Mod Detectives 104

Post » Fri May 27, 2011 12:24 am

Im looking for a mod that lets you skip having to lvl to 30 before gets best drops. Is there anything out there that lets loot become its highest at whatever lvl your at?

Found these:
http://www.tesnexus.com/downloads/file.php?id=7042
http://www.tesnexus.com/downloads/file.php?id=9288
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Genocidal Cry
 
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Joined: Fri Jun 22, 2007 10:02 pm

Post » Fri May 27, 2011 3:20 am

The male look likes he is wearing a cropped up Amber. The female is wearing an http://tesnexus.com/downloads/file.php?id=13708.


Cropped up amber... Maybe one of Slof's?
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Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Fri May 27, 2011 9:02 am

I'm just starting to get into fighting in the third person. I think I read about a mod that lets you lock the camera at a certain angle while fighting. Anyone know what it's called?


Edit: Eh, I should have looked a little longer. Found one http://www.tesnexus.com/downloads/file.php?id=17040
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Jonathan Windmon
 
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Joined: Wed Oct 10, 2007 12:23 pm

Post » Fri May 27, 2011 10:24 am

Not replacers, but I found this: http://www.tesnexus.com/downloads/file.php?id=6957


Thanks, but not quite what i was looking for. The higher tier arrows have better looking quivers though, maybe i could replace the lower ones models with the construction set..?

Another question, is there a mod that adds traps, something like mines in Fallout 3? An Assassin that dies if you look at her funny could use a back-up plan ;)
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Anna Watts
 
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Joined: Sat Jun 17, 2006 8:31 pm

Post » Fri May 27, 2011 1:12 pm

Thanks, but not quite what i was looking for. The higher tier arrows have better looking quivers though, maybe i could replace the lower ones models with the construction set..?

Another question, is there a mod that adds traps, something like mines in Fallout 3? An Assassin that dies if you look at her funny could use a back-up plan ;)


I like this one for bows and quivers. My marksman is somewhat low right know, so the items aren't too overpowered. I suspect they may become so as I get better though. I'll worry about that then :D
http://www.tesnexus.com/downloads/images/24723-4-1243527474.jpg
http://www.tesnexus.com/downloads/file.php?id=24723 and the mod the pic came from

You will need to disable borders in your ini to get there. There is a ton of stuff in this shop. But like you I wanted a better looking quiver, so that's basically the only thing I use it for.
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Rinceoir
 
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Joined: Thu Jun 29, 2006 1:54 am

Post » Fri May 27, 2011 12:28 am

Another question, is there a mod that adds traps, something like mines in Fallout 3? An Assassin that dies if you look at her funny could use a back-up plan ;)

Like these?
http://www.tesnexus.com/downloads/file.php?id=16882
http://www.tesnexus.com/downloads/file.php?id=6041
http://www.tesnexus.com/downloads/file.php?id=8904
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Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Thu May 26, 2011 10:38 pm

I'm trying to find a mod called ayleid artifacts 1.1 . If anyone knows where I can download it at I greatly appreciate it and thank you in advance
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Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Fri May 27, 2011 9:33 am

I'm trying to find a mod called ayleid artifacts 1.1 . If anyone knows where I can download it at I greatly appreciate it and thank you in advance


All I could find is the russian version of it here:

http://alltes.ru/file/ayleid-artifacts/
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Chase McAbee
 
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Post » Thu May 26, 2011 10:29 pm

Does anyone here have a copy of "Prophecy Of The Black Crow"? :(
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Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Fri May 27, 2011 2:16 am

I'm trying to find a mod called ayleid artifacts 1.1 . If anyone knows where I can download it at I greatly appreciate it and thank you in advance



Actually, I found a copy still existing on the web here:

http://web.archive.org/web/20071018024920/http://www.tesnexus.com/downloads/download.php?id=15890
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claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Fri May 27, 2011 2:07 pm

i have seen a mod on tes nexus that replaces all the stock weapons with much more scaled down, realistic, and better looking ones, but i didn't save the link and i can't find it now. anybody know this one? thanks
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Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Fri May 27, 2011 9:27 am

hi everyone!

im looking for a mod that will allow me to conjure an unlimited number of creatures at the same time!


thanks!
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Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Fri May 27, 2011 2:37 am

I used to have a mod that enhanced the traps found in dungeons. double tripwires for those spikeball traps, multiple pressure tiles for the dart traps, some entirely unique traps. can't find it anywhere anymore.
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Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Thu May 26, 2011 10:50 pm

If the great and wise Buddah still wanders by the thread:

We seem to have lost a mod on TESNexus. It was called "Glass Signs" by Pepsick, and it was number 8501.

Do we know if it was taken down or just lost? If the latter, does your amazing archive have a copy?
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Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Fri May 27, 2011 2:19 pm

im looking for a mod that will allow me to conjure an unlimited number of creatures at the same time!

Doesn't exist. This allows twelve: http://tesnexus.com/downloads/file.php?id=16967

and "You too can actually specify the setting in your game through the console. Just open your console using the ~ (tilde) key and type in "SetGameSetting iMaxPlayerSummonedCreatures, x" where 'x' is the number of creatures you wish to be allowed."

However, a lot of summons will kill your computer, and each summons has to be a different creature/spell.

There are some mods that allow summons of multiple creatures at once, they may be useful.
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Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Fri May 27, 2011 12:42 pm

Doesn't exist. This allows twelve: http://tesnexus.com/downloads/file.php?id=16967

and "You too can actually specify the setting in your game through the console. Just open your console using the ~ (tilde) key and type in "SetGameSetting iMaxPlayerSummonedCreatures, x" where 'x' is the number of creatures you wish to be allowed."

However, a lot of summons will kill your computer, and each summons has to be a different creature/spell.

There are some mods that allow summons of multiple creatures at once, they may be useful.



very usefull!
thanks
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Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Fri May 27, 2011 1:37 pm

I'm looking for a mod which made it so you didn't have to remove the battle music entirely; it just set it to start when you acknowledge the enemy is present (i.e. you hit them or they hit you or you see them or something of the sort). That way the battle music didn't start ages before you actually knew you were in a battle.
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Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Fri May 27, 2011 5:15 am

i have seen a mod on tes nexus that replaces all the stock weapons with much more scaled down, realistic, and better looking ones, but i didn't save the link and i can't find it now. anybody know this one? thanks

Maybe in this list from http://devnull.sweetdanger.net/totoitems.html?

I'm looking for a mod which made it so you didn't have to remove the battle music entirely; it just set it to start when you acknowledge the enemy is present (i.e. you hit them or they hit you or you see them or something of the sort). That way the battle music didn't start ages before you actually knew you were in a battle.

I found these:
http://www.tesnexus.com/downloads/file.php?id=23545
http://www.tesnexus.com/downloads/file.php?id=15970
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Ross
 
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Post » Thu May 26, 2011 11:48 pm

That's what I was looking for, thanks.
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Vera Maslar
 
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Post » Fri May 27, 2011 1:34 pm

If the great and wise Buddah still wanders by the thread:

We seem to have lost a mod on TESNexus. It was called "Glass Signs" by Pepsick, and it was number 8501.

Do we know if it was taken down or just lost? If the latter, does your amazing archive have a copy?

He pulled his mods when he left, but I am checking my archives now. And yes I still am around here, often but my friends are as good as I am...some may be even better.
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ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Fri May 27, 2011 11:11 am

Good to see you again.

I directed the question to you specifically because A) you would be most likely to know what happened to a mod missing from TESNexus, I thought. B) You seem to have a very extensive collection of mods stored on your home computer. No slight was intended toward anyone that helps others in this thread.

Problem here is: If he pulled it intentionally, you probably don't have a right to redistribute it. Several people were intrigued by the idea and I had hoped it might be restored on TESNexus since you've done that for other lost mods in the past.
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Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Fri May 27, 2011 11:39 am

I am still checking my archives with varying parameters.....nothing so far, as it takes time to search through 600+gigs of data.

Searched through several times...it may be lost as I don't have a copy. Several searches reveal nothing, title, file number, download dates and all come up empty.
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Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Fri May 27, 2011 12:42 pm

I know it exists, but I can't remember the name of it, its basically a massive overhaul on the imperial city waterfront shack.
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Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Thu May 26, 2011 10:00 pm

Searched through several times...it may be lost as I don't have a copy. Several searches reveal nothing, title, file number, download dates and all come up empty.
Pity. The only traces I can find of it is that apparently Salmo the Baker in Wrye's COBL uses one of Pepsick's glass signs.

A unique remnant of a lost artist in Cyrodiil.
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Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Thu May 26, 2011 11:59 pm

Does anyone know where I can download the omod version of Qarl's Texture Pack Redimized?

TIA!
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Yonah
 
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