» Wed Mar 30, 2011 7:23 am
In terms of wild edits, I would say it depends on how much time you want to devote to learning - not just a few fundamentals, but the ins and outs of each mod individually. There's a cleaning guide http://tesalliance.org/forums/index.php?/tutorials/article/45-mod-cleaning-faq/, which you can use in conjunction with the cleaning list linked above. The guide can help you figure out what to clean.
In the mods that I've cleaned, most wild edits are either worldspace records (edits to the exterior world) in cells not intended to be used by the mod, or cell records (edits to interiors) in cells not intended to be used by the mod. So if you're cleaning a village mod, for example, and the village is located in the West Weald, but you see that worldspace records exist for cells in the Valus Mountains, those records might be wild edits. The only way to know for sure is to get to know the mod; play through it, or open it in the CS, to make sure the mod doesn't actually need any of those edits. But don't be afraid to experiment, as long as you make backups of the plugins and your saves.