FO MMORPG?

Post » Fri May 27, 2011 7:36 am

I'm putting my asbestos suit on, but after reading a few of the "Fallout Online will be Aw3s0m3" posts, I just had to comment on an MMORPG version of FO3 :

Single player games like Fallout3 or The Elder Scrolls serie wouldn't work well as MMORPGs, as the mood and feel of the original games would disappear completely.

When you play them alone, everybody else (the NPCs) are actually roleplaying, and you do it more or less because it fits and because nobody is watching. You can go to Moira and lie to her about finishing the mission she gave you, you can go to your house in Megaton (provided you didn't destroy it) along with your faithfull Dogmeat, ask for a joke and a drink, rearrange your home, then exit the city and be immersed in the desolate landscape, perhaps glimpse raiders running fighting off a mole rat in the distance, but that's it, while 3dog tells everybody about the guy from 101 who did that or did this.

Enter MMORPG players. The NPCs are still roleplaying of course, but who cares? The chat channel is full of OOC talk about some football team winning a game, which new MMORPG is coming out and why it is better or svcks more than FO, while someone explains to a new player that, to get the shishkebap, you need to go to "loc 1400/400" (click on the line to set your pipboy automatically, talk to the NPC called Mr.Smith, click the first answer and then the third answer (no need to read it anyway). All that while people fill the trade channel with "selling 100 motorcycle brakes for only 200 caps".
You get out of Megaton, and you see groups of players (two tanks, one long range guy and a doc ... Basically they could be two dwarf warriors, one elf ranger and a high elf mage for all it's worth) standing at the entrance to some Vault or running to deserted houses containing instanced dungeons. If it's a PvP, you'll probably be spammed by duel challenges from lvl1 guys wielding fatmans and shishkebaps and carrying 150 stimpacks. In short, the atmosphere is gone. It's like any other MMORPG out there, just using FO graphics, and what made the world of FO3 so entertaining as a single player game is just not there anymore. IF nobody is roleplaying, then it doesn't matter what the game looks like or where it takes place anyway. You can ignore the chat channels of course, or just listen to some dedicated "RP" channel, but then : why do you need to play it online anyway if, in the end, you're still playing it as if it was a single player game?

I'm not completely turned off by the idea of an online version of FO3, but from my experience, it would be best fitted for small scale multiplayer running on private servers (not quite unlike the online version of System Shock 2 for example, or Neverwinter Night), but I think anybody who thinks a MMORPG version of Fallout would keep the fun of the original game is quite mistaken.

random rambling, I know ...
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Mariana
 
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Post » Fri May 27, 2011 9:05 am

If Bethesda made a Fallout MMORPG, I would never buy any of their products again.
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sarah taylor
 
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Post » Fri May 27, 2011 7:44 am

Bethesda is not doing one, Interplay is (and ZeniMax Online, Bethesda's sister studio, is probably working on Elder Scrolls Online). See:

http://fallout.wikia.com/wiki/Fallout_Online_FAQ
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Tanya
 
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Post » Fri May 27, 2011 3:07 pm

Dude this is like the umpteenth thread about a MMO. Interplay still has ownership of the MMO, and is seeking financing for it.

Personally, I would play a Fallout MMO everyday of my life if it were done well.

Allow players to start as any form of creature or person they wanted. PvP would be at the core of the game. The constant struggle for survival.
If you die, you die. Unless you somehow had access to cloning technology.

Allow players to create towns and governments in any system they wished. Resource management, however you deemed it right to obtain it would be the core of survival in the game.

Allow players to join any faction and any career they are suited for.

Personally I would enjoy just being a Gecko trapper, but someone else might want to be a raider or a BOS, or a tribal or whatever.


A Fallout MMO would be awesoem if it were done right.
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Britta Gronkowski
 
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Post » Fri May 27, 2011 1:04 pm

i think since wow the market is a bit overflown with morps and with the current economical crisis, they shouldn't release it to quick;
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anna ley
 
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Post » Fri May 27, 2011 4:04 am

I'm putting my asbestos suit on, but after reading a few of the "Fallout Online will be Aw3s0m3" posts, I just had to comment on an MMORPG version of FO3 :

Single player games like Fallout3 or The Elder Scrolls serie wouldn't work well as MMORPGs, as the mood and feel of the original games would disappear completely.

When you play them alone, everybody else (the NPCs) are actually roleplaying, and you do it more or less because it fits and because nobody is watching. You can go to Moira and lie to her about finishing the mission she gave you, you can go to your house in Megaton (provided you didn't destroy it) along with your faithfull Dogmeat, ask for a joke and a drink, rearrange your home, then exit the city and be immersed in the desolate landscape, perhaps glimpse raiders running fighting off a mole rat in the distance, but that's it, while 3dog tells everybody about the guy from 101 who did that or did this.

Enter MMORPG players. The NPCs are still roleplaying of course, but who cares? The chat channel is full of OOC talk about some football team winning a game, which new MMORPG is coming out and why it is better or svcks more than FO, while someone explains to a new player that, to get the shishkebap, you need to go to "loc 1400/400" (click on the line to set your pipboy automatically, talk to the NPC called Mr.Smith, click the first answer and then the third answer (no need to read it anyway). All that while people fill the trade channel with "selling 100 motorcycle brakes for only 200 caps".
You get out of Megaton, and you see groups of players (two tanks, one long range guy and a doc ... Basically they could be two dwarf warriors, one elf ranger and a high elf mage for all it's worth) standing at the entrance to some Vault or running to deserted houses containing instanced dungeons. If it's a PvP, you'll probably be spammed by duel challenges from lvl1 guys wielding fatmans and shishkebaps and carrying 150 stimpacks. In short, the atmosphere is gone. It's like any other MMORPG out there, just using FO graphics, and what made the world of FO3 so entertaining as a single player game is just not there anymore. IF nobody is roleplaying, then it doesn't matter what the game looks like or where it takes place anyway. You can ignore the chat channels of course, or just listen to some dedicated "RP" channel, but then : why do you need to play it online anyway if, in the end, you're still playing it as if it was a single player game?

I'm not completely turned off by the idea of an online version of FO3, but from my experience, it would be best fitted for small scale multiplayer running on private servers (not quite unlike the online version of System Shock 2 for example, or Neverwinter Night), but I think anybody who thinks a MMORPG version of Fallout would keep the fun of the original game is quite mistaken.

random rambling, I know ...

I think this is fully counteracted by the use of strict RP only servers. If you do OOC chat/Actions, you get kicked.

That said, I dont like the idea of FOOL - I just think the wastes are ment to be a lonely place. But I was thinking that New York, with its Geography the way it is would be ideal as a location - easily segmental areas to keep similar level characters together.
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Leah
 
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Post » Fri May 27, 2011 3:20 pm

All MMORPG's, with the possible exception of Guild Wars which you can (if you're good enough) play without "grouping", svck balls - so would a Fallout MMORPG. End of!
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Far'ed K.G.h.m
 
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Post » Fri May 27, 2011 12:42 pm

All MMORPG's, with the possible exception of Guild Wars which you can (if you're good enough) play without "grouping", svck balls - so would a Fallout MMORPG. End of!


Why should FO MMO game svck without grouping? You don't group in FO 1, 2 and 3. And you don't need to either.
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Claire Lynham
 
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Post » Fri May 27, 2011 5:44 am

He's saying MMORPGs that force you into grouping svck, unlike Guild Wars, which doesn't.
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Louise Lowe
 
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Post » Fri May 27, 2011 12:12 am

He's saying MMORPGs that force you into grouping svck, unlike Guild Wars, which doesn't.


100% correct!

Makes a change to have someone actually understand what I say. :goodjob:
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Inol Wakhid
 
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Post » Fri May 27, 2011 12:29 pm

i think since wow the market is a bit overflown with morps and with the current economical crisis, they shouldn't release it to quick;


Oh god, not the economic crisis bs still. The elections over, let it stop.

The only reason their will be an economic crisis is everyone is talking about it as if it were real and that scares people into to not spending money, which in turn creates the economic crisis.

If the usual $15 a month is such a burden that you have to pick between eating and your MMO then you have a personal economic crisis that has nothing to do with the economy.

If anything MMO's should do much better in a real economic crisis as its pretty cheap entertainment compared to a night on the town. Hell parking in a big city 1 night costs more than a month of an MMO.
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marie breen
 
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Post » Fri May 27, 2011 2:18 am

I suggest trying out the none official FOonline. Next open test is the 29th.


First test was hectic with all the English vs. Russian fighting. It was fun as hell with all the robbing, anarchy and violence though. Language barriers start battles fast.



Anyway a FO3 MMO would be horrible.
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Adriana Lenzo
 
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Post » Fri May 27, 2011 4:53 am

If you die, you die. Unless you somehow had access to cloning technology.

--- Breaking News ---
Fallout Online reached a playership of 7 players!
"That's... that's... the most beautiful time of my life... I never felt so good since the last record of 6 players, 2 years ago", was the statement of the choked up Executive Producer.
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Eve(G)
 
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Post » Fri May 27, 2011 2:09 am

In order to be a good Fallout MMO I would pobably have to say that it ought to be what Age of Conan promised to be before release. Y'know, player-built cities and such. And maybe less focus on being an epic hero and more allowing the player to be one amongst everybody else who just try to make it from day to day in the wastes.

The fact that Interplay are rather down in the [censored]ter finacially, to say the least, suggest that they're going to try to make a game that appeals to the masses, ie crap.

--- Breaking News ---
Fallout Online reached a playership of 7 players!
"That's... that's... the most beautiful time of my life... I never felt so good since the last record of 6 players, 2 years ago", was the statement of the choked up Executive Producer.


To be fair, the "hardcoe" option for Diablo II was pretty popular. You could totally do something like having hardcoe servers in a Fallout MMO I think.
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Russell Davies
 
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Post » Fri May 27, 2011 2:17 pm

I belive a Fallout MMO could work and eliminate the major grieviance you have with it. I already posted how in the other Fallout MMO thread but i will copy paste it here.


I don't know if any of you ever played toontown online. In toontown online you only have a choice of premade lines you can say to other players. There is a lot of things you can do with premade dialogue options depending on how big you choose to make it. If people want free talk there is a password you can randomly create and give to another to enable free speech between you.

You can have servers like this which will offer great opportunities to "force roleplay" and you can have servers with free chat for those that hate it. Imagine that? a MMO with actual roleplay. Not the crap you are fed on roleplay servers in todays MMO's

This would eliminate l33t speaking 12 year olds.
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Flash
 
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Post » Fri May 27, 2011 1:07 am

Well, it would be extremely difficult.

You'd have to limit each server to an insanely low amount of people to keep hte feel. Fallout is supposed to make you feel alone, not like you're on a crowded subway.
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Elizabeth Davis
 
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Post » Fri May 27, 2011 4:47 am

I voted "MMO would be awesome." but my actual thoughts are "MMO could be awesome."


I'd love to see a classless MMO and it would be awesome if the factions wern't set like Alliance vs. Horde, but everyone's human and you choose in game what faction you want to be, be it Brotherhood, Enclave, Raider, etc etc etc. Each faction having it's own rep/kill list type thing.
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ezra
 
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Post » Fri May 27, 2011 6:17 am

I said t would be awesome, but like another poster said I wish I had the could be awesome choice.

This is why, if you can find the few post I made in this link

http://www.gamesas.com/bgsforums/index.php?showtopic=908086&hl=gaming101&st=20

dont want to type it all out again haha
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Steve Fallon
 
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Post » Fri May 27, 2011 10:50 am

Bah, no matter how much any MMO would try to differentiate it self from others, it would still grind down to just one thing: Grinding. And more grinding, and after that you grind a bit more, then there might be some PVP, but that is just grind that responds.
IF (and that's a big if) they could make something other than that, it would be interesting. But considering the situation Interplay is in, I doubt they would be able to make any thing special. Though it wouldn't surprise me that someone would play it just because it got the words "Fallout" and "Interplay" printed on it...
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marie breen
 
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Post » Fri May 27, 2011 1:20 am

Bah, no matter how much any MMO would try to differentiate it self from others, it would still grind down to just one thing: Grinding. And more grinding, and after that you grind a bit more, then there might be some PVP, but that is just grind that responds.
IF (and that's a big if) they could make something other than that, it would be interesting. But considering the situation Interplay is in, I doubt they would be able to make any thing special. Though it wouldn't surprise me that someone would play it just because it got the words "Fallout" and "Interplay" printed on it...



Discussion is would a FO MMO be good or not be good, not will Interplay screw up the last bit of credibility that have.

There are good MMO's that dont require grinding. Heck the leveling system in FFO 3 is great, they could just use a varient of that.
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neen
 
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