Mod-added corridor missing in-game, looks fine in-CK

Post » Wed Sep 14, 2016 6:54 pm

So I'm trying out this mod, http://www.nexusmods.com/skyrim/mods/63190/?, it spruces up the Ragged Flagon and Cistern a bit more as you progress, and adds a new alcove area with an enchanting station and stuff part way through.



So I get to that part, and when I walk to the hallway it looks like this: (warning for character with large, but not exposed at all, briasts) http://i.imgur.com/767kOEn.jpg



But I can walk thorugh and I find on the other end, the room just like is supposed to be there. http://i.imgur.com/aZMXkcX.jpg



I turn around, and from inside there is the same issue. http://i.imgur.com/VCQRNGX.jpg.



And as before I can walk through just fine and when I pass through the fog I'm back in the http://i.imgur.com/qtaH0IX.jpg.



I check the mod comments and someone has reported this, the mod author responds with basically ˉ\_(ツ)_/ˉ saying he doesn't have this issue.



So I load up the mod in the CK, head over to the Flagon's cell, and everything looks correct. The corridor structure is there as it should be, there are no occulsion boxes that I can see. The walls and cobwebs that block the section before its opened up look correct. It should work fine.


I run it through TES5Edit. Its got some UDRs. I clear them out. Still the same. I check against the full load order. Nothing jumps out. I place below all other mods that touch the Flagon's cell, including Live Another Life. Still like that.


Anyone run into this before or have an idea how to fix it?


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Lisa
 
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Post » Wed Sep 14, 2016 9:12 am

Rooms that come and go are the result of bad roombounds and portals. This was an optimization to not render stuff you can't see, but when incorrectly implemented, suppresses too much. The roombound boxes don't normally show in the CK, until you turn them on via the View menu, as they get in the way of everything else. Portals are the junctions of roombounds at the doorways, so that you can see in both rooms, and they need to be connected to the pair of roombounds. I'd suspect that the added content is outside the vanilla roombounds, and hasn't been enclosed in a new one, or the portal added.



http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Optimization

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Charlotte Lloyd-Jones
 
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Post » Wed Sep 14, 2016 8:59 pm

Ok, after messing around in the flagon for a while, I'm pretty sure that there is something else going on.



There are no Roombounds and portals in the Ragged Flagon, so thats not causing it.

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No Name
 
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Post » Wed Sep 14, 2016 8:36 am

Does it happen with no other mods running including the unofficial patch.

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Laura
 
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