Mod Detectives 110

Post » Tue Sep 07, 2010 8:39 pm

Amazing! Thanks.
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Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Wed Sep 08, 2010 6:28 am

hi,

I need a mod that makes you drink, sleep and eat to survive, and with no conflicts with other mods

thank you
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LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Wed Sep 08, 2010 4:16 am

anyone know of a mod that adds a sleep type spell or a shove spell? would love to shove a critter off a cliff or boulder, let them take fall damage, and continue pelting them with spells or arrows.

conjure a fist of air that knock the npc back 20 feet. for example



http://www.tesnexus.com/downloads/file.php?id=10144 has some nice telekinsis spells taht do just that and a lot more. Not sure about the sleep spell. Did you check into Mida's Magic?
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Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Wed Sep 08, 2010 6:12 am

Thanks!

Now, if that hair exists, I will be sitting pretty >.<


It was originally in one of Idkrrr's race mods, like Corean or Sulwha. Lots of cosmetic packs use it too.
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Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Wed Sep 08, 2010 3:25 am

I'm looking for two mods:

One that makes sneaking a lot more difficult, and one that removes the marksman perks at expert and master.

Thanks! :)
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Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Wed Sep 08, 2010 12:03 pm

I'm looking for two mods:

One that makes sneaking a lot more difficult, and one that removes the marksman perks at expert and master.

Thanks! :)


For the sneaking, consider http://www.tesnexus.com/downloads/file.php?id=15025:

Proximity Based Sneak Penalties adds penalties to your sneak skill whenever you get close to NPCs and creatures. As of version 1.3 the mod utilizes an exponential curve to apply penalties which gives a smooth increase of the proximity penalty depending on the distance between you and any nearby enemies. The default distance where penalties will start to apply is 500 units. The penalties are different if you are within LOS or out of LOS/invisible.
Further details about penalties and distances can be found in the configuration file PBSP.ini. It can also take light currently cast at the player into consideration and apply penalties accordingly, and it has a torch/light spell penalty to stop you from sneaking undetected when carrying a torch...

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Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Wed Sep 08, 2010 6:36 am

Awesome, thanks!
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djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Wed Sep 08, 2010 3:15 am

Anyone know of a mod that would allow weapons (like the personal Mage's staff) to level with you?
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SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Wed Sep 08, 2010 9:38 am

Anyone know of a mod that would allow weapons (like the personal Mage's staff) to level with you?

A leveling weapon is simply a script that cycles through a leveled lists, replacing your current weapon with the version you would receive had you acquired the item at a higher level. Therefore, you would have to use mods specific to the weapon you want to be leveled.

I do not know if there is a mod that levels that stuff, but you can try the http://www.tesnexus.com/downloads/file.php?id=13536. Someone has made a http://www.tesnexus.com/downloads/file.php?id=13852 mod as well.
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Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Wed Sep 08, 2010 8:45 am

That first one looks like it'll do the trick. Thanks, that was quick.
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Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Wed Sep 08, 2010 8:23 am

Hi I'm looking for mod that would have better horse sound effects, like riding on different kinds of pavement etc.

Thanks!
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Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Wed Sep 08, 2010 7:59 am

Hello all, I would like to know if there is a mod that would allow a friend and I to play together on the same server; I would also like to know if this mod works with the Steam version of Oblivion.

I've been looking at a mod like Oblivion Reborn, but I would greatly appreciate it if someone could point me in the right direction.

Thanks, Zstar20.
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Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Tue Sep 07, 2010 10:39 pm

Hi all, I'm trying to figure out what mod im using is disabling magicka regeneration in combat, heres my mod list (its short). I'm wondering if its a setting for one of my mods, but im unsure which and where the setting would be.

Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Cobl Main.esm
HorseCombatMaster.esm
ChaseCameraMod.esp
VanityCameraSmoother.esp
Unofficial Oblivion Patch.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-WaterFish.esp
DLCShiveringIsles.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
OOO-Container_Trap_Instant_Effects.esp
OOO-Magic_Script_Effect_Fix.esp
OOO-Water_Weeds.esp
OOO-No_Guild_Ownership.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Cobl Races.esp
Cobl Races - Balanced.esp
Salmo the Baker, Cobl.esp
Cobl Silent Equip Misc.esp
OOO 1.32-Cobl.esp
SupremeMagicka.esp
SM_ShiveringIsles.esp
SM_Scrolls.esp
SM_SigilStone.esp
SM_EnchantStaff.esp
SM_COBL.esp
SM_OOO.esp
SM_UnlockSpells.esp
TF_timemod1-10.esp
Improved Hotkeys.esp
DisablePlayerSounds.esp
Enchantment Enhanced.esp
personality_idles4_nnpc.esp
Alternate Start Revamped.esp
Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
DeadlyReflex 5 - Combat Moves.esp
GalerionUnarmoredAcrobatics.esp
P1DseeYouSleep.esp

Thanks!
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Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Wed Sep 08, 2010 1:15 pm

after a topic on foreign mods, I got intrested in seeing mods not made by english-speakers, since you can find most of those mods on the Nexus anyways.
I browse the Nexus ALOT, and don't get me wrong, there are many wonderful mods. But after seeing all the mods I have looked at, they all seem to become stale after awhile...only once in awhile does one mod REALLY stand out.

I have always had an intrest in Foreign places and people, and took up looking at foreign mod sites. The first one that sounded most intresting is a Polish site. I found a few mods there alread, especially the "WTF!?! MESH" which replaces the giant yellow and pink exclamation mark into a sign that says "WTF!?! Mesh"
I also found a few others.
but there is a mod with an image of a city that looks amazing! The mod itself is not the city (I don't think) but a modification to it, and so I would like to know if anyone has heard of Aithamavel, the mod that modifies that city.
http://www.elderscrolls.com.pl/index.php?option=com_remository&Itemid=231&func=fileinfo&id=237 to where I am looking at it (You will need to translate the page unless you are familiar with Polish)
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matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Wed Sep 08, 2010 9:35 am

I seem to recall there being a mod which served only to alter the way armor/equipment effects spell effectiveness; specifically I believe it used a combination of item weight, slot, and character armor skill to determine the percentage. I've been searching it on here, the Nexus and PES, and can't seem to turn anything up. Would anybody be able to direct me to this mod or if I'm wrong on some of the details any other mod which alters the same aspect of the game? It's really annoying me that giving my mage a 3 light helmet is making his spell-effectiveness drop 30% :P

CC
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Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Wed Sep 08, 2010 3:49 am

I seem to recall there being a mod which served only to alter the way armor/equipment effects spell effectiveness; specifically I believe it used a combination of item weight, slot, and character armor skill to determine the percentage. I've been searching it on here, the Nexus and PES, and can't seem to turn anything up. Would anybody be able to direct me to this mod or if I'm wrong on some of the details any other mod which alters the same aspect of the game? It's really annoying me that giving my mage a 3 light helmet is making his spell-effectiveness drop 30% :P

CC

It sounds like you are looking for a mod that increases the armor penalty. You can get that out of RBP, Supreme Magicka and probably quite a few other mods.
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Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Wed Sep 08, 2010 3:44 am

Niero, did you check your status tab to make sure you're not diseased? That's what it sounds like more than a mod alteration problem.
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Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Wed Sep 08, 2010 8:49 am

It sounds like you are looking for a mod that increases the armor penalty. You can get that out of RBP, Supreme Magicka and probably quite a few other mods.


*cough* DEcreases armor penalty *cough*

I have RBP, and realize it messed with the armor penalties a bit, but I know there was one that totally changed the formula so that if you're mage were to wear a pair of 2 lb boots he wouldn't suddenly become half-powered. Thank you, though.
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matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Wed Sep 08, 2010 10:14 am

*cough* DEcreases armor penalty *cough*

I have RBP, and realize it messed with the armor penalties a bit, but I know there was one that totally changed the formula so that if you're mage were to wear a pair of 2 lb boots he wouldn't suddenly become half-powered. Thank you, though.

Oops, well since SM uses an INI, you can change the armor penalty in the other direction too. RBP definitely ups the armor penalty. I use SM's defaults for that, as I really do not like that penalty either.
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Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Wed Sep 08, 2010 7:27 am

im looking for the umaril separate armor (originally by selene(lottanumbers)) but i cant find it anymore on nexus
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Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Wed Sep 08, 2010 8:17 am

im looking for the umaril separate armor (originally by selene(lottanumbers)) but i cant find it anymore on nexus


you can find it

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5985

It in the list of armor that it includes, can't find it else where either.
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Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Wed Sep 08, 2010 12:12 pm

Hi how do I replace stock enemy health bar (semi-circle thing around the reticle) into a coloured health bar above the enemy's head? Which mod does that?
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Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Wed Sep 08, 2010 10:23 am

http://www.tesnexus.com/downloads/file.php?id=22272 <-- It requires OBSE and http://www.tesnexus.com/downloads/file.php?id=23979. You may as well install Pluggy v132.
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Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Wed Sep 08, 2010 2:15 am

I'm using Kuertee's HUD right now but I dont think it can be customized to show enemy health bar?
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Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Wed Sep 08, 2010 12:19 pm

There's a function for that in the Oblivion.ini, but the bar is huge.

This guy has three with small colour changes on the curved bar: http://www.tesnexus.com/modules/members/index.php?id=2963
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Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

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