Mod Detectives 107

Post » Fri May 27, 2011 3:33 pm

is there a mod that converts all the stock clothing and armor to work with HGEC or at least regular exnems?
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Fri May 27, 2011 7:30 am

is there a mod that converts all the stock clothing and armor to work with HGEC or at least regular exnems?


http://www.tesnexus.com/downloads/file.php?id=11824
For HGEC, check http://www.tesnexus.com/downloads/file.php?id=24078.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Fri May 27, 2011 2:23 pm

is there a mod that converts all the stock clothing and armor to work with HGEC or at least regular exnems?

There are couple more overhauls for HGEC - Colorwheels made one and it was nice, there have been other and good by that, just not so all-including as EVE - these guys don't like to miss anything :D

I have a question of my own...
In the vanilla game, when you finish the MQ, Weynon House is empty and useless. And yet it is a very nice house with great location, stables and what-not.
Is there a mod making it useful for the player? Turning it into player's home?
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Fri May 27, 2011 5:35 pm

I remember a small but invaluable mod that changed NPCs behaviour so that they would attack a summoner instead of the summons. anyone remember the name? I can't seem to be able to find it myself. thanx in advance for the help :)
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Fri May 27, 2011 8:25 pm

I remember a small but invaluable mod that changed NPCs behaviour so that they would attack a summoner instead of the summons. anyone remember the name? I can't seem to be able to find it myself. thanx in advance for the help :)


http://tesnexus.com/downloads/file.php?id=25951
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Fri May 27, 2011 7:58 pm

lightning quick! that's it, thank you very much :)
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Fri May 27, 2011 9:29 am

In the vanilla game, when you finish the MQ, Weynon House is empty and useless. And yet it is a very nice house with great location, stables and what-not.
Is there a mod making it useful for the player? Turning it into player's home?

This? http://www.tesnexus.com/downloads/file.php?id=22154
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Fri May 27, 2011 9:31 am

What's a good leveling mod that isn't a pain to manage (like Vanilla) and isn't a ***** to understand (as in I won't need to read a pantload of info in a readme in order to set it up properly)?
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Fri May 27, 2011 5:19 pm

Hi all,

Looking for a mod that I used to have. It's an animation mod that automatically shows the animation of the player when he/she reads a book, drinks ale etc...
The animation can be seen in third and first person.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Fri May 27, 2011 5:34 am

Hi all,

Looking for a mod that I used to have. It's an animation mod that automatically shows the animation of the player when he/she reads a book, drinks ale etc...
The animation can be seen in third and first person.


Immersive first person view by loup sombre
http://www.tesnexus.com/downloads/file.php?id=20891

its a great mod but it was discontinued and is still in beta
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Fri May 27, 2011 10:23 am

Anyone know what map/marker set this is? So pretty!

http://www.tesnexus.com/downloads/images/22965-1-1242502624.jpg

the HUD looks nice too; I think I might need to try using a different one other than vanilla.
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Fri May 27, 2011 6:07 am

Are there any mods that make NPCs run away when they're low on health? I know it comes packaged with MMM but I don't wanna use a full overhaul just for one thing
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Fri May 27, 2011 6:45 am

Immersive first person view by loup sombre
http://www.tesnexus.com/downloads/file.php?id=20891

its a great mod but it was discontinued and is still in beta


Thanks very much!
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri May 27, 2011 8:36 am

Anyone know what map/marker set this is? So pretty!

http://www.tesnexus.com/downloads/images/22965-1-1242502624.jpg

the HUD looks nice too; I think I might need to try using a different one other than vanilla.


http://www.tesnexus.com/downloads/file.php?id=3002
http://www.tesnexus.com/downloads/file.php?id=11280
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Fri May 27, 2011 1:29 pm

Anyone know what map/marker set this is? So pretty!

http://www.tesnexus.com/downloads/images/22965-1-1242502624.jpg

the HUD looks nice too; I think I might need to try using a different one other than vanilla.

The map looks like http://tesnexus.com/downloads/file.php?id=3002, and the ui looks like http://tesnexus.com/downloads/file.php?id=11280, but I don't know why the markers have different colors.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Fri May 27, 2011 2:08 pm

What mod add a "3secsBlack" Video file?
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Fri May 27, 2011 2:15 pm

Are there any mods that make NPCs run away when they're low on health? I know it comes packaged with MMM but I don't wanna use a full overhaul just for one thing

http://www.tesnexus.com/downloads/file.php?id=22392?
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri May 27, 2011 2:58 pm

I'm looking for the mod that gives you a spell (i think), and when you cast it on an object, it tells you what mod that object comes from.
Thanks
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Fri May 27, 2011 6:47 am

http://www.tesnexus.com/downloads/file.php?id=21862

or

http://www.tesnexus.com/downloads/file.php?id=16704
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Fri May 27, 2011 3:20 pm

http://www.tesnexus.com/downloads/file.php?id=21862

or

http://www.tesnexus.com/downloads/file.php?id=16704

Ah! Thanks Poison741
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Fri May 27, 2011 7:01 am

Anyone know what map/marker set this is? So pretty!

http://www.tesnexus.com/downloads/images/22965-1-1242502624.jpg

the HUD looks nice too; I think I might need to try using a different one other than vanilla.


the icons are from this mod
http://www.tesnexus.com/downloads/file.php?id=4481
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Fri May 27, 2011 6:58 pm

thanks all! :D
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Fri May 27, 2011 7:58 pm

What's a good magic mod? LAME made magic more annoying because it gave everything way too many effects, making it overly complicated. I mainly want buffs to last longer so I'm not having to recast them every thirty seconds.
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Fri May 27, 2011 4:31 pm

A mod which keeps conversations in real-time and doesnt pause it?
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Fri May 27, 2011 10:33 am

I mainly want buffs to last longer so I'm not having to recast them every thirty seconds.


Not exactly what you're looking for, but some UI tweaks(http://www.tesnexus.com/downloads/file.php?id=2917 or http://www.tesnexus.com/downloads/file.php?id=17284) can allow you to make more powerful, or more longer lasting spells.
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

PreviousNext

Return to IV - Oblivion