[RERELZ]MOBS Medieval Oblivion Equipment Balance System [RER

Post » Wed Mar 30, 2011 9:29 am

EDIT: And just for clarification... unlike the 1.2.2a package where MOBS for Oblivion and MOBS for SI are separated into two individual files, the MOBS SI.esp from BFG99's MOBS 1.3 package actually includes stats for both games, so I only need to use BFG99's MOBS SI.esp and nothing else, correct? I assume this will change whenever CorePC finally integrates BFG99's changes (so it'll be back to 2 files) but for now... if I just want to use MOBS 1.3, I only need to use one file, MOBS SI.esp. Is this correct?


Just to clarify, that is correct. Once CorePC approves the 1.3 version (if he ever does :)), I'll create an Oblivion-only version for players who do not have Shivering Isles. The idea, then, would be that only one file would be needed regardless of your setup.
The currently posted version of MOBS 1.3 needs one small tweak: it includes two new weapons which Bethesda probably meant to add but forgot to do so. These weapons prevent MOBS from being added to a "Stats Only" bashed patch, though, so they will be removed from the final version.
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GEo LIme
 
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Post » Tue Mar 29, 2011 9:52 pm

After weeks of work, I'm happy to announce the final draft versions of both MOBS 2, and OMOBS 2. Both SI, and non-SI, versions can be found http://www.megaupload.com/?d=SA89TIN5.
CorePC, feel free to adapt or change as you see fit.

I'm glad this is finally done. Now I can get started on an OMOBS version of WEPON... :)
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jason worrell
 
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Post » Wed Mar 30, 2011 11:04 am

Hi all,

thanks for all this great work you are doing!

I am back to Oblivion after more than a one year break and I am surprised to see so much advancement everywhere. I spent already several hours getting into BAIN etc.

However, I have a simple question. I am confused by all the MOBS/OMOBS versions and what they do EXACTLY. I am planning an MMMforOOOO install with SI.

So, if I understood correctly, I have to use the OMOBS 1.0. Then there is the USIP_MOBS_FCOM_1.4, which I guess does the same for SI. Now, there also is Shivering OOO.

Could somebody please drop a short answer what they do exactly. I noticed that quite some advanced mod users do not use all three, while others do. If I want to have
a consistent weapons balance everywhere (I do not need the combat system changes), do I need to use all three?

Thanks and best regards,

Buford
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Kate Murrell
 
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Post » Wed Mar 30, 2011 4:50 am

You only need OMOBS and OMOBS SI. Note that the latter is not completed in the current release so you still will have lots of SI weapons with vanilla stats. BFG is finishing up his new version which will be complete so just switch to it when released (and his new OMOBS as well which has lots of fixes).
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victoria gillis
 
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Post » Wed Mar 30, 2011 9:54 am

You only need OMOBS and OMOBS SI. Note that the latter is not completed in the current release so you still will have lots of SI weapons with vanilla stats. BFG is finishing up his new version which will be complete so just switch to it when released (and his new OMOBS as well which has lots of fixes).




Thanks a lot, Arkngt!

So, I guess the guide on TESIV:POSitive is outdated (or wants to deal wit the incomplete OMOBS SI with using USIP_MOBS). If I read the post before mine correctly, OMOBS 2.0 is just about to be released. If later upgrading vrom 1.0 to 2.0, is overwriting the files and waiting for cell resets the correct procedure?

Best regards,

Buford
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Bethany Watkin
 
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Post » Tue Mar 29, 2011 10:40 pm

Haven't checked TES Positive so can't comment on that. No need to wait for a respawn when updating. Just switch and import stats into the bashed patch (if using the latter of course).
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Kahli St Dennis
 
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Post » Wed Mar 30, 2011 1:51 am

Thanks! Will do as advised...
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glot
 
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Post » Wed Mar 30, 2011 8:31 am

Thanks, CorePC, for giving me access to the MOBS/OMOBS download page on TESNexus. I am waiting to hear from the OOO and FCOM teams on whether they wish to make any changes to the new version of OMOBS. Once they have replied, I will upload the final versions to TESNexus.
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katie TWAVA
 
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Post » Tue Mar 29, 2011 11:23 pm

Just Curious...
Could I use this in my WAC/TIE game w/Bash to re-balance all the weapons/armor and toss out my custom override patch?
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Haley Cooper
 
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Post » Tue Mar 29, 2011 8:52 pm

Just Curious...
Could I use this in my WAC/TIE game w/Bash to re-balance all the weapons/armor and toss out my custom override patch?


Yes, if WAC/TIE use vanilla weapons you can do that. It won't touch stats of Real Swords etc. of course. MOBS/OMOBS only affect weapons btw.
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Emmi Coolahan
 
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Post » Tue Mar 29, 2011 10:21 pm

Per Arkngt and Corepc, I have posted the new versions of MOBS and OMOBS http://www.tesnexus.com/downloads/file.php?id=28537. As always, feedback is appreciated!
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loste juliana
 
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Post » Wed Mar 30, 2011 9:35 am

Per Arkngt and Corepc, I have posted the new versions of MOBS and OMOBS http://www.tesnexus.com/downloads/file.php?id=28537. As always, feedback is appreciated!


thanks once again, I have adjusted the first post to be the same has the readme has tesnexus..

2.0 changes

Spoiler

■Checked every vanilla and Shivering Isles weapon for compliance with the MOBS attributes that should be assigned. Made thousands of fixes across all weapon types.
■Incorporated all relevant fixes present in the latest Unofficial Oblivion Patch, Unofficial Oblivion Patch Supplemental, Unofficial Shivering Isles Patch, or Weapon Expansion Pack for Oblivion Nthusiasts.
■The original version of OMOBS-SI did not cover Amber, Madness, and several other types of SI weapons. OMOBS 2.0 does so.
■OMOBS 1 had some strange stats for Dwarven, Elven, and Glass weapons. These sets didn't seem to line up with the others, causing problems such as the Glass Dagger causing more damage per second than the Ebony Dagger. These sets have been completely redone in OMOBS 2 to better line up with the other sets, and to better reflect what the original authors probably intended.
■Merged MOBS and MOBS-SI together, as well as OMOBS and OMOBS-SI. Now, players only need one plugin. (In some older versions, players had to use the base version AND the SI add-on

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Lawrence Armijo
 
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Post » Wed Mar 30, 2011 11:15 am

Doesn't the OMOBS esp require a "Import Stats" bash tag?
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Elizabeth Lysons
 
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Post » Wed Mar 30, 2011 9:08 am

Doesn't the OMOBS esp require a "Import Stats" bash tag?


Yep. Either the stats have to be imported or it has to be activated in OblivionLauncher.
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Ownie Zuliana
 
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Post » Wed Mar 30, 2011 12:36 am

Yep. Either the stats have to be imported or it has to be activated in OblivionLauncher.

I downloaded the file you uploaded BFG99 off of megaupload. WB currently merges the file, but does not import stats. Should I add the Import stats tag, as well as merge it in the patch?
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Maeva
 
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Post » Wed Mar 30, 2011 8:02 am

I downloaded the file you uploaded BFG99 off of megaupload. WB currently merges the file, but does not import stats. Should I add the Import stats tag, as well as merge it in the patch?

Hmm...really? I'll defer to someone who knows more about Wrye Bash than I on this :) Strangely enough, I don't use it.
I wonder if the fact it also contains some weapon enchantment fixes is preventing the Import Stats option? Or, perhaps the fact that it added a couple of new weapons in an early beta (though those have since been removed)...?
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james tait
 
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Post » Wed Mar 30, 2011 12:12 pm

If it's mergable, you should also be able to import stats as long as it's tagged for that.

So is this copy more or less the same as before? A standalone version that doesn't require UOP/USIP file replacements?
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sarah simon-rogaume
 
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Post » Wed Mar 30, 2011 2:08 am

If it's mergable, you should also be able to import stats as long as it's tagged for that.
So is this copy more or less the same as before? A standalone version that doesn't require UOP/USIP file replacements?

That's probably the problem then...as I don't use Wrye Bash I didn't do anything with bash tags.
Yep, this is a standalone version. It incorporates the latest UOP/UOPS/USIP/WEPON fixes for weapons, but I'm not sure what you mean by "file replacements".
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Patrick Gordon
 
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Post » Wed Mar 30, 2011 8:34 am

Older MOBS patches used to be modified copies of the UOP with MOBS stats applied. That got difficult to maintain when the Supplementals came around which is why the standalone version got revived.
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GLOW...
 
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Post » Wed Mar 30, 2011 3:54 am

Older MOBS patches used to be modified copies of the UOP with MOBS stats applied. That got difficult to maintain when the Supplementals came around which is why the standalone version got revived.

I see! No, this version is not intended to replace any of the unofficial patches; it's expected that the player has the unoffiicial patches already installed.
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Reven Lord
 
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Post » Wed Mar 30, 2011 2:12 am

BFG, i did not notice it until now,

you changed the name on MOBS_SI it used to be just MOBS SI, but you added the _ to it, now Bash Taglist.txt and Boss do not see them anymore..

The name should be changed back..

And (BASH:Stats) added to description on each mod..
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!beef
 
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Post » Wed Mar 30, 2011 9:11 am

I see that the (Bash:Stats) tag is already there for OMOBS_SI 2.0 (coming from BOSS?). However, I also get the No Merge tag, although it can be merged according to WB. What is the correct procedure here?

Regards,

Buford


EDIT: As of master list 2594, OMOBS_SI is not recognized anymore. Removing the _ did not help either. It also lost the no merge and import stats tags.
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Kelsey Hall
 
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Post » Wed Mar 30, 2011 5:35 am

BFG, i did not notice it until now,
you changed the name on MOBS_SI it used to be just MOBS SI, but you added the _ to it, now Bash Taglist.txt and Boss do not see them anymore..
The name should be changed back..
And (BASH:Stats) added to description on each mod..

Sorry for the oversight! My personal computer is undergoing repairs right now, and so I will be unable to make these changes for at least two weeks. You, or someone else in the community, would be welcome to do so if two weeks is too long to wait :)
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ladyflames
 
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Post » Tue Mar 29, 2011 9:09 pm

Sorry for the oversight! My personal computer is undergoing repairs right now, and so I will be unable to make these changes for at least two weeks. You, or someone else in the community, would be welcome to do so if two weeks is too long to wait :)


Okay, I will get the fixed version posted later tonight. after I take a look at things..
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Nathan Maughan
 
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Post » Tue Mar 29, 2011 9:55 pm

EDIT: As of master list 2594, OMOBS_SI is not recognized anymore. Removing the _ did not help either. It also lost the no merge and import stats tags.


Apparently it's renamed to OMOBSSI in the latest BOSS masterlist, guess Corepc or the BOSS guys will have to rename it again accordingly.
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TOYA toys
 
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