This is a list of all the mods that are available from me as well as download links and small descriptions of each.
Alot of my mods feature ini configuration files that allows you to really configure the way the mods work easily. For that reason most of my mods require OBSE (Oblivion script extender)
Download OBSE here: http://obse.silverlock.org/
Major Mods
These mods are the larger and, or most well known mods out of the bunch.
- Supreme Magicka - http://www.tesnexus.com/downloads/file.php?id=12466 - FlyflightFlea was the original creator of this mod
When I first played Oblivion as a mage I found that magic was way too underpowered and it was very difficult to survive as a pure mage. I then turned to a popular mod, Mighty Magick. That just flipped it around and made magic much too powerful. This is my attempt to find the middle ground between MM and vanilla.
This mod overhauls the magic system of Oblivion to create a more balanced, diverse, and fun system. It adds new effects, new spells, and more in order to enhance the game for mages and anyone else who thinks magic is too weak.
The main focus of this mod is to make spellcasting stronger but not overpowered. To that effect, I have decreased the cost of most magic effects and increased the power of their spell counterparts to reflect that change. To maintain balance, I have not touched the spell mastery limits.
- Persuasion Overhaul - OBSE Version - http://www.tesnexus.com/downloads/file.php?id=12367 - Eric Parsons was the original creator of the non OBSE version
This mod gets rid of the persuasion mini-game in Oblivion and replaces it with a system that is more realistic and better balanced.
This mod implements persuasion through regular dialogue. You are free to pick any option you want, and either try the same one over and over or alternate between many. Each time you pick an option, you have a base chance of success based on your speechcraft skill. Then, your chances are modified based on the current disposition of the NPC. The higher their disposition, the harder it is to raise it further. Finally, each option has an individual modifier based on a number of factors (see the Modifiers section below), making it easier or harder to use that option with a particular NPC. For instance, you will have a much easier time coercing a farmer than you will the Arena Grand Champion, and the burly Nord in the local tavern will be more impressed by your boasting than will the Countess of Chorrol, etc. In this way, there is some amount of player skill and role playing required for successful persuasion rather than randomly clicking options.
- SM Plugin Refurbish - http://www.tesnexus.com/downloads/file.php?id=11474 - Updated 06/04/2010
Annoyed by the constant official plugin pop ups at the start of a new game?
Wished that the official plugins would start in more appropriate fashions?
These esps will stop the official plugins from starting automatically and require you to do certain things to start the quests.
- SM Combat Hide V1.2 - http://www.tesnexus.com/downloads/file.php?id=20303
This mod allows to more effectivly hide from npcs you are in combat with. If you stay out of visible sight from them long enough the npc will not be sure where you have gone and lose track of you. No more do npc's have homing beacons on your position.
Once the npc has lost you they will search the area for a while and if they come accross you they will instantly attack. After some time they will stop actively searching the area for you.
Misc Mods
This section contains a list of my smaller niche mods that all provide small but wonderful effects to the gameplay of oblivion

- SM Security and Lockbash v1.2 - http://www.tesnexus.com/downloads/file.php?id=16136
This mod makes you required a number of lockpicks minimum to open a lock (excluding any extra you break in the minigame). Also has a lock bash functionality that is 100% compatable with all mods. - SM Regional Bounty V1.22 - http://www.tesnexus.com/downloads/file.php?id=16137 - Updated 04/04/2010
This mod creates a regional bounty system, guards knock you out instead of killing you, a dynamic no psychic guards feature where crime gold determines guard hearing distance as well as the weather. There is also an optional bounties decrease over time feature that you can enable in the ini. - Drop Lit Torches OBSE - V2.4 - http://www.tesnexus.com/downloads/file.php?id=16282 - Updated 04/04/2010
This mod improves the original drop lit torches fixing a number of bugs with the original, improving compatabilty with mods that modify torches, now you can press a hotkey to use a torch, and modify torch light radius, weight and cost on the fly with the ini. - SM Encumbrance and Fatigue V2.6 OBSE Required - http://www.tesnexus.com/downloads/file.php?id=12074
Since version 2.0 this mod has been reborn as an experient in the merging of features from running revised, realistic fatigue and more realistic encumbrance to integrate and work together to truly make an ultimate running mod. How the mod plays depends on which ini you choose. There are 3 ini templates available that can change how the mod plays. In all it aims to make fatigue and encumbrance more realistic but without sacrificing gameplay to the extreme other mods go to. Its all customizeable though and can be made as extra as you like. - SM Hand Combat V1.0 - http://www.tesnexus.com/downloads/file.php?id=18834
This mod aims to improve the usage of the hand to hand skill such that its more usuable including dynamic fatigue damage, wearing armor improves hand skill and a perk that allows touch spells to be cast on your enemies as you punch. - SM Essential Kills V1.02 - http://www.tesnexus.com/downloads/file.php?id=23580
A fun mod. Lets you kill essential npcs just by attacking with your sword on there unconscious bodies. - SM Rest V1.0 - http://www.tesnexus.com/downloads/file.php?id=20351 - Updated 17/04/2010
Extracts the OBlivion XP / World of warcraft rest system for those using other levelling mods other than oblivion XP. You now gain bonus experience from using skills when rested. - SM Soul Delete V1.00 - http://www.tesnexus.com/downloads/file.php?id=24292
This simple mod allows you to destroy souls and empty your soul gems. - Immersive Combat Music - http://www.tesnexus.com/downloads/file.php?id=23545
The purpose of this mod is to make the combat music start up only when its obvious you are actually in combat.
In other words the combat music does not start playing until either you see the enemy coming to kill you, or you are actually hurt by them. - SM Combat Regen - http://www.tesnexus.com/downloads/file.php?id=29095
This mod applies reduced health, magicka and fatigue regeneration rates while in combat, in similar way rather akin to dragon age origins. Obviously your health now also naturally regenerates over time. - Dynamic Place Centric Scaling Beta 6 - http://www.tesnexus.com/downloads/file.php?id=23993
So the scaling system in oblivion has never been a strong point. Never ending scaling makes you loose a sense of acheivement at later levels. There are many mods and overhauls that attempt to address this issue making the scaling system better but the underlying flaw in the system still lingers.
This mod try's to apply Fallout 3 improved style of scaling to oblivion in that when you visit a location for the first time from then on all spawns in that cell (items, actors) will be at that level. The aim is provide the illusion of a place centric game.
This is still in a experimental stage so use at your own risk.
The mod will have the greatest effect on a new game or low level characters because cells get set to lower levels. - SM Player Leveling Alpha/Beta 0.01 - http://www.tesnexus.com/downloads/file.php?id=31040
- SM Spell Levelling - http://www.tesnexus.com/downloads/file.php?id=5361 - Updated 22/06/2010
My first ever mod. Auto levels and strengthens your birthsign and racial spells. Ressurected to use OBSE 18
Discontinued Mods
These mods are no longer supported or have been superceded by other mods.
- INI Configuration for Reneers Guard Overhaul (Requires OBSE & RGO 1.86)- http://www.tesnexus.com/downloads/file.php?id=19779
Allows you to use an ini to configure many of reneers guard overhauls values. Useful if you dont like clicking through menus every time you start a new game. This also supports auto setting the guard sight distance to what other mods set it to be it no psychic guards or the dynamic no psychic guards feature in the bounty mod above. Untested with anything later than version 2.00 - Drop Lit Torches - No Messages Fix - http://www.tesnexus.com/downloads/file.php?id=9997
People seem to occasionally request this as tesnexus listing dosn't show it. Its redundent by the OBSE version but not everyone uses OBSE.
Original first fix for some message issues in drop lit torches.