[RERELZ]MOBS Medieval Oblivion Equipment Balance System [RER

Post » Wed Aug 17, 2011 5:14 pm

Apparently it's renamed to OMOBSSI in the latest BOSS masterlist, guess Corepc or the BOSS guys will have to rename it again accordingly.


Noticed this as well and I've already mentioned it in the BOSS thread.
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Neko Jenny
 
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Post » Wed Aug 17, 2011 12:39 pm

Apparently it's renamed to OMOBSSI in the latest BOSS masterlist, guess Corepc or the BOSS guys will have to rename it again accordingly.



Noticed this as well and I've already mentioned it in the BOSS thread.


and the plugins are missing the Optionial Combat .esp has well..

I will get the name fixed once again and readd the optional combat settings plugins..reuploading..
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Jessica Nash
 
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Post » Wed Aug 17, 2011 8:14 pm

http://www.tesnexus.com/downloads/file.php?id=28537


Renamed MOBS_SI back to MOBS SI so that boss and bash would see it correctly once again
Readded MOBS and OMOBS Optional Combat Settings Plugins (do not use with Frans or OOO already contain these)
Added and Updated Readme
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Liii BLATES
 
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Post » Wed Aug 17, 2011 6:28 pm

Thank you Corepc! Everything working as intended!
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Elizabeth Falvey
 
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Post » Thu Aug 18, 2011 12:44 am

Indeed, merci beaucoup beaucoup, and to BFG as well. Always nice to have updates to something as classic as MOBS.

Also, I just had a thought, how about splitting up the Optional plugin? I personally like most of the changes, but I'm currently using http://www.tesnexus.com/downloads/file.php?id=18834, so I wouldn't mind being able to leave out MOBS' hand-to-hand tweaks. Not that it probably matters, and not that having more .esps rather than less is ever really a good thing... Could maybe be a BAIN installer with "Optional Combat Settings - Separated" and "Optional Combat Settings - All" in separate folders to keep it down to one for those that like all the tweaks.

Not even a tiny bit of a big deal, I just thought I'd mention it 'cause the last couple times I've posted thoughts I've had, people hadn't thought of them and thought they were great thoughts. At least, I thought they thought so (though I may just be enjoying typing the word "thought" tonight).
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Krystina Proietti
 
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Post » Thu Aug 18, 2011 3:29 am

Hi all, are there any OMOBS versions of the DLCs being worked on? I'm just checking in after being away for almost half a year.


Thanks for the update release!
--Tomlong75210


Edit:
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luis ortiz
 
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Post » Wed Aug 17, 2011 6:34 pm

Hi all, are there any OMOBS versions of the DLCs being worked on? I'm just checking in after being away for almost half a year.


Not that I know of.
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Nymph
 
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Post » Wed Aug 17, 2011 12:22 pm

Hi all, are there any OMOBS versions of the DLCs being worked on? I'm just checking in after being away for almost half a year.


Thanks for the update release!
--Tomlong75210

I'll see if I can get to it this weekend. I've been meaning to make such mods, and probably should do so before I forget the methodology I used for the new release :)
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emily grieve
 
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Post » Wed Aug 17, 2011 11:52 pm

Update on the above question - a test version of MOBS DLC was posted to the MOBS download page, here: http://www.tesnexus.com/downloads/file.php?id=28537
It covers all the DLC except Knights of the Nine right now. Comments are appreciated; when I have a chance I'll finish it up and then post an OMOBS version.
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Robert Devlin
 
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Post » Wed Aug 17, 2011 1:09 pm

I'll be awaiting that :)
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Isaac Saetern
 
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Post » Thu Aug 18, 2011 4:10 am

Done! (At least with the MOBS version of the DLCs.) You can get it here:
http://www.tesnexus.com/downloads/file.php?id=28537

If all goes well, I'll have the OMOBS version done by this weekend!
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Bad News Rogers
 
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