MMORPG With Emphasis On The RP

Post » Sat Jul 18, 2009 6:46 am

My small hatred for MMO"RPG"s is that the RPG never seems to exist in them. Last I checked RPG meant Role Playing Game, that means that you have your own role in what you do in that world and you decide your fate and how your character acts around others, essentially like generating a fake world for people to pretend that they're what ever they want to be. MMOs today seem to not understand that and just build a bunch of overplayed quests that all have the same things and then try and make it seem like there might be a story to their game but not really.

There was one game that conquered this, Freelancer! Now I have told you all many times that I dislike old games because the new ones look, feel, play, and run better then the old ones, but Freelancer was damn good to me for a while. I started playing it in 2004, a year after it was released, and the mod community had spread like wild fire. I found a couple mods that I liked for online play but one had made everything that you could imagine. they had thrown in a economic adjustment so as you traded to a certain area they would pay you less and less for it, your guild could have a bank account allowing people to see your stock and invest in your guild and then sell when they wished. They had made territory for the guilds and when you went to war you had to have a guild member remain in the area for 24 hours, and if your member was killed they were no longer allowed to return to the battlefield. They also would release a weekly news report on a podcast for everyone to listen to what had been going on with guilds and business. But, most importantly of all, the forum was a strict RP forum. You would delegate on the forum, purchase supplies or get a business to make a delivery for you. There were times where I rather be on the forum then in the game.

So why not have that strong RP sense, but with the forum on the game itself. make it to where you can delegate in game, where people's characters and guilds are there for more then just level up and PvP. I loved Freelancer sheerly for the fact that my character had a role in the game. My character could make actual important decisions. I think that would keep a lot more people playing then just another MMO.
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Liv Brown
 
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Post » Sat Jul 18, 2009 10:20 am

I am thinking that anyone my character notices not roleplaying, he will believe that they are crazy and either try to avoid them entirely or put them down like a rabid dog before their insanity spreads to others...
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Olga Xx
 
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Post » Sat Jul 18, 2009 6:58 am

I love the how strong a few of those ideas were. The strong pvp combat role of fighting for a territory and a player dies the player not being able to reenter the area for a set period of time. Player businesses providing different roles in the community and then the player community actually utilizing those businesses. this provides a secondary role to possible guilds building a settlement; more then just a "safe zone" to stop at while exploring you can sell your wares or purchase supplies or other commodities maybe even a guard caravan someone, with alot of stockpiled equipment or other necessities needing to reach a destination and worried about random mobs or players looking to steal their hard earned loot, looking to purchase safe passage.

I'm also all for the idea of having some strong rp involved it shouldn't be too difficult this is ancient times where you cast magic and stuff like that we don't have to talk with our tongues curled up speaking thees and thous. We would be focused on talking about what areas have safe travel, since dying will more of a pain then just a quick corpse run, where can I procure pure water a decent price what merchant in what town buys and sells pistols at the best rate.

I don't think we have to worry about where you mentioned quests not actually making since in the story line since it all boil's down to most people asking for help to make life better for themselves or their community in a world where just living can be rough. All quests wont be about restoring the entire world but they will most likely make sense in the grand schema of rebuilding even if like i said its only for an individual or a small group. Ropadope, Traveling Grand Merchant and Repairman Extraordinaire
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W E I R D
 
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Post » Fri Jul 17, 2009 6:04 pm



I do agree with you there, especially seeing that a couple of the original Fallout creators are working on this, I have a feeling they'll be extremely professional about making a solid story line.
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Kristina Campbell
 
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Post » Fri Jul 17, 2009 6:01 pm

It comes down to who you're playing with. If you're looking for a like-minded group of roleplayers, you won't find it in mainstream gaming. Keep in mind that gamesas hasn't been around much since their past financial troubles, and are most likely developing this MMO in hopes to attract fans of the recent Fallout series as well as appeal to a mass target market. If you're hoping for an underground MMO with a tight-knit community, you're looking in the wrong place. The developer wants to make money off of this and attract as many players as possible. There's always the chance that someone will start an RP-enforced private server in the future, but chances that RP will be a recognizable aspect of the game are slim.
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Shelby Huffman
 
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Post » Sat Jul 18, 2009 4:14 am

Well RP is in its purest for, formed by the ones who wish to do it what I would like in the game are the small things, like being able to sit down/lay down, animations for drinking/eating, those small stuff that roleplayers can use to enhance RP feeling, but in the end it just is up to the players. Image
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Dominic Vaughan
 
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Post » Fri Jul 17, 2009 9:06 pm

I definitely agree. Actually role playing would make this game great. At the very least they should have RP servers for the people that actually want to do it.
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Ernesto Salinas
 
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Post » Sat Jul 18, 2009 3:20 am

that is an awsome idea. id love to see thous ideas but in this game. id love to be able run a doctors office in Vault 13 (V13, heh heh get it?)
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JR Cash
 
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