Honestly, HOW can you claim that?
Video games are about making money. That's what business is all about. I'm not complaining. I like money. Which are you going to model your enormous financial investment on? Age of Conan, Asheron's Call, Warhammer, Shadowbane, or WoW?
There's a figure of 11 million subscribers in WoW. Not clear what percentage of that is active and what isn't. At something like $12.00 a month (assuming the three month prepay as of last time I was active), that's $132,000,000 dollars. A month. So adjust that by whatever percentage of active to total you feel is right. That number you come up, remember it is per month and assumes a three month
prepay, is the reason Vault13 will be like WoW. Also note that WoW has never, to my knowledge, closed or consolidated servers. I believe each of the others I mentioned already has. Has EQ2? CoH/CoV? I really don't know.
WoW owns and rules MMOs. The only thing that will change that is WoW2. The day they disperse the virtual characters that real live human connections are forged through, WoW will be vulnerable. Chances are, it'll be WoW2 that will cause that. And if Blizz has half a brain, they'll link the WoW2 characters to the existing WoW account... so they can credit you 10 levels of WoW2 for each maxed out WoW toon you have.
Now
that is a game. By "game" I mean life replacement program. Talk to me when "walking in stations" is released and we'll see how well EVE can draw the casual crowd.
Seriously, through, if Vault 13 was done on one single server with all the social groups, nations, tribes, and cities allowed to develop organically... Heh! That would be some really serious fun. They model V13 after EVE and I'm going to be in huge trouble. I'll have to sell blood to eat.