Mod Detectives 106

Post » Fri May 27, 2011 1:18 am

are there any mods which let you sheath your one handed wep on your back and do not still show your scabbard at your side.
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Jinx Sykes
 
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Post » Fri May 27, 2011 10:14 am

are there any mods which let you sheath your one handed wep on your back and do not still show your scabbard at your side.


There are a few for custom weapons...but for the vanilla ones no. Each one has to be remade with a different script and the default scabbards removed, this has not been done as of yet.

Nico's scimitars has the option of either hip carry or back carry and does not show the scabbards on the hip if the back carry is selected.

http://tesnexus.com/downloads/file.php?id=16204
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Danel
 
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Post » Fri May 27, 2011 3:00 am

well thank you soo much. ill check into that.
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Maya Maya
 
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Post » Fri May 27, 2011 12:20 pm

Any mods that add a merchant that buys un-belivably expensive stuff?

Im using Frans + MMM + Armamentarium + Mages Equiptment (These prices get HIIIGH, but the mages robes are really cool) , all with Enhanced Economy.

I need somthing lore friendly to get my money from all this loot I fought hard for.

And mabye a house suited for a Paladin?
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Jeneene Hunte
 
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Post » Fri May 27, 2011 5:42 am

Any mods that add a merchant that buys un-belivably expensive stuff?

Im using Frans + MMM + Armamentarium + Mages Equiptment (These prices get HIIIGH, but the mages robes are really cool) , all with Enhanced Economy.


If you using Enhnaced Economy then it will limit the amout of gold merchant have,

you can set the merchant to have more gold, if you do a detailed omod install..aka give them 2000 to start off with..you just have to configure EE correctly once again..
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Richard
 
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Post » Fri May 27, 2011 3:56 am

And mabye a house suited for a Paladin?

Have ya look into the Classified yet?
http://oblivionsrealestate.com/Find_A_Home/find_a_home.html
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Sammygirl
 
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Post » Fri May 27, 2011 1:23 am

If you using Enhnaced Economy then it will limit the amout of gold merchant have,

you can set the merchant to have more gold, if you do a detailed omod install..aka give them 2000 to start off with..you just have to configure EE correctly once again..


Ok let me ask for somthing that might help, is there some kind of box that turns items into their value of gold?

Have ya look into the Classified yet?
http://oblivionsrealestate.com/Find_A_Home/find_a_home.html


thankies
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Alisha Clarke
 
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Post » Fri May 27, 2011 2:18 am

Ok let me ask for somthing that might help, is there some kind of box that turns items into their value of gold?



thankies


This one has that ability:

http://tesnexus.com/downloads/file.php?id=19830
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Baylea Isaacs
 
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Post » Fri May 27, 2011 12:48 pm

Ok let me ask for somthing that might help, is there some kind of box that turns items into their value of gold?
This one has that ability: http://tesnexus.com/downloads/file.php?id=19830

Is there one without the COBL req.?
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Emma Pennington
 
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Post » Fri May 27, 2011 3:19 am

What happened to Attack and Hide 2.1? I found 2.0 but not 2.1. Any leads?
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Maeva
 
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Post » Fri May 27, 2011 2:12 pm

What happened to Attack and Hide 2.1? I found 2.0 but not 2.1. Any leads?

Buddah found it recently: http://www.gamesas.com/bgsforums/index.php?act=findpost&hl=&pid=15318538
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Lew.p
 
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Post » Fri May 27, 2011 2:23 am

Sweet. Thanks, Showler & Buddah.
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Haley Merkley
 
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Post » Fri May 27, 2011 2:17 am

Here's a weird one: Armor with short sleeves! Or sleeveless. I really loved the look of the nord chainmail cuirass from realswords nord. Thinking in that vein.
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Shelby McDonald
 
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Post » Fri May 27, 2011 3:11 pm

Here's a weird one: Armor with short sleeves! Or sleeveless. I really loved the look of the nord chainmail cuirass from realswords nord. Thinking in that vein.

http://www.tesnexus.com/downloads/file.php?id=3427?
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gemma
 
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Post » Fri May 27, 2011 4:57 pm

Great choice, but I just don't dig the gloves. Any other options?
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Stephani Silva
 
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Post » Fri May 27, 2011 3:13 pm

im looking for a mod i dl no less than a week ago... and since ive had to restore my pc i have since lost it. i found it on tesnexus so i figured that since it keeps record of the ones i dl i can just go back and get it.... but.....

its one of those that is indexed but hosted elsewhere hense not in my download/tracking history. it was for music mp3's that are added in. it was really easy... i just dl it and i added the mp3's into my music folder. ive been looking but i cant seem to find it? i really liked it, they were similar sounding to the original score and blended in with it. any clues?
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Laura-Jayne Lee
 
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Post » Fri May 27, 2011 12:11 pm

im looking for a mod i dl no less than a week ago... and since ive had to restore my pc i have since lost it. i found it on tesnexus so i figured that since it keeps record of the ones i dl i can just go back and get it.... but.....

its one of those that is indexed but hosted elsewhere hense not in my download/tracking history. it was for music mp3's that are added in. it was really easy... i just dl it and i added the mp3's into my music folder. ive been looking but i cant seem to find it? i really liked it, they were similar sounding to the original score and blended in with it. any clues?


I remember I downloaded a music pack, but it was deleted because it contained copyright songs. Could be the reason you can't find it.
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Nick Jase Mason
 
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Post » Fri May 27, 2011 4:37 am

http://www.tesnexus.com/downloads/file.php?id=11436?
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Claire
 
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Post » Fri May 27, 2011 10:10 am

http://www.tesnexus.com/downloads/file.php?id=11436?



i will try it thanks :)


alexkapi your probably right..
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Lil'.KiiDD
 
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Post » Fri May 27, 2011 1:42 am

Any other guard overhaul out there other than Reneer's? Reneer's Guard Overhaul seem to have a few annoying bugs.
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^_^
 
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Post » Fri May 27, 2011 5:31 am

I'm looking for the best and latest version of TNR also for SI
Thanks in advance
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Penny Flame
 
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Post » Fri May 27, 2011 11:43 am

I'm looking for the best and latest version of TNR also for SI
Thanks in advance

Latest original ones are TNR ALL 1.06 and TNR SI - hasn't changed since 2007 IMO and doubt it will.
Then there is the COBL TNR ALL and COBL TNR SI versions
Then there is Mart's Monster Mod TNR ALL (no SI additions)
Then there is a module in bg2408 Race Balanced Project which combines in one esp all TNR changes.
Which one you're after?
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Noely Ulloa
 
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Post » Fri May 27, 2011 2:42 am

Latest original ones are TNR ALL 1.06 and TNR SI - hasn't changed since 2007 IMO and doubt it will.
Then there is the COBL TNR ALL and COBL TNR SI versions
Then there is Mart's Monster Mod TNR ALL (no SI additions)
Then there is a module in bg2408 Race Balanced Project which combines in one esp all TNR changes.
Which one you're after?


I'm planning on using COBL so i guess i need that one?
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Dean Ashcroft
 
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Post » Fri May 27, 2011 2:27 pm

I am looking for a mod that makes it so the DLC quests don't begin at the exit of the sewers, that delays them until you do something. I downloaded it a while ago, I hope it's still out there.
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Jerry Jr. Ortiz
 
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Post » Fri May 27, 2011 3:38 am

I am looking for a mod that makes it so the DLC quests don't begin at the exit of the sewers, that delays them until you do something. I downloaded it a while ago, I hope it's still out there.


SM Plugin Refrubish
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katie TWAVA
 
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