So I'm trying out this mod, http://www.nexusmods.com/skyrim/mods/63190/?, it spruces up the Ragged Flagon and Cistern a bit more as you progress, and adds a new alcove area with an enchanting station and stuff part way through.
So I get to that part, and when I walk to the hallway it looks like this: (warning for character with large, but not exposed at all, briasts) http://i.imgur.com/767kOEn.jpg
But I can walk thorugh and I find on the other end, the room just like is supposed to be there. http://i.imgur.com/aZMXkcX.jpg
I turn around, and from inside there is the same issue. http://i.imgur.com/VCQRNGX.jpg.
And as before I can walk through just fine and when I pass through the fog I'm back in the http://i.imgur.com/qtaH0IX.jpg.
I check the mod comments and someone has reported this, the mod author responds with basically ˉ\_(ツ)_/ˉ saying he doesn't have this issue.
So I load up the mod in the CK, head over to the Flagon's cell, and everything looks correct. The corridor structure is there as it should be, there are no occulsion boxes that I can see. The walls and cobwebs that block the section before its opened up look correct. It should work fine.
I run it through TES5Edit. Its got some UDRs. I clear them out. Still the same. I check against the full load order. Nothing jumps out. I place below all other mods that touch the Flagon's cell, including Live Another Life. Still like that.
Anyone run into this before or have an idea how to fix it?