


;=============================================================================; ; This is the INI file for SM Encumbrance and Fatigue V2.6 ; ; Edit this file to customize it to your preferences ; ; Place this in your "Data" folder ; ;=============================================================================set realisticENC.bUninstall to 0 ;Set to 1 to uninstall the mod and to ensure all modifications to encumbrance are reset ;You can set this in game using the console to avoid having to exit oblivion.;=============================================================================; OBLIVION GAMEPLAY SETTINGS;=============================================================================; These settings control some of the in built functionality within the game.; To disable the setting changes from registering comment out the settings with (;) to ensure the changes are not made to the game; Key (RR = Running Revised, V = Vanilla, Rec = My reccomended values, RF = Realistic Fatigue)setGS fFatigueReturnBase 10 ; (Rec:8)(V: 10)(RR:8)(RF:2) Base fatigue regenerated per secondsetGS fFatigueReturnMult 0.6 ; (Rec:0)(V: 0)(RF:0.06) Fatigue regenerated per second per endurancesetGS fFatigueRunBase 6 ; (Rec:8)(V: 8) (RR: 6)(RF:4) Fatigue burned per second when running setGS fFatigueRunMult 1 ; (Rec:4)(V: 0)(RF:6.8) Extra Fatigue burned per second when running at max encumbrancesetGS fFatigueJumpBase 8 ; (Rec:10)(V: 30)(RF:8) Fatigue burned by jumping setGS fFatigueJumpMult 16 ; (Rec:20)(V: 0)(RF:16) Extra Fatigue burned by jumping at max encumbrance setGS fPerkJumpFatigueExpertMult 0.5 ; (Rec:0.8)(V: 0.5)(RF:0.8) Perk Reduction of jump fatigue;setGS fActorStrengthEncumbranceMult to 12 ; (V: 5.0)(RF:10)(TIE: 3.2) Multiplier on strength for maximum encumbrance; Perk Fatigue Percentage reductionssetGS fPerkAthleticsNoviceFatigueMult 1.8333 ; (Rec:1)(V: 1) (RR: 1.8333)(RF:1)setGS fPerkAthleticsApprenticeFatigueMult 1.6666 ; (Rec:0.9)(V: 0.75) (RR: 1.6666)(RF:0.95)setGS fPerkAthleticsJourneymanFatigueMult 1.5 ; (Rec:0.8)(V: 0.5) (RR: 1.5)(RF:0.90)setGS fPerkAthleticsixpertFatigueMult 1.4583 ; (Rec:0.7)(V: 0.25) (RR: 1.4583)(RF:0.85)setGS fPerkAthleticsMasterFatigueMult 1.4166 ; (Rec:0.5)(V: 0) (RR: 1.4166)(RF:080);=============================================================================; Encumbrance and Fatigue Control Settings;=============================================================================set realisticENC.bUseEncumbrance to 1 ;Set to 0 to turn off unlimited weight system ;Health and fatigue settings will be ignoredset realisticENC.bDebugMode to 0 ;Set to 1 to turn on debug messages;=============================================================================; Health and Fatigue Penalties;; The Penalty Formula; %FatigueLoss = ((Total encumbrance amount over the safe amount + (fFatigueBaseMinEnc + Player.getAV Endurance/100 * fFatigueEnduranceMult)* Max Safe Encumbrance) / (-fFatigueDamageBase* Max Safe Encumbrance)); Maximum allowed fatigue = %FatigueLoss * Player.getbaseav fatigue;=============================================================================set realisticENC.fHealthDamageBase to 0 ;This helps determine the amount of extra encumbrance required for health to reach fHealthMin. ;Multiply this by your original maximum encumbrance to determine this value ;Set to <= 0 to disable health penaltiesset realisticENC.fHealthBaseMinEnc to 0.25 ;Multiply by your original maximum encumbrance and that is how much leeway encumbrance you can use encumbered before any health penalty appliesset realisticENC.fHealthEnduranceMult to 0.05 ;Adds this value to your fHealthDamageBase value at 100 endurance. Will scale based on your endurance value so at 0 endurance there is no bonus.set realisticENC.fHealthMin to 3 ;The minimum value your health will be limited to (Setting to <= 0 will allow you to be killed on carrying too much)set realisticENC.fFatigueDamageBase to 0 ;This helps determine the amount of extra encumbrance required for fatigue to reach fFatigueMin. ;Multiply this by your original maximum encumbrance and that value is how much more encumbered you need to be to have fatigue limited to fFatigueMin ;Set to <= 0 to disable fatigue penaltiesset realisticENC.fFatigueBaseMinEnc to 0 ;Multiply by your original maximum encumbrance and that is how much leeway encumbrance you can use encumbered before any fatigue penalty appliesset realisticENC.fFatigueEnduranceMult to 0.05 ;Adds this value to your fFatigueDamageBase value at 100 endurance. Will scale based on your endurance so at 0 endurance there is no bonus.set realisticENC.bRunFatiguePenalty to 1 ;Set to 0 to disable changing of the fFatigueRunMult gameplay setting so you lose more fatigue when running over encumberedset realisticENC.sFatigueMin to 3 ;The minimum value your fatigue will be limited to (Do not set less than 1 or you could end up in situations where you are permanently collapsed) ;=============================================================================; Critical Fatigue Settings;=============================================================================set fFatigueLimit to 12 ;Amount of your fatigue to be less than to be classed as critical where fatigue and health will be damaged and collapse and slow walking proccesses applyset realisticENC.fWalkRecovery to 45 ;Amount of fatigue required to recover from slow walking effects;fWalkPercent*(100 - fWalkModifier*(player.getav endurance + player.getAV willpower)) = % chance at critical fatigue to be forced to walkset realisticENC.fWalkPercent to 1.00 ;(0.10) (Set to 0 to disable slow walking) set realisticENC.fWalkModifier to 0 ;Some example values (0.25 = 50% reduction when willpower and endurance at 100, 100% at 200 skill) (0.45 = 90% reduction at 100 skill)set realisticENC.bSlowWalkDisableJump to 1 ;Set to 1 to make the player unable to jump when walking slowset realisticENC.bSlowWalkDisableFT to 0 ;Set to 1 to make the player unable to fast travel when walking slow (best used with the bWalkOverWeight setting) ;Set to 2 to make the player unable to fast travel when over safe encumbrance limit.; fCollapse * (100.0 - fCollapseModifier*(player.getav acrobatics + player.getAV luck/4)) = % chance at critical fatigue to collapseset realisticENC.fCollapse to 0 ;(Set to 0 to disable collapsing)set realisticENC.fCollapseModifier to 0.20 ;Some example values (0.4 = 50% reduction when acrobatics and luck at 100, 100% at 200 skill) (0.72 = 90% reduction at 100 skill)set realisticENC.bDoLessDamage to 0 ;Set to 1 to do less damage when in critical fatigue (Set to 0 to disable)set realisticENC.fFatigueMultDamage to 0.9 ;If above enabled critical fatigue make weapons progress to doing 90% less damage. Normally low fatigue only makes weapons 50% effective.set realisticENC.bUseBlur to 0 ;Set to 1 to turn on the low fatigue blurset realisticENC.bUseSound to 1 ;Set to 1 to pant and gasp at low fatigue ;=============================================================================; Sprinting Settings;=============================================================================set realisticENC.fSprintKey to 45 ;Sprint if you hold this key. 45 = X (Set to -1 to disable sprinting) ;Key num list: http://cs.elderscrolls.com/constwiki/index.php/IsKeyPressed2; Max Encumbrance * (fBaseShinji + Player.GetAV Athletics * fShinjiAthleticsDivisor) = The amount of encumbrance you need to have less than to be in shinji modeset realisticENC.fBaseShinji to 1.00 set realisticENC.fShinjiAthleticsDivisor to 0.001;=============================================================================; No Running Backwards Settings;=============================================================================set realisticENC.fNoRunningBackwards to 0.05 ;Set to 2 to make player never run backwards when in combat ;Set to any value between 0 and 1 for % Chance for player to collapse when running backwards when in combat (fcollapsemodifier does affect this value as above) ;set to 0 to disable any restraint on running backwards;=============================================================================; Misc Settings;=============================================================================set realisticENC.fWalkOverWeight to 1.80 ;Set to % where you will walk if carrying over a % amount of your max safe weight. ;(1 will make you walk when you carry over your max safe weight - fallout 3 style) ;(set to -1 to disable)set realisticENC.sWeightOffset to 4 ;(Default: 4) The players starting items permanently add weight to the player and this corresponds to this value. ;In some cases mods change the players starting items that can cause this mod to get confused as this value is no longer 4. ;(i.e forever encumbered and can't move or extra weight) Modify this value to try and fix if this occurs. Aim to have max encumbrance always 2 more than your current encumbrance when over your maximum.printtoconsole "SM Enc and Fatigue Settings Configured"