking, where they min/max everything, play the game on master, and then complain about it being too easy and how it svcks.

This is a single player game, no one cares what you do in the game except yourself, no one is forcing anyone to make oneself in game Uber and Overpowered, yet there are countless people complaining about doing just this, others probably use tons of console commands and cheat then complain about it being too easy on Master. Like the guy who posted about how easy the game is once he has 30x sneak damage and 2 Blades of Woe equipped.

I dunno i guess i just hate to think that the next Elder Scrolls game might be influenced by this type of player's mentality.

Anyone else agree that Skyrim has been invaded by the WoW mentality gamer ? Or am i off the mark here and need to go re-new my Prozac prescription ?




Let me guess, you are an old school gamer who knows who Greg Costigan and greg stafford are?

And back in the 80s you moaned about drow paladins and the spotty oiks who claimed to be allowed to play them?
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Rik Douglas
 
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Post » Fri Dec 16, 2011 8:03 pm

oh yes, :P

;)
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Lily Evans
 
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Post » Fri Dec 16, 2011 6:14 am

The Gaming community is bigger then one game! Besides the D&D genera encompass both WoW and Skyrim.. So deal with it. People will like to play both.. I enjoy the WoW lingo and pick it up easily. Balance and the desire to make the game better is part of being a player. And adding your voice is a valuable aspect of game development. I do not sword and board I am more or less a Death Knight.(with no diseases) I wish I could be a enhance Shaman like i was in wow but Still I enjoy both games..

The OP is just mad he could never break 1300 in Arena and want to leave his shame behind.. Na we are here to remind you of your past! lol
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FirDaus LOVe farhana
 
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Post » Fri Dec 16, 2011 2:57 pm

This is a single player game, no one cares what you do in the game except yourself, no one is forcing anyone to make oneself in game Uber and Overpowered, yet there are countless people complaining about doing just this, others probably use tons of console commands and cheat then complain about it being too easy on Master. Like the guy who posted about how easy the game is once he has 30x sneak damage and 2 Blades of Woe equipped.
And you are the 1000th ignorant, who just does not understand, why it's fun to get an RPG, whose mechanics are well thought out and balanced in a way, that character-leveling actually has a meaning.



Skyrim is -again- wasting so much potential. The game has a great world, a lot of good ideas, a lot of game-mechanics, which could make a really good RPG, but some of the main-concepts are totally destroyed by simply very bad design-decisions.
A few examples:

Magic:
- power doesn't scale
- leveling the skills is meaningless, because everyone can spam spells like a master-mage with enchanted gear (you not even need to put a single point in magicka)

Smithing:
- too easy to level/grind
- killing the whole exploration-factor by providing always the best gear

Alchemy/Enchanting:
- it's ridiculous and annoying to be able to make potions, which make enchanted gear better and to enchant items, which make crafting potions better
- Same goes for fortify smithing. Stuff like that is totally unneeded. It makes skills less meaningful and feels ridiculously stupid (and in Skyrim it's also overpowered).

Sneaking:
- Could be so cool, but is ridiculously easy. Even without any perks and unmaxed skill you are actually invisible in areas, which are not day-bright. Take that one spell or the boots, which eliminate any noise you make, and it's really boring.



There's still a lot more.
Those are simply mistakes made by the game-designer, who did not invest enough time to really think out their decisions.
It makes a lot of skills/playstyles/options meaningless.

Yes, right options.
That's what you always get from ignorants with their "Just play how you want, nobody else is affected. We don't need balance. Why do you want to take those options away?".
But by providing some of those "options" you are destroying whole main-game-concepts, making a lot of other options completely meaningless.
A game is not better the more options it has. A good game has to provide options, which make sense, are meaningful and do not bypass other important mechanics in the game.
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Heather Dawson
 
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Post » Fri Dec 16, 2011 7:48 am

My only comment is this: I like Skyrim. It's a pretty good game.
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Tikarma Vodicka-McPherson
 
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Post » Fri Dec 16, 2011 10:33 pm

It's an RPG for [censored]'s sake.
One of the big elements people enjoy is upgrading their equipment, not necessarily min/maxing and going out of their way to do so
but when someone finds an option that allows them to have a stronger weapon, they will want to use it.

It's not their fault the system is broken and they in fact suffer the most from it.
So stop whining about a non-existent MMO-mentality and start realising that these people, with a perfectly normal playstyle, are the victims here
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Mylizards Dot com
 
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Post » Fri Dec 16, 2011 12:07 pm

It's an RPG for [censored]'s sake.
One of the big elements people enjoy is upgrading their equipment, not necessarily min/maxing and going out of their way to do so
but when someone finds an option that allows them to have a stronger weapon, they will want to use it.

It's not their fault the system is broken and they in fact suffer the most from it.
So stop whining about a non-existent MMO-mentality and start realising that these people, with a perfectly normal playstyle, are the victims here
There's nothing more ANTI-RPG to have completely meaningless leveling-options, because everything can be bypassed by broken game-mechanics.
Stop being an ignorant and read my previous post.



Oh, and this has nothing, ABSOLUTELY NOTHING to so with MMO or multiplayer.
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Skrapp Stephens
 
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Post » Fri Dec 16, 2011 8:14 pm

The problem are not the "MMO whiners". Everyone can play the game how they like. But the thing is Skyrim has a disease:
Simplification

You mean "Streamlining". :rolleyes:

Silly Goose.
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Naomi Lastname
 
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Post » Fri Dec 16, 2011 10:41 pm

I was going to end my post with this, but after the preview, I though on changing the order:

81 hours here. One character. Level 21. Enjoying my character, playing RPG style. 2 main cities visited. 2 villages. Still haven't noticed anything "unbalanced". No hurries to beat anything. Challenge in every bandit camp, cave, or fortress I find, or I'm sent to. And also enjoying the feeling of becoming more powerfull as I increase levels and choose my perks based on what I want for my char.


That's pretty remarkable. I thought I was pacing myself (63 hours, level 32) pretty well.
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Khamaji Taylor
 
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Post » Fri Dec 16, 2011 6:10 pm

Have to agree, this time Skyrim went overboard on the pool of players, actually picking off some from people who didnt usually play single player games. MMO mentality is indeed very afflicting on the forums, as MMO players are usually the "elitists" who whine "NERF" and "OP" all the while insulting the intelligence of anyone who disagrees with them.
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KRistina Karlsson
 
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Post » Fri Dec 16, 2011 1:39 pm

There's nothing more ANTI-RPG to have completely meaningless leveling-options, because everything can be bypassed by broken game-mechanics.
Stop being an ignorant and read my previous post.



Oh, and this has nothing, ABSOLUTELY NOTHING to so with MMO or multiplayer.


What are you considering completely meaningless leveling options? What you're saying is broken I and others have enjoyed doing and since I planned my build that way I didn't waste any perks and nothing was rendered useless.
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KiiSsez jdgaf Benzler
 
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Post » Fri Dec 16, 2011 5:25 pm

Not all mmo players are whiners. I have played them for many years and done alot of the betas. I only recently left Rift (do not play WoW) and i have not yet complained about anything in this game. My character is also only level 34 and im 90 + hours in - we are not all bad players.

I actually found the mmo crowd changed a few years ago but there are still a few of us oldies that enjoy a good single player rpg :P
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Ysabelle
 
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Post » Fri Dec 16, 2011 2:40 pm

Skyrim is single-player MMO without RPG elements , thats how bad quests , VO, dialogs , story is.
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MatthewJontully
 
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Post » Fri Dec 16, 2011 7:38 pm

Skyrim is single-player MMO without RPG elements , thats how bad quests , VO, dialogs , story is.


Makes no sense.
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lexy
 
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Post » Fri Dec 16, 2011 10:56 am

Biggest problem for me is how streamlined the made everything, TES has lost quite a bit of depth. Especially in major questlines. (shudders)
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tiffany Royal
 
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Post » Fri Dec 16, 2011 9:11 pm

And you are the 1000th ignorant, who just does not understand, why it's fun to get an RPG, whose mechanics are well thought out and balanced in a way, that character-leveling actually has a meaning.

And that would make you about the 1000th ignorant who just does not understand that some of us use exactly what you're complaining about and it has a ton of meaning and fun for us. This is, as always only your opinion on the matter, and doesn't represent fact.



Magic:
- power doesn't scale
- leveling the skills is meaningless, because everyone can spam spells like a master-mage with enchanted gear (you not even need to put a single point in magicka)

Right, it doesn't scale and that's annoying, but it's still feasible. I myself have made it to almost level 45 with a pure mage in cloth and am enjoying it just fine. Again, your opinion does not represent fact. Have you actually played a mage very far? Why wouldn't you put anything into magicka? You don't start the game with enchants and perks. And unless you're looping enchanting, smithing, and alchemy 90% reduction is as far as you'll go. And guess what? I still ran low in big fights. It's not game-breaking in any sense of the word, I question have you actually gotten a mage very far in the game.

Smithing:
- too easy to level/grind
- killing the whole exploration-factor by providing always the best gear

If you're roleplaying your character to not stand around and grind smithing, then you're not going to stand around and grind smithing. It doesn't kill anything at all unless you choose for it too.

Alchemy/Enchanting:
- it's ridiculous and annoying to be able to make potions, which make enchanted gear better and to enchant items, which make crafting potions better
- Same goes for fortify smithing. Stuff like that is totally unneeded. It makes skills less meaningful and feels ridiculously stupid (and in Skyrim it's also overpowered).

In the lore average people could advance to the point where they could even kill gods. I for one enjoy having a character like that. It's not meaningless or stupid in the slightest. Why do you want to break my game for me?



Yes, right options.
That's what you always get from ignorants with their "Just play how you want, nobody else is affected. We don't need balance. Why do you want to take those options away?".
But by providing some of those "options" you are destroying whole main-game-concepts, making a lot of other options completely meaningless.
A game is not better the more options it has. A good game has to provide options, which make sense, are meaningful and do not bypass other important mechanics in the game.


Except that some people play the game exactly how you claim is broken and wrong, and yet we find nothing meaningless, nor bypass any other important mechanics to us. Really this is nothing more than an opinion fight. In the end neither of us are right or wrong and I hope Bethesda would never take these things seriously.
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barbara belmonte
 
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Post » Fri Dec 16, 2011 5:36 pm

Only thing I find annoying is people who basically plan their character based on what they will be like at maxed out level. Not exclusively a MMO attitude but very common amongst MMO players. Even then I accept they are perfectly entitled to play that way if they want, I just wish they wouldn't try and tell others that, for example, light armour smithing perks are worthless because eventually you can use Dragonscale armour and Daedric weapons. For me the journey is more important than the destination and I'll spend a lot more time playing characters who are developing than ones who are maxed out.
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Louise Andrew
 
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Post » Fri Dec 16, 2011 9:57 pm

Except that some people play the game exactly how you claim is broken and wrong, and yet we find nothing meaningless, nor bypass any other important mechanics to us.
You would probably still defend the game, if there was a ring called "god-mode ring", which makes you invincible, invisible, raises your damage with every weapon/spell to 10000, removes cooldown from shouts and makes you not need any magicka/stamina.

Sorry, but you guys don't even understand the very core concept of gaming at all.

In Skyrim a lot of the options are meaningless. Your decisions don't matter. Everything is one big soup.
(And this is not even exclusive to "powerplay", grinding, maxing things out, etc.)
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kiss my weasel
 
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Post » Fri Dec 16, 2011 6:05 pm

You mean "Streamlining". :rolleyes:

Silly Goose.


Streamlining causes Simplification.
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barbara belmonte
 
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