I was just doing a test character run through of my game as I'm finishing up my mod list, and I came across this (I grouped the screens into two different view points, and in both groups the top screenshot is the normal one, the bottom is the one with the mysterious water problem taken only a couple steps in a different direction)
Spoiler
http://s12.photobucket.com/albums/a201/GrimZ1113/?action=view¤t=Oblivion2011-05-1918-29-30-81.jpg
http://s12.photobucket.com/albums/a201/GrimZ1113/?action=view¤t=Oblivion2011-05-1918-29-34-20.jpg
http://s12.photobucket.com/albums/a201/GrimZ1113/?action=view¤t=Oblivion2011-05-1918-29-30-81.jpg
http://s12.photobucket.com/albums/a201/GrimZ1113/?action=view¤t=Oblivion2011-05-1918-29-34-20.jpg
Spoiler
http://s12.photobucket.com/albums/a201/GrimZ1113/?action=view¤t=Oblivion2011-05-1918-29-58-68.jpg
http://s12.photobucket.com/albums/a201/GrimZ1113/?action=view¤t=Oblivion2011-05-1918-30-00-66.jpg
'http://s12.photobucket.com/albums/a201/GrimZ1113/?action=view¤t=Oblivion2011-05-1918-29-58-68.jpg
http://s12.photobucket.com/albums/a201/GrimZ1113/?action=view¤t=Oblivion2011-05-1918-30-00-66.jpg
This also kept happening as I kept walking up that road, almost like the water level kept rising. I am assuming this is a conflict between Unique Landscapes and something else, but I'm really not sure and was hoping you guys could offer some assistance. As I said above, the water disappears and re-appears depending on where you stand almost, if I ran off the road and looked back it'd be there, but a few steps to the right and it'd be gone, and it always went away once I got close to it. However, a guard on horseback walked into it and it reflected and everything, and then when I approached it it disappeared again. Any idea on how to fix this?
Here is my load order:
Spoiler
Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Kvatch Rebuilt.esm
Better Cities Resources.esm
Progress.esm
HorseCombatMaster.esm
TNR ALL RACES FINAL.esp
TNR - ShiveringIsles.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
Natural_Habitat_by_Max_Tael.esp
All Natural.esp
All Natural - SI.esp
Immersive Interiors.esp
Immersive Interiors - Lights Addon.esp
OBGE - Liquid Water.esp
All Natural - Real Lights.esp
Enhanced Economy.esp
Choices and Consequences.esp
DropLitTorchOBSE.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
Choices and Consequences - OOO.esp
ArmamentariumArtifacts.esp
OOO 1.32-Cobl.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
FCOM_FriendlierFactions.esp
FCOM_MoreRandomSpawns.esp
FCOM_MoreRandomItems.esp
OOO-WaterFish.esp
Artifacts.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - Leveled Guards - FCOM.esp
Kvatch Rebuilt Weather Patch.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Choices and Consequences - SM Plugin Refurbish - Orrery.esp
Mart's Monster Mod - City Defences.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
Salmo the Baker, Cobl.esp
HUD Status Bars.esp
Deadly Reflex 6 - Timed Block with no damage or durability changes.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp
ProgressRBSP.esp
ProgressRacial.esp
ProgressArmorer.esp
bgBalancingEVCore.esp
bgMagicEV.esp
bgMagicBonus.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgBalancingOptionalLessHealth.esp
bgBalancingEVLAMEAddition.esp
bgBalancingEVOptionalNPCDiversityLAME.esp
Better Cities Full.esp
Better Cities - VWD of the IC.esp
Better Imperial City.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp
Better Cities - COBL.esp
Better Cities - Unique Landscape Imperial Isle.esp
bgMagicEVShader.esp
bgMagicLightningbolt.esp
FCOM_Archery.esp
Bashed Patch, 0.esp
DeadlyReflex 6 - Combat Moves.esp
Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Kvatch Rebuilt.esm
Better Cities Resources.esm
Progress.esm
HorseCombatMaster.esm
TNR ALL RACES FINAL.esp
TNR - ShiveringIsles.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
Natural_Habitat_by_Max_Tael.esp
All Natural.esp
All Natural - SI.esp
Immersive Interiors.esp
Immersive Interiors - Lights Addon.esp
OBGE - Liquid Water.esp
All Natural - Real Lights.esp
Enhanced Economy.esp
Choices and Consequences.esp
DropLitTorchOBSE.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Loth's Blunt Weapons for Npcs.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
Choices and Consequences - OOO.esp
ArmamentariumArtifacts.esp
OOO 1.32-Cobl.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
FCOM_FriendlierFactions.esp
FCOM_MoreRandomSpawns.esp
FCOM_MoreRandomItems.esp
OOO-WaterFish.esp
Artifacts.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - Leveled Guards - FCOM.esp
Kvatch Rebuilt Weather Patch.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Choices and Consequences - SM Plugin Refurbish - Orrery.esp
Mart's Monster Mod - City Defences.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
Salmo the Baker, Cobl.esp
HUD Status Bars.esp
Deadly Reflex 6 - Timed Block with no damage or durability changes.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp
ProgressRBSP.esp
ProgressRacial.esp
ProgressArmorer.esp
bgBalancingEVCore.esp
bgMagicEV.esp
bgMagicBonus.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgBalancingOptionalLessHealth.esp
bgBalancingEVLAMEAddition.esp
bgBalancingEVOptionalNPCDiversityLAME.esp
Better Cities Full.esp
Better Cities - VWD of the IC.esp
Better Imperial City.esp
Better Cities - Unique Landscape Barrowfields.esp
Better Cities - Unique Landscape Chorrol Hinterland.esp
Better Cities - Unique Landscape Cheydinhal Falls.esp
Better Cities - Unique Landscape Skingrad Outskirts.esp
Better Cities - COBL.esp
Better Cities - Unique Landscape Imperial Isle.esp
bgMagicEVShader.esp
bgMagicLightningbolt.esp
FCOM_Archery.esp
Bashed Patch, 0.esp
DeadlyReflex 6 - Combat Moves.esp
Thanks for any help!!