http://www.tesnexus.com/downloads/file.php?id=28537
Corepc Fixes
- Resorted Order Master in DLC_MOBS to match how Boss sort them in load order
- Added Filter Tag to DLC_MOBS
- Added Stats Tags to All *_MOBS.esp
- Corrected Missing Enchantment and Script that where not attached correctly (formid error)
- Adjusted stats on MehrunesRazor ChampBattleAxe01 to have mobs stats
- ReAdded Unofficial MehrunesRazor UOMPDL9ChampAxe01 which was missing
Regarding the changes:
--I decided not to include UOMPDL9ChampAxe01 in the original build, so that the unofficial patch for Mehrunes' Razor would not be required as a master. It's probably fine to add it in though!
--I don't think that the ChampBattleAxe01 that you added (xx00B555) will get used in-game. Mehrunes' Razor expects ChampBattleAxe01 to be 00035E74, which was WeapDaedricWarAxe in the original Oblivion. For that reason, in the original build I set 00035E74 to have the same stats as WeapDaedricWarAxe in MOBS_SI.
--The missing enchantments and scripts definitely were an oversight on my part. I suspect my mistake was using TES4Edit's "Sort Masters" function, thinking it would ensure the masters get sorted the same way that BOSS loads them (since that's the order they load for me). I need to go back and figure out what I did wrong.
Thanks for your cleanup effort on this, Corepc, and I apologize that it was necessary. I will be sure to send an OMOBS version only to you (so that you can check it for problems) before it is posted.
BFG