[RERELZ]MOBS Medieval Oblivion Equipment Balance System [RER

Post » Thu Jan 16, 2014 9:34 pm

HOLY CRAP

I just found the mother load of bugs. All SI Enchanted versions of normal weapons except silver and daedric do not ignore normal weapons resistance!!! While this should be something for the USIP, I figured Mobs could handle this as the USIP is not maintained anymore.


Apparently I was under the impression that all enchanted weapons ignored normal weapons resistance, this is not true at all /biggrin.gif' class='bbc_emoticon' alt=':D' />
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Cagla Cali
 
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Post » Thu Jan 16, 2014 5:08 pm

CorePC,
I've been working to modify WEPON so that it is MOBS/OMOBS compatible. As part of this work I've reviewed all of the vanilla Oblivion and SI weapons, and came across numerous minor errors in MOBS - things like 2 Dwarven shortswords having the wrong speed, some of the Durable weapons added by SI having the wrong weight, etc. Are you interested in taking a look at these and considering whether the changes should be added to MOBS?

EDIT: I'm working on posting a "change list" to the WEPON download page. That will list all of the fixes I made to MOBS...you may want to take a look and decide whether to add any of them to a future MOBS release /smile.gif' class='bbc_emoticon' alt=':)' />
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Sierra Ritsuka
 
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Post » Thu Jan 16, 2014 6:33 pm

Well, I just completed my audit of MOBS. It was very exhausting, taking a look at the changes made to every single vanilla or SI weapon!
Only a few of the things I found would I consider anything other than minor. That said, depending on how you count them, I found 400+ potential mistakes!
If anyone is interested in reviewing the findings of my MOBS audit, they can be found posted as "Weapon Attribute Fixes" on the download page of WEPON, http://www.tesnexus.com/downloads/file.php?id=35560.

Thanks!
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My blood
 
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Post » Fri Jan 17, 2014 2:13 am

I was working yesterday on a OMOBS version for SI; I copied all SI to OMOBS SI and started tweaking.
I found some flaws in the prices of SI weapons compared to those of Vanilla Oblivion.

Example:
Amber Sword
Speed 0.88
Reach 0.90
Value 310
Health 300
Weight 21
Damage 14

MOBS and WEPON stats for:

Steel Longsword:
Speed 0.85
Reach 0.90
Value 45
Health 375
Weight 22.79
Damage 11


Dwarven Longsword has stats close to Fine Amber Sword, but:
Dwarven Longsword value = http://forums.bethsoft.com/topic/1059765-rerelzmobs-medieval-oblivion-equipment-balance-system-rerelz/200 while
Fine Amber Sword value = http://forums.bethsoft.com/topic/1059765-rerelzmobs-medieval-oblivion-equipment-balance-system-rerelz/630

there are lot of others examples.
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Jenna Fields
 
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Post » Thu Jan 16, 2014 11:48 pm

So, OMOBS still is at v1.0?
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Darren Chandler
 
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Post » Fri Jan 17, 2014 2:08 am


Hey BFG, that effort is appreciated!

Have you considered joining forces with John123?

Very minor suggestion: your install instructions are very clear - anyway, renaming the folders as to let them have the same beginning numbers would clarify that those packages are alternatives and not complementary.

Cheers /smile.gif' class='bbc_emoticon' alt=':)' />
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Mr. Allen
 
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Post » Thu Jan 16, 2014 11:18 am

Personally I'm not too surprised to see that. I found quite a few minor price issues in the regular version of MOBS, too.
You may want to take a look at my documentation of the MOBS audit (it's on the WEPON page as stated above); that probably would help you find additional problems with OMOBS!


Thanks! I honestly did not think very many people would care about the work. After all, MOBS has been out...how long now? And I think the majority of the issues I fixed have not been noticed by anyone.
Regarding working with John123...not a bad idea. He clearly is interested in the same sort of work that I am /smile.gif' class='bbc_emoticon' alt=':)' />. You never know!

Good point. I'll change that for the next download, thanks.
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jessica Villacis
 
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Post » Thu Jan 16, 2014 7:20 pm

Just following up on the previous post.
I am awaiting confirmation from CorePC that he would be interested in posting a new version of MOBS that incorporates my fixes. I am already working on a modified build that includes the relevant fixes, but won't make it available until/unless CorePC gives permission.

A brief description of the fixes (all 514 of them!) I made to MOBS and MOBS-SI can be found in one of the files posted on the WEPON page. The link to WEPON is provided in my signature.

Feedback is appreciated...
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Star Dunkels Macmillan
 
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Post » Thu Jan 16, 2014 3:10 pm

I haven't been able to get ahold of CorePC to discuss what to do with this "fixed" version of MOBS I have built. Does anyone have advice?
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lydia nekongo
 
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Post » Fri Jan 17, 2014 2:42 am

I have a version of MOBS with all the fixes that he was planning to make for a new version (that I know of), perhaps we can combine them together?
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Tai Scott
 
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Post » Thu Jan 16, 2014 7:48 pm




I PM BFG99 and told him to upload his stuff so that other's can look at has well...I am just too busy at the moment with Cobl/Overhaul/ Development and testing.

I have no problem with other people uploading their stuff. Nothing wrong with Community Involvement once again..
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Marilú
 
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Post » Fri Jan 17, 2014 2:21 am

Thanks CorePC!



That would be great! I modified the latest uploaded version - 1.2.2a - as I didn't realize a more up to date version existed. I suspect many of the fixes in that build mirror those I made. If you can make that version available, I will try to combine them.



With CorePC's permission, here is the version I have developed. I also included a spreadsheet that gives information on the fixes made to 1.2.2a. I have only uploaded MOBS-SI for now.
http://www.2shared.com/file/DmPGVgNR/MOBS_1-3.html
I limited the corrections to cases where it appeared weapons were not properly converted to MOBS, or cases where errors that Bethesda had made led to issues. I also incorporated the fixes from the latest Unofficial Oblivion Patch Supplemental.
Any feedback is appreciated.
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Ana Torrecilla Cabeza
 
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Post » Fri Jan 17, 2014 2:43 am

http://www.mediafire.com/?x5b0y0gqccg7m5a

I don't remember what was fixed, as it was a few months ago. Just compare it to 1.2.2a
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Josh Lozier
 
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Post » Thu Jan 16, 2014 4:37 pm

Here you go guys..

Here is my last update that I work on myself...

MOBS 1.2.3 and OMOBS 1.1 Updates

http://www.4shared.com/file/4ivf7vVA/MOBS123.html



Thought I would post it..
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Heather Dawson
 
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Post » Thu Jan 16, 2014 11:44 am

Thanks! I'm happy to report that only two of the fixes made in this version are not in the version I uploaded. They are the two CorePC notes above as MOBS-SI fixes.

I've added those fixes to the "final" version, but won't bother uploading it right now since it's only two changes.
As noted above, the version I uploaded contains the latest Unofficial Patch Supplemental fixes as well, and it also contains any pertinent fixes to the issues I discovered while auditing Bethesda's work during "WEPON" development (click on the link in my signature for more info).

Any comments are appreciated!
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Chantel Hopkin
 
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Post » Fri Jan 17, 2014 2:05 am


Unless Core forgot to add them to the changelist, this does not include some reach and speed fixes to some weapons that were talked about earlier in the thread. (some shortswords and hammers)
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Emma Louise Adams
 
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Post » Thu Jan 16, 2014 5:03 pm


Yep, the version I uploaded includes those too, since I went back and compared every weapon's stats to what the MOBS documentation said they SHOULD be.
515 changes altogether. /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
Well, I'm not sure what needs done for the "no running backwards" content so didn't do anything there.
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Jeneene Hunte
 
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Post » Thu Jan 16, 2014 8:51 pm

Interesting, seems I missed the party with your WEPON mod. I'm gunna check out what kind of fixes you made to vanilla
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Kim Kay
 
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Post » Thu Jan 16, 2014 11:03 pm


There's a spreadsheet available on the WEPON download page that details each of the fixes, but for an easier-to-read version, search for "Unresolved Minor Issues" on UESP. I've documented all of the changes WEPON makes there. (Well, the SI page isn't done yet, but the Oblivion one is.) Any changes listed there that are still relevant in MOBS are in the 1.3 version I uploaded.

EDIT: Some of the fixes in WEPON require changes to leveled lists. I did not add any of those to this version of MOBS.
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Rex Help
 
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Post » Thu Jan 16, 2014 1:57 pm

Ya, I'm more interested in what you did to the leveled lists. Would you update it with those changes?
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Eve(G)
 
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Post » Thu Jan 16, 2014 6:36 pm


I've no problem doing that, so long as CorePC okays it. It is still his mod after all /smile.gif' class='bbc_emoticon' alt=':)' />
I didn't originally put the leveled list fixes in since MOBS does not currently touch lists, and adding them could introduce new conflicts with other mods.
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Nathan Hunter
 
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Post » Thu Jan 16, 2014 7:59 pm


And please keep those leveledlist changes in another mod other than MOBS itself has this mod does not touch them in first place only stat's are adjusted beside what optionial combat settings plugin do..

I need to update MOBS SI with Both's of your changes and fix a OMOBS issue I forget..
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Manny(BAKE)
 
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Post » Thu Jan 16, 2014 6:45 pm


Not a problem, CorePC. I will leave the leveled list changes out of MOBS as you have requested.
Here is the latest version, incorporating all changes from my earlier build, the X'tyfe version, and your comments: http://www.2shared.com/file/tv4czQpM/MOBS_SI.html
Again, besides Unofficial Patch Supplemental and basic MOBS corrections, I incorporated all changes listed on the "Unresolved Minor Issues" pages of UESP that were pertinent, except the leveled list changes.

I have not created a non-SI version of this build. I will wait until you and others have had a chance to comment on this one.
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teeny
 
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Post » Thu Jan 16, 2014 11:43 pm

So, I hate to keep pushing the subject, but...does anyone have comments on the new test build of MOBS linked in the above posts?
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Steeeph
 
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Post » Thu Jan 16, 2014 1:22 pm

Is there an OMOBS patch for KotN? I found a MOBS patch for it here: http://www.tesnexus.com/downloads/file.php?id=17510


Edit: Reading the description, it sounds like that mod replaces the original Knights plugin or something. Is there another patch somewhere that I've missed. I use FCOM of course, so I don't need a separate patch, but it would be nice to have a link to one to give to other users.
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Leonie Connor
 
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